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Dollmare similar games & best alternatives

Dollmare

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

You've accepted a shady job offer at a doll factory. Inspect dolls for defects and anomalies. Follow strange protocols. Don't get fired and stay alive.

Global score

94/100

Genres

Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Unique horror atmosphere without jump scares
    • Engaging doll inspection gameplay
    • Multiple endings and replayability
    • Excellent value for price
    • Well-optimized and smooth performance

    Cons

    • Short game length
    • Some repetitiveness in later stages
    • Ai-generated voice acting criticized
    • Minor bugs and occasional softlocks
    • Lack of multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control Scarlett and make decisions about puzzle solving and dialogue order, with some freedom in exploration within a linear narrative."

      Capsule for Blackwood Crossing Blackwood Crossing

      "Players have control over doll inspection and decision-making in sorting, with some scripted story events but overall freedom in task execution."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves spotting anomalies and making correct decisions, requiring observation skills and learning from failures."

      Capsule for Who's at the door? Who's at the door?

      "The game involves skillful inspection and anomaly detection with increasing complexity, providing satisfying feedback and a learning curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and solo play without competitive or ranked elements."

      Capsule for I Am Future: Cozy Apocalypse Survival I Am Future: Cozy Apocalypse Survival

      "Focus is on personal pace and individual playthroughs without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report multiple playthroughs to explore different routes and endings, indicating habitual and repeated engagement."

      Capsule for Arcade Spirits Arcade Spirits

      "Players report multiple playthroughs to explore different endings and random events, showing habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual tasks with no multiplayer or cooperative gameplay."

      Capsule for Strange Horticulture Strange Horticulture

      "Entirely single-player experience focused on individual tasks without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively solve puzzles and explore different endings, but within a fixed game structure."

      Capsule for The Witch's House MV The Witch's House MV

      "Some creativity in exploring different endings and interacting with dolls, but gameplay follows a structured inspection routine."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are solitary and non-confrontational."

      Capsule for Titan Chaser Titan Chaser

      "No elements of exerting control over others; interactions are solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling escape from reality with immersive horror atmosphere."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Players use the game as a creepy, atmospheric escape from reality with immersive horror ambiance."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest in horror and cozy simulation genres."

      Capsule for The Boba Teashop The Boba Teashop

      "Engagement is voluntary and driven by intrinsic interest in horror and anomaly detection."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple endings and varied gameplay encourage trying new approaches and exploring different outcomes."

      Capsule for The Bathhouse | 地獄銭湯 Restored Edition The Bathhouse | 地獄銭湯 Restored Edition

      "Randomized events and multiple endings encourage players to try new approaches and explore different outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new storylines and endings through replay, though environments are limited and familiar."

      Capsule for Seduce Me the Otome Seduce Me the Otome

      "Players discover new events and story elements through replay, though environment is mostly fixed."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization mostly through character choice and item builds; no deep avatar personalization."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Limited customization mostly through choices in doll sorting and minor interaction with items, no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fictional horror story with supernatural and psychological elements."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "The game features a fictional horror narrative with supernatural elements and creepy dolls."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; community exists but gameplay is solo-focused."

      Capsule for Desktop Defender Desktop Defender

      "Minimal social interaction; community exists but gameplay is solo-focused."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge about game mechanics and enemy behaviors over repeated playthroughs."

      Capsule for Overland Overland

      "Players develop skills in anomaly detection and understanding game mechanics over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and interaction; not a background or casual filler game."

      Capsule for Decarnation Decarnation

      "Requires focused attention during doll inspection and story progression; not a background or casual filler game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social or emotional relationships formed within the game; interactions are limited and impersonal."

      Capsule for SILENT BREATH SILENT BREATH

      "No close social or emotional relationships formed within gameplay; interactions are impersonal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player follows own path without directing others."

      Capsule for Lake Lake

      "No leadership or management roles; player follows tasks without directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect currency to unlock gear and cosmetics; progression through story and challenges."

      Capsule for Tanuki Sunset Tanuki Sunset

      "Progression through story, unlocking endings, and purchasing items with in-game currency."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere is tense but balanced with moments of calm; some players find it relaxing."

      Capsule for Shiver Shiver

      "Atmosphere is tense but balanced with a calm, slow-paced gameplay loop that some find relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

      Capsule for Growing My Grandpa! Growing My Grandpa!

      "Strong sensory stimulation through eerie sound design, visuals, and unsettling ambiance."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Well-written narrative with lore and multiple endings enhances immersion and player engagement."

      Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

      "Narrative immersion with multiple endings and unfolding lore drives player engagement."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning and problem solving in assembly and painting, but mostly straightforward tasks."

      Capsule for Model Builder: Complete Edition Model Builder: Complete Edition

      "Some planning and problem solving in doll inspection and managing tasks, though mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension and suspense are maintained through mystery and occasional jump scares."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "Tension and suspense arise from creepy atmosphere and unexpected events, without intense jump scares."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money given price, content, and replayability."

      Capsule for Reverse Crawl Reverse Crawl

      "Players widely report excellent value for money given game length, quality, and replayability."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on survival and investigation rather than combat."

      Capsule for Dreams in the Witch House Dreams in the Witch House

      "Minimal violence; gameplay focuses on inspection and disposal rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; gameplay is stable and low-risk."

      Capsule for Glitchspace Glitchspace

      "No survival mechanics or threats to player life; gameplay is low risk and stable."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Expression, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026