[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル similar games & best alternatives
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
2019
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Quick resume
Inunaki tunnel (or Inunaki village) is a famous Japanese horror spot where people have been killed or burnt to death.
Global score
77/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Strong atmospheric horror and immersive vhs aesthetic
- Based on real japanese urban legends with authentic setting
- Multiple endings encouraging replay
- Simple puzzles and exploration suitable for casual players
- Affordable price point
Cons
- Very short gameplay length
- Dark visuals can be frustrating and hard to navigate
- Lack of save system forces single-session playthroughs
- Limited scares and tension for some players
- Linear and repetitive gameplay with slow movement
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the world at their own pace and choose how to interact with puzzles and collectibles, though the overall narrative is linear."
The Midnight Walk
"Players explore freely at their own pace with some puzzle-solving and item collection, but within a linear environment and story."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzle solving and exploration with minimal challenge; some puzzles are considered confusing but not highly skill-demanding."
Bendy: Secrets of the Machine
"Gameplay involves simple puzzles and exploration with minimal challenge; some players found puzzles confusing but overall low skill demand."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and personal experience."
Neverending Nightmares
"No competitive elements; focus is on solo exploration and personal experience."
-
Continuation
Game with the same Continuation vibe
1"Short playtime with multiple endings encourages replaying, but overall a brief experience with limited habitual play."
missed messages.
"Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players engage in exploration and puzzle solving with some freedom in approach; limited customization or creation elements."
Children of Silentown
"Players engage in exploration and puzzle-solving with some freedom in approach; limited creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely solo experience."
Taiji
"No elements of exerting control or superiority over others; solo experience."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and tension provide immersive escape from reality."
Skinfreak
"Strong atmospheric horror and psychological tension provide immersive escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."
The Lightkeeper
"Players engage voluntarily for horror experience and exploration; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of different endings and puzzle solutions, but gameplay mostly follows established routines."
Don't Be Afraid
"Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."
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Exploration
Game with the same Exploration vibe
4"Exploration of biomes, underground caves, and secrets is a core gameplay element."
Forsaken Isle
"Exploration of dark tunnels, forest, and shrines with discovery of notes and secrets is a core gameplay element."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; fixed protagonist and presentation."
Skinfreak
"No character customization or self-expression features; fixed protagonist and environment."
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Fantasy
Game with the same Fantasy vibe
3"Incorporates supernatural and ghost story elements blended with realistic Japanese cultural settings."
Nancy Drew®: Shadow at the Water's Edge
"Based on Japanese urban legends and supernatural themes, providing an imaginative horror experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and understanding story, but limited skill development."
[Chilla's Art] Night Security | 夜間警備
"Some learning involved in puzzle solving and uncovering story, but limited depth or skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to puzzles and exploration; not designed for idle or background play."
XING: The Land Beyond
"Requires attention to exploration and puzzles; some slow walking but not background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building; solitary experience."
The Moon Sliver
"No social interaction or relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single player only."
Kelvin and the Infamous Machine
"No leadership or group management elements; single player only."
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Progression
Game with the same Progression vibe
2"Progression through collecting items, completing tasks, and unlocking two different endings."
Frog Detective 2: The Case of the Invisible Wizard
"Progression through collecting items, solving puzzles, and unlocking multiple endings."
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Relaxation
Game with the same Relaxation vibe
2"Generally balanced pacing with moments of tension; some players find it relaxing, others note slow pacing."
The Legend of Heroes: Trails of Cold Steel III
"Atmospheric tension balanced with slow pacing; some players found it relaxing, others found it tedious."
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Sensation
Game with the same Sensation vibe
3"Unique visual style, VHS effects, and soundtrack provide strong sensory stimulation and atmosphere."
SLUDGE LIFE
"Strong sensory atmosphere with VHS effects, sound design, and visual style enhancing emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
3"Narrative delivered through notes and environmental storytelling."
Slender: The Arrival
"Narrative delivered through environmental storytelling and notes, based on real urban legends."
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Strategy
Game with the same Strategy vibe
0"Puzzles require some problem solving but are generally straightforward; limited strategic depth."
Happy Game
"Simple puzzle solving with minimal strategic depth; some players found puzzles confusing but mostly straightforward."
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Thrill
Game with the same Thrill vibe
3"Psychological horror and suspense create tension and occasional scares without jump scares."
Rhome
"Psychological horror and suspense create tension and occasional jump scares, though some found scares sparse."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, given quality and atmosphere."
Creepy Tale
"Generally considered good value for price given short length and atmospheric experience."
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Violence
Game with the same Violence vibe
2"Contains themes of violence and horror, including serial killing, but gameplay is not focused on combat."
Who's Lila?
"Includes themes of violence and horror but gameplay focuses on avoidance and atmosphere rather than combat."
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Survival
Game with the same Survival vibe
1"Some tension from avoiding threats but no complex survival mechanics."
9 Childs Street
"Some elements of avoiding threats and tension, but no complex survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026