[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル Thumbnail

[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル similar games & best alternatives

[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

PC (Microsoft Windows) • 2019

Related articles

Quick resume

Inunaki tunnel (or Inunaki village) is a famous Japanese horror spot where people have been killed or burnt to death.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Strong atmospheric horror and immersive vhs aesthetic
    • Based on real japanese urban legends with authentic setting
    • Multiple endings encouraging replay
    • Simple puzzles and exploration suitable for casual players
    • Affordable price point

    Cons

    • Very short gameplay length
    • Dark visuals can be frustrating and hard to navigate
    • Lack of save system forces single-session playthroughs
    • Limited scares and tension for some players
    • Linear and repetitive gameplay with slow movement

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the world at their own pace and choose how to interact with puzzles and collectibles, though the overall narrative is linear."

      Capsule for The Midnight Walk The Midnight Walk

      "Players explore freely at their own pace with some puzzle-solving and item collection, but within a linear environment and story."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple puzzle solving and exploration with minimal challenge; some puzzles are considered confusing but not highly skill-demanding."

      Capsule for Bendy: Secrets of the Machine Bendy: Secrets of the Machine

      "Gameplay involves simple puzzles and exploration with minimal challenge; some players found puzzles confusing but overall low skill demand."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on solo exploration and personal experience."

      Capsule for Neverending Nightmares Neverending Nightmares

      "No competitive elements; focus is on solo exploration and personal experience."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short playtime with multiple endings encourages replaying, but overall a brief experience with limited habitual play."

      Capsule for missed messages. missed messages.

      "Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom in approach; limited customization or creation elements."

      Capsule for Children of Silentown Children of Silentown

      "Players engage in exploration and puzzle-solving with some freedom in approach; limited creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely solo experience."

      Capsule for Taiji Taiji

      "No elements of exerting control or superiority over others; solo experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and tension provide immersive escape from reality."

      Capsule for Skinfreak Skinfreak

      "Strong atmospheric horror and psychological tension provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."

      Capsule for The Lightkeeper The Lightkeeper

      "Players engage voluntarily for horror experience and exploration; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of different endings and puzzle solutions, but gameplay mostly follows established routines."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of biomes, underground caves, and secrets is a core gameplay element."

      Capsule for Forsaken Isle Forsaken Isle

      "Exploration of dark tunnels, forest, and shrines with discovery of notes and secrets is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; fixed protagonist and presentation."

      Capsule for Skinfreak Skinfreak

      "No character customization or self-expression features; fixed protagonist and environment."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Incorporates supernatural and ghost story elements blended with realistic Japanese cultural settings."

      Capsule for Nancy Drew®: Shadow at the Water's Edge Nancy Drew®: Shadow at the Water's Edge

      "Based on Japanese urban legends and supernatural themes, providing an imaginative horror experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and understanding story, but limited skill development."

      Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

      "Some learning involved in puzzle solving and uncovering story, but limited depth or skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to puzzles and exploration; not designed for idle or background play."

      Capsule for XING: The Land Beyond XING: The Land Beyond

      "Requires attention to exploration and puzzles; some slow walking but not background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building; solitary experience."

      Capsule for The Moon Sliver The Moon Sliver

      "No social interaction or relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single player only."

      Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

      "No leadership or group management elements; single player only."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items, completing tasks, and unlocking two different endings."

      Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

      "Progression through collecting items, solving puzzles, and unlocking multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced pacing with moments of tension; some players find it relaxing, others note slow pacing."

      Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

      "Atmospheric tension balanced with slow pacing; some players found it relaxing, others found it tedious."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique visual style, VHS effects, and soundtrack provide strong sensory stimulation and atmosphere."

      Capsule for SLUDGE LIFE SLUDGE LIFE

      "Strong sensory atmosphere with VHS effects, sound design, and visual style enhancing emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered through notes and environmental storytelling."

      Capsule for Slender: The Arrival Slender: The Arrival

      "Narrative delivered through environmental storytelling and notes, based on real urban legends."

    • Strategy

      Game with the same Strategy vibe

      0

      "Puzzles require some problem solving but are generally straightforward; limited strategic depth."

      Capsule for Happy Game Happy Game

      "Simple puzzle solving with minimal strategic depth; some players found puzzles confusing but mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create tension and occasional scares without jump scares."

      Capsule for Rhome Rhome

      "Psychological horror and suspense create tension and occasional jump scares, though some found scares sparse."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, given quality and atmosphere."

      Capsule for Creepy Tale Creepy Tale

      "Generally considered good value for price given short length and atmospheric experience."

    • Violence

      Game with the same Violence vibe

      2

      "Contains themes of violence and horror, including serial killing, but gameplay is not focused on combat."

      Capsule for Who's Lila? Who's Lila?

      "Includes themes of violence and horror but gameplay focuses on avoidance and atmosphere rather than combat."

    • Survival

      Game with the same Survival vibe

      1

      "Some tension from avoiding threats but no complex survival mechanics."

      Capsule for 9 Childs Street 9 Childs Street

      "Some elements of avoiding threats and tension, but no complex survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026