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CONCLUSE similar games & best alternatives

CONCLUSE

PC (Microsoft Windows), Mac • 2018

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Quick resume

Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted..

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Simulator, Puzzle

Similar games

    Pros

    • Strong atmospheric horror and immersive world
    • Free with several hours of content
    • Unique retro ps1-inspired visual style
    • Challenging puzzles and exploration
    • Engaging narrative inspired by silent hill

    Cons

    • Clunky controls and slow movement
    • Dark visuals sometimes hinder navigation
    • Some puzzles considered tedious or confusing
    • Lack of combat or enemy interaction
    • Limited save points and backtracking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore and solve puzzles with some freedom, but progression is sometimes slow and guided."

      Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

      "Players explore a mysterious town with freedom to navigate and solve puzzles, though progression is gated by key-finding and puzzle completion."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "Puzzles provide some challenge and require problem solving, but gameplay is mostly straightforward exploration and item collection."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on solo exploration and personal experience."

      Capsule for The Backrooms: Unbounded The Backrooms: Unbounded

      "No competitive elements or player comparison; focus is on solo exploration and personal experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending multiple hours and replaying levels, showing engagement and attachment."

      Capsule for Cats Organized Neatly Cats Organized Neatly

      "Players report spending multiple hours and replaying for achievements, indicating moderate attachment and continued play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can explore different story routes and endings, but within a predefined narrative structure."

      Capsule for Memory Oblivion Box Memory Oblivion Box

      "Some player interpretation of story and atmosphere, but gameplay follows predefined puzzles and exploration paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and immersive story provide escape from reality and induce tension and dread."

      Capsule for Condemned: Criminal Origins Condemned: Criminal Origins

      "Strong atmospheric horror and immersive world provide escape from reality and induce tension and dread."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or pressure."

      Capsule for Cave Crawler Cave Crawler

      "Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Some exploration and light puzzle solving, but mostly follows a guided narrative with limited novelty in gameplay."

      Capsule for Sea of Solitude Sea of Solitude

      "Exploration is encouraged but constrained by puzzle solutions and key-finding; limited novelty beyond atmosphere."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied environments and uncover secrets, though some areas are reused or limited by design."

      Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

      "Players explore multiple distinct areas with backtracking and discovery of secrets, though environment is limited in size."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player-driven aesthetic changes; fixed presentation."

      Capsule for Doorways: Old Prototype Doorways: Old Prototype

      "No character customization or player-driven aesthetic changes; fixed presentation style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dystopian, post-apocalyptic sci-fi world with surreal horror elements inspired by Silent Hill."

      Capsule for Hollowbody Hollowbody

      "Imaginative horror setting with surreal creatures and nightmarish otherworldly environments inspired by Silent Hill."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Vernal Edge Vernal Edge

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and gain knowledge through gameplay and story progression."

      Capsule for Clockwork Tales: Of Glass and Ink Clockwork Tales: Of Glass and Ink

      "Players develop puzzle-solving skills and understanding of game lore, though limited by linear progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and navigate; not suitable for casual or background play."

      Capsule for Normality Normality

      "Requires focused attention to solve puzzles and navigate; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated experience."

      Capsule for Oakwood Oakwood

      "No social or emotional relationship building; isolated experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, collecting items and unlocking new areas; some achievement hunting."

      Capsule for CINERIS SOMNIA CINERIS SOMNIA

      "Progression through collecting keys and items to unlock new areas; some achievement hunting for completionists."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Atmosphere creates tension and unease rather than relaxation or flow."

      Capsule for TELEFORUM TELEFORUM

      "Atmosphere induces tension and unease rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

      Capsule for Growing My Grandpa! Growing My Grandpa!

      "Strong sensory stimulation through eerie visuals, sound design, and unsettling atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual experience."

      Capsule for DreadOut DreadOut

      "No social recognition or status systems; individual experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through environmental storytelling and cutscenes."

      Capsule for Golgotha Golgotha

      "Narrative immersion through environmental storytelling, cutscenes, and cryptic plot inspired by Silent Hill."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving requires reasoning, but overall gameplay is straightforward and linear."

      Capsule for God's Basement God's Basement

      "Some puzzle-solving requires reasoning, but overall gameplay is straightforward and linear."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares create moments of thrill, though overall tension is moderate."

      Capsule for Moons of Madness Moons of Madness

      "Atmospheric suspense and moments of tension provide mild thrill without jump scares or combat."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high replay value and extensive content, providing excellent return on time investment."

      Capsule for Classic Marathon 2 Classic Marathon 2

      "Free to play with several hours of content and high replay value; excellent return on time investment."

    • Violence

      Game with the same Violence vibe

      -3

      "No active combat or destruction; focus on exploration and puzzle solving."

      Capsule for Blameless Blameless

      "No combat or destruction; focus on exploration and puzzle solving with some disturbing imagery."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; stable environment with no resource management."

      Capsule for Project Hailstorm Project Hailstorm

      "No survival mechanics or threat avoidance; stable environment with no resource management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Violence, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026