[Chilla's Art] Stigmatized Property | 事故物件 similar games & best alternatives
[Chilla's Art] Stigmatized Property | 事故物件
2019
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Quick resume
Stigmatized Property, 事故物件 (Jiko bukken) is a horror game inspired by haunted apartment rooms in Japan. These properties are known to have cheap rents and you play to find out the exact reason why.
Global score
80/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Strong atmospheric and immersive horror experience
- Unique vhs-style visuals and sound design
- Effective pacing and tension building
- Multiple endings providing some replay value
- Good value for price
Cons
- Very short gameplay length
- Limited puzzle complexity
- Some visibility and control issues
- Minimal story depth and character development
- Lack of save system and inventory limitations
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the protagonist's movement and puzzle-solving choices freely, with some linear progression but room for exploration within puzzles."
Iris.Fall
"Players control the protagonist's movement and decisions in exploration and puzzle-solving, allowing some freedom within a linear narrative."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and point-and-click exploration with some mini-games; not highly challenging but requires some problem solving."
Purrgatory
"Gameplay involves simple puzzles and item collection with minimal challenge, but requires some problem-solving and exploration."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and exploration."
KinitoPET
"No evidence of competitive elements; focus is on personal experience and exploration."
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Continuation
Game with the same Continuation vibe
-3"Short playtime (~30-60 minutes), limited replayability with only two endings; players often wish for more but the game is designed as a brief experience."
s.p.l.i.t
"Short game (~30-60 minutes) with limited replay value beyond achieving multiple endings; players tend to complete quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration with some freedom, but within predefined story and environments."
Return to Monkey Island
"Players engage in exploration and puzzle-solving in a unique atmospheric setting with some freedom to explore, but within predefined environments."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is solitary and equal."
Paint Drying Simulator
"No social dominance or power dynamics; experience is solitary and personal."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in eerie, atmospheric horror setting provides escape from reality and intense emotional experience."
Dread Flats
"Strong immersion in a dark, eerie Japanese horror environment provides escape from reality and induces anxiety and suspense."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of horror and challenge, not due to obligation or external pressure."
Five Nights at Freddy's
"Players engage voluntarily for intrinsic interest in horror and atmosphere without obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with movement and puzzle solutions, but mostly structured gameplay with limited novelty exploration."
Disney•Pixar WALL-E
"Some exploration and puzzle experimentation, but overall gameplay follows a set path with limited novelty."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves discovering locations in a small village at night, exploring the environment and uncovering story elements."
Krypta FM
"Core gameplay involves discovering diary pages, shrines, and interacting with environment in a detailed urban Japanese setting."
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Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed protagonist and environment."
Deer Man
"No character customization or player-driven expression; protagonist and environment are fixed."
-
Fantasy
Game with the same Fantasy vibe
3"Engages players in a supernatural, sci-fi mystery with ghostly phenomena and alternate realities."
Chasing Static
"Engages players in a supernatural horror narrative with ghostly elements and eerie phenomena beyond realistic experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay."
Exo One
"No social or community features; solitary gameplay."
-
Growth
Game with the same Growth vibe
1"Players develop puzzle-solving skills and understanding of story, but limited depth or complexity."
The Light Remake
"Players learn puzzle solutions and story progression, but limited skill development or complexity."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to explore and solve puzzles; not designed for background or idle play."
NAIAD
"Requires focused attention to explore and solve puzzles; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated experience."
Murder House
"No social or emotional relationship building; isolated experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression through collecting and using items, unlocking new areas and story advancement."
Cursed
"Progression through collecting diary pages and unlocking story endings; some item-based advancement."
-
Relaxation
Game with the same Relaxation vibe
-2"Atmosphere induces tension and unease rather than relaxation or flow."
CONCLUSE
"Atmosphere induces tension and anxiety rather than relaxation or flow."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through eerie sound design, visuals, and unsettling ambiance."
Dollmare
"Strong sensory stimulation through eerie visuals, VHS grain effects, and unsettling sound design."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative-driven with multiple endings and atmospheric storytelling."
[Chilla's Art] The Convenience Store | 夜勤事件
"Narrative-driven experience with unfolding mystery, multiple endings, and atmospheric storytelling."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving requires reasoning but overall straightforward gameplay."
Love, Sam
"Simple puzzle-solving requires some reasoning but overall straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
3"Creates suspense and tension through atmosphere and occasional jump scares."
The Last Door - Collector's Edition
"Creates suspense and occasional jump scares, building tension and relief."
-
Value
Game with the same Value vibe
4"Players perceive good value for price given the quality, atmosphere, and story despite short length."
Last Report
"Players report good value for price given the quality of atmosphere and experience despite short length."
-
Violence
Game with the same Violence vibe
2"Includes horror elements with some violent imagery and scares, but no combat gameplay."
The Lightkeeper
"Includes implied supernatural threats and some disturbing imagery but no explicit combat or destruction gameplay."
-
Survival
Game with the same Survival vibe
2"Players must avoid death and manage combat threats, but no complex survival mechanics."
Black Squad
"Players avoid threats and progress through cautious exploration, though no complex survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Continuation, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026