CONCLUSE similar games & best alternatives
CONCLUSE
2018
Related articles
Quick resume
Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted..
Global score
75/100
Genres
Action, Adventure, Casual, Indie, Simulator, Puzzle
Similar games
Pros
- Strong atmospheric horror and immersive world
- Free with several hours of content
- Unique retro ps1-inspired visual style
- Challenging puzzles and exploration
- Engaging narrative inspired by silent hill
Cons
- Clunky controls and slow movement
- Dark visuals sometimes hinder navigation
- Some puzzles considered tedious or confusing
- Lack of combat or enemy interaction
- Limited save points and backtracking
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore and solve puzzles with some freedom, but progression is sometimes slow and guided."
Lurk in the Dark : Prologue
"Players explore a mysterious town with freedom to navigate and solve puzzles, though progression is gated by key-finding and puzzle completion."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."
Paranormal Activity: The Lost Soul
"Puzzles provide some challenge and require problem solving, but gameplay is mostly straightforward exploration and item collection."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on solo exploration and personal experience."
The Backrooms: Unbounded
"No competitive elements or player comparison; focus is on solo exploration and personal experience."
-
Continuation
Game with the same Continuation vibe
3"Players report spending multiple hours and replaying levels, showing engagement and attachment."
Cats Organized Neatly
"Players report spending multiple hours and replaying for achievements, indicating moderate attachment and continued play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players can explore different story routes and endings, but within a predefined narrative structure."
Memory Oblivion Box
"Some player interpretation of story and atmosphere, but gameplay follows predefined puzzles and exploration paths."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide escape from reality and induce tension and dread."
Condemned: Criminal Origins
"Strong atmospheric horror and immersive world provide escape from reality and induce tension and dread."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or pressure."
Cave Crawler
"Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
-1"Some exploration and light puzzle solving, but mostly follows a guided narrative with limited novelty in gameplay."
Sea of Solitude
"Exploration is encouraged but constrained by puzzle solutions and key-finding; limited novelty beyond atmosphere."
-
Exploration
Game with the same Exploration vibe
3"Players explore varied environments and uncover secrets, though some areas are reused or limited by design."
Oddworld: Munch's Oddysee
"Players explore multiple distinct areas with backtracking and discovery of secrets, though environment is limited in size."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic changes; fixed presentation."
Doorways: Old Prototype
"No character customization or player-driven aesthetic changes; fixed presentation style."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dystopian, post-apocalyptic sci-fi world with surreal horror elements inspired by Silent Hill."
Hollowbody
"Imaginative horror setting with surreal creatures and nightmarish otherworldly environments inspired by Silent Hill."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Vernal Edge
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and gain knowledge through gameplay and story progression."
Clockwork Tales: Of Glass and Ink
"Players develop puzzle-solving skills and understanding of game lore, though limited by linear progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Moral Dilemma: The Interview
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and navigate; not suitable for casual or background play."
Normality
"Requires focused attention to solve puzzles and navigate; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated experience."
Oakwood
"No social or emotional relationship building; isolated experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
3"Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."
CINERIS SOMNIA
"Progression through collecting keys and items to unlock new areas; some achievement hunting for completionists."
-
Relaxation
Game with the same Relaxation vibe
-2"Atmosphere creates tension and unease rather than relaxation or flow."
TELEFORUM
"Atmosphere induces tension and unease rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."
Growing My Grandpa!
"Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience."
DreadOut
"No social recognition or status systems; individual experience."
-
Story
Game with the same Story vibe
3"Narrative immersion through environmental storytelling and cutscenes."
Golgotha
"Narrative immersion through environmental storytelling, cutscenes, and cryptic plot inspired by Silent Hill."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving requires reasoning, but overall gameplay is straightforward and linear."
God's Basement
"Some puzzle-solving requires reasoning, but overall gameplay is straightforward and linear."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and jump scares create moments of thrill, though overall tension is moderate."
Moons of Madness
"Atmospheric suspense and moments of tension provide mild thrill without jump scares or combat."
-
Value
Game with the same Value vibe
5"Free to play with high replay value and extensive content, providing excellent return on time investment."
Classic Marathon 2
"Free to play with several hours of content and high replay value; excellent return on time investment."
-
Violence
Game with the same Violence vibe
-3"No active combat or destruction; focus on exploration and puzzle solving."
Blameless
"No combat or destruction; focus on exploration and puzzle solving with some disturbing imagery."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment with no resource management."
Project Hailstorm
"No survival mechanics or threat avoidance; stable environment with no resource management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Violence, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026