Condemned: Criminal Origins similar games & best alternatives
Condemned: Criminal Origins
2012
Related articles
Quick resume
What twists the mind of an ordinary human into a serial killer?
Global score
87/100
Genres
Action, Adventure, Shooter, Puzzle
Similar games
Pros
- Intense and visceral melee combat
- Strong atmospheric horror and sound design
- Engaging crime thriller narrative
- Creative use of environmental weapons
- Challenging enemy ai
Cons
- Short game length
- Some repetitive gameplay in later chapters
- Technical issues in pc port requiring fixes
- Linear level design limits exploration
- Dated graphics and animations
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore and make strategic decisions in combat, but progression is somewhat guided and linear."
Labyronia RPG 2
"Players have freedom to choose weapons from environment and decide combat tactics, but progression is mostly linear with some scripted investigation sequences."
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Competence
Game with the same Competence vibe
4"Combat requires skillful timing, blocking, dodging, and counterattacking; AI is challenging and adaptive."
Zeno Clash
"Combat requires skillful melee timing, blocking, and weapon choice; investigation tools add variety; enemies have challenging AI."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player experience with no competitive or ranked modes; gameplay is personal and narrative-driven."
Anachronox
"Focus is on single-player experience with no multiplayer or ranked modes; gameplay is personal and story-driven."
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Continuation
Game with the same Continuation vibe
2"Players report engaging gameplay and atmosphere encouraging long play sessions, though the game is relatively short and linear."
Gorky 17
"Players report being engaged by atmosphere and gameplay, though game length is short and some find later parts repetitive."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative elements."
Hell Yeah! Wrath of the Dead Rabbit
"Entirely single-player with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players use environmental objects as weapons and explore secrets, encouraging creative combat approaches."
SharpShooter3D
"Players creatively use environmental objects as weapons; weapon stats and tactical choices add to creative combat."
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Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance elements; interactions are with AI enemies only."
Butcher's Creek
"No social or multiplayer dominance elements; interactions are with AI enemies only."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive world provide escape from reality and induce tension and dread."
CONCLUSE
"Strong atmospheric horror and immersive story provide escape from reality and induce tension and dread."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and story; no obligation or external pressure noted."
Don't Be Afraid
"Players engage voluntarily for intrinsic interest in horror, story, and combat; no external obligations noted."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, tactics, and explore various areas, showing experimentation."
Beyond Hanwell
"Players experiment with different melee weapons and combat strategies; investigation tools encourage exploration."
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Exploration
Game with the same Exploration vibe
2"Some hidden secrets and collectibles encourage exploration within levels, though environments are mostly linear."
Warhammer 40,000: Shootas, Blood & Teef
"Exploration is limited by linear level design but players explore detailed, atmospheric environments and collect items."
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Expression
Game with the same Expression vibe
-3"Minimal character customization or visual expression; standardized protagonist and assets."
Intrusion 2
"Minimal character customization or self-expression; mostly standardized presentation and fixed protagonist."
-
Fantasy
Game with the same Fantasy vibe
2"Game blends realistic investigative scenarios with supernatural and horror elements, creating a partly fictional experience."
SIMULACRA 2
"Game blends realistic crime investigation with supernatural and psychological horror elements."
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Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community features; solitary experience."
INDUSTRIA
"No multiplayer or community features; solitary single-player experience."
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Growth
Game with the same Growth vibe
3"Players develop skills and knowledge through investigation and combat progression, with some learning curve."
The Thaumaturge
"Players develop combat skills and learn enemy patterns; investigation segments add cognitive challenge."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Ale Abbey - Monastery Brewery Tycoon
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement due to tense atmosphere and combat."
The Thing: Remastered
"Requires focused attention and continuous engagement due to tense atmosphere and combat."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions limited to AI."
Brass Brigade
"No social or emotional relationship building; interactions limited to hostile AI."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player narrative focus."
Fears to Fathom - Norwood Hitchhike
"No leadership or group management roles; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Players collect weapons and upgrades; progression through levels and achievements."
POSTAL Redux
"Players collect weapons, upgrades, and evidence; some backtracking and item collection for achievements."
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Relaxation
Game with the same Relaxation vibe
-3"Tense and suspenseful atmosphere creates anxiety rather than relaxation."
[Nightmare Files] Clap Clap
"Tense, suspenseful atmosphere induces anxiety rather than relaxation or flow."
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Sensation
Game with the same Sensation vibe
4"Visceral combat, impactful sound effects, and striking visuals provide strong sensory stimulation."
VOIN
"Strong sensory stimulation from sound design, lighting, and visceral combat effects."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
4"Engaging narrative with mystery and lore is a key motivation for players."
The Designer's Curse
"Engaging narrative with mystery and psychological horror; story drives player motivation."
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Strategy
Game with the same Strategy vibe
3"Combat involves tactical decision-making and planning; investigation requires piecing clues together."
The Thaumaturge
"Combat and investigation require tactical thinking, weapon choice, and timing."
-
Thrill
Game with the same Thrill vibe
4"Game delivers suspense, tension, and adrenaline through unpredictable enemies and dangerous environments."
Into the Radius VR
"Game builds suspense and tension through atmosphere, enemy AI, and unpredictable encounters."
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Value
Game with the same Value vibe
3"Players find good value in story, atmosphere, and gameplay especially at discounted price."
Mafia II (Classic)
"Players find good value in gameplay and atmosphere, especially at discounted prices despite some technical issues."
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Violence
Game with the same Violence vibe
5"Core gameplay centers on violent combat, shooting, and brutal melee attacks."
CRUEL
"Core gameplay centers on brutal melee combat and violent encounters."
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Survival
Game with the same Survival vibe
3"Players must manage resources, avoid death, and tactically survive hostile environments and enemy forces."
ARMA: Gold Edition
"Players must manage scarce resources, health, and tactical combat to survive hostile enemies."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026