Father's Day similar games & best alternatives
Father's Day
2022
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Quick resume
"Father's Day" - a psychological thriller that is a spin-off and prequel to the game "Find Yourself". The dream of living happily ever after was destroyed after Phil lost his wife and son. Obsessed with the desire to return them, he develops a plan.
Global score
86/100
Genres
Indie, Simulator
Similar games
Pros
- Strong atmosphere and sound design
- Well-timed jump scares
- Intriguing psychological horror story
- Smooth gameplay and controls
- Good value especially on sale
Cons
- Short length
- Some pacing issues and backtracking
- Confusing story elements for some players
- Lack of control customization (no key rebinding)
- Annoying chase sequences with ai pathing issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore locations, solve puzzles, and combine items with some freedom, though the game is linear and story-driven."
Dracula's Legacy
"Players can explore multiple locations, solve puzzles, and control three different characters with some freedom, though the game is mostly linear."
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Competence
Game with the same Competence vibe
2"Puzzles are simple and easy, suitable for casual players, but require some problem solving and coordination."
Come with Me
"Puzzles are straightforward and easy, with some trial and error; some players found item searching tedious but not highly challenging."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on solo exploration and story."
The Alien Cube
"No competitive elements or player comparison; focus is on solo exploration and story."
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Continuation
Game with the same Continuation vibe
1"Short game (~3-4 hours) with some replay value for collectibles and achievements, but overall a brief experience."
Neversong
"Short game (~2-3 hours) with some replay value for achievements, but generally a one-time experience."
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Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative gameplay."
The Bookwalker: Thief of Tales
"Single player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some exploration and puzzle solving allow for creative problem solving, but mostly follows a set narrative and environment."
Narcosis
"Some creative puzzle solving and exploration, but mostly following a set narrative and environment."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
The Henry Stickmin Collection
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a psychological horror narrative, escaping real life through atmosphere and story."
Dead Take
"Players use the game to immerse in a psychological horror story and escape reality through atmosphere and narrative."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or pressure."
The Mr. Rabbit Magic Show
"Players engage voluntarily out of interest and enjoyment, with no obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle experimentation, but mostly following a linear narrative."
The Death | Thần Trùng
"Some exploration and puzzle experimentation, but mostly guided by the story and linear progression."
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Exploration
Game with the same Exploration vibe
3"Players explore different environments and uncover secrets and story elements."
My Big Sister
"Players explore multiple environments, uncover secrets, and piece together story elements."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; uses fixed characters and environments."
Theatre Of The Absurd
"No character customization or player expression; fixed characters and environments."
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Fantasy
Game with the same Fantasy vibe
3"Psychological horror with some supernatural or surreal elements, but grounded in a realistic setting."
Love, Sam
"Psychological horror with some surreal and supernatural elements, but grounded in a narrative context."
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Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and story details; some skill development in exploration and decision making."
Project Kat - Paper Lily Prologue
"Players learn puzzle solutions and story details, with some skill development in exploration and observation."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement rather than casual or background play."
RoadCraft
"Requires focused attention and continuous engagement; some backtracking but not casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; solitary experience."
BELOW
"No close social relationships or emotional sharing; solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items and unlock achievements as they progress through the story."
Red Comrades Save the Galaxy: Reloaded
"Players collect items and unlock achievements as they progress through the story."
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Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and jump scares create stress rather than relaxation or flow."
AfterHours
"Tense atmosphere with jump scares creates sustained tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Effective use of sound design, lighting, and jump scares provide sensory stimulation and emotional impact."
The Inn-Sanity
"Effective use of sound design, lighting, and jump scares to create sensory stimulation and emotional impact."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Strong narrative focus with multiple distinct storylines and character arcs."
Oblivious Garden ~Carmina Burana
"Strong narrative focus with interconnected storylines and psychological themes."
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Strategy
Game with the same Strategy vibe
1"Light puzzle solving and item usage require some planning but no complex strategy."
Chasing Static
"Some puzzle solving and item usage requires light problem solving, but no complex strategy."
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Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful moments provide thrill and tension relief."
Potato Thriller
"Jump scares and suspenseful moments provide thrills and tension relief."
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Value
Game with the same Value vibe
1"Generally considered good value for a short, well-made indie horror experience."
[Chilla's Art] Shinkansen 0 | 新幹線 0号
"Generally considered good value for a short indie horror game, especially on sale."
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Violence
Game with the same Violence vibe
2"Includes combat elements near the end and horror violence, but not focused on destruction."
Crimson Snow (2023)
"Includes horror violence and threats, but no emphasis on combat or destruction."
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Survival
Game with the same Survival vibe
1"Some survival elements in chase sequences requiring avoidance and hiding, but mostly stable exploration."
CINERIS SOMNIA
"Some stealth and chase sequences require avoiding threats, but mostly stable exploration."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Expression, Relaxation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026