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AfterHours similar games & best alternatives

AfterHours

PC (Microsoft Windows) • 2022

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Quick resume

Experience psychological horror in a large abandoned hospital. Hide, explore and survive from a mysterious creature living in the ruins of this hospital.

Global score

71/100

Genres

Adventure, Free To Play, Indie

Similar games

    Pros

    • Free to play
    • Creepy atmosphere and sound design
    • Short and accessible gameplay
    • Interesting hospital maze environment
    • Save system allowing retry

    Cons

    • Short game length and low replayability
    • Some bugs and glitches (ai stuck, clipping)
    • Lack of story depth and narrative coherence
    • Voice acting and jump scares could be improved
    • Optimization issues causing lag and high gpu usage

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

      Capsule for HBDIE: 2 HBDIE: 2

      "Players have freedom to explore the hospital maze and choose their own path to find items and objectives, though the game has some guided elements like objective markers."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves light puzzles and clue-finding that require some observation and problem-solving, but overall the challenges are straightforward and not very difficult."

      Capsule for We Went Back We Went Back

      "The game offers some challenge in avoiding the nurse and managing flashlight batteries, but overall it is considered easy and not very difficult by many players."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive modes or leaderboards; gameplay is focused on personal exploration and self-paced objectives."

      Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

      "No evidence of competitive modes or leaderboards; gameplay focuses on personal experience and self-paced play."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~30-60 minutes) with minimal replay value; players tend to finish quickly and uninstall."

      Capsule for Dev Guy Dev Guy

      "Short game length (around 20-30 minutes), low replayability, and many players finish quickly or uninstall after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can explore and choose flight paths but no creation or modification features."

      Capsule for Aircar Aircar

      "Exploration of a maze-like hospital allows some personal navigation choices, but no creation or modification features."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; gameplay is focused on individual survival and strategy."

      Capsule for Core Defense Core Defense

      "No player-versus-player or dominance interactions; gameplay is about survival and avoidance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage in immersive survival horror experience that provides tension relief and distraction from real life."

      Capsule for Endoparasitic Endoparasitic

      "Players seek distraction and tension relief through horror experience and immersion in a scary environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun, horror thrills, and exploration; no indication of obligation or pressure."

      Capsule for Death in the Water 2 Death in the Water 2

      "Players engage voluntarily for fun and horror thrills, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and trying different paths, but limited mechanics and mostly straightforward gameplay."

      Capsule for Mimic Search Mimic Search

      "Some exploration and trying different routes, but overall gameplay is straightforward with limited novelty."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maze navigation and searching for hidden items and codes drive exploration within the game environment."

      Capsule for ESCAPE FROM BOYKISSER ESCAPE FROM BOYKISSER

      "Players explore a maze-like hospital environment with some curiosity-driven navigation and item searching."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or avatar personalization reported."

      Capsule for Zoonomaly Zoonomaly

      "No customization or avatar personalization options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features a fictional horror story with supernatural elements and imaginative scenarios."

      Capsule for Shiver Shiver

      "Game features a fictional horror scenario with a psychotic nurse and surreal hospital transformations."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning through managing tasks and unlocking decorations, but limited skill development."

      Capsule for Chill Corner Chill Corner

      "Some learning curve in managing flashlight and avoiding the nurse, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and management; not designed for casual or background play."

      Capsule for Port Royale 2 Port Royale 2

      "Requires player attention and focus to avoid the nurse and complete objectives; not suitable for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items like batteries and unlock cosmetics; game progression through task completion."

      Capsule for Handy Harry's Haunted House Services Handy Harry's Haunted House Services

      "Players collect items like batteries, tape, and keys to progress and complete objectives."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere with jump scares creates sustained tension rather than relaxation."

      Capsule for Father's Day Father's Day

      "Tense atmosphere and jump scares create stress rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Sound design and music provide strong sensory and emotional stimulation."

      Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

      "Sound design and music contribute to sensory stimulation and emotional tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      1

      "Minimal story with basic plot and limited narrative depth."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Minimal story with some lore elements but many plot holes and lack of narrative depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Decision making involves some planning but limited strategic complexity."

      Capsule for Late Shift Late Shift

      "Basic avoidance and item collection require some planning but limited strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, suspense, and chase sequences provide strong thrill and tension."

      Capsule for The Beast Inside The Beast Inside

      "Chase sequences and jump scares create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Free game with good entertainment value for short play sessions."

      Capsule for You Have 10 Seconds You Have 10 Seconds

      "Free game with decent entertainment value for short play sessions."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat avoidance and encounters with a threatening entity, involving violent chase elements."

      Capsule for Crypt Crypt

      "Includes chase and threat of death by the nurse, involving combat avoidance and survival horror elements."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources like light, and escaping threats."

      Capsule for Boo Men Boo Men

      "Core gameplay involves avoiding death, managing resources like flashlight batteries, and escaping threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026