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Time Lock VR 1 similar games & best alternatives

Time Lock VR 1

PC (Microsoft Windows) • 2017

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Quick resume

TimeLock VR is an Escape the Room with Action elements where you take control over the time!

Global score

73/100

Genres

Action, Adventure, Casual, Indie

Similar games

    Pros

    • Unique time travel mechanic
    • Immersive vr experience
    • Interactive environments
    • Accessible for vr beginners
    • Fair value at discount prices

    Cons

    • Short game length
    • Technical issues and bugs
    • Clunky controls and movement
    • Limited combat and story depth
    • Lack of content updates or expansions

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players manipulate time to solve puzzles and progress, allowing personal control over environment and actions."

      Capsule for Arise: A Simple Story Arise: A Simple Story

      "Players can freely explore environments, solve puzzles with time travel mechanics, and interact with many objects, indicating a moderate level of control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require some thinking and experimentation but are generally easy to moderate difficulty, providing a mild sense of skill and accomplishment."

      Capsule for Sizeable Sizeable

      "Puzzles require some logical thinking and time manipulation, but overall difficulty is moderate and some tasks are simple or repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive modes or player comparison; focus is on individual puzzle solving and exploration."

      Capsule for Enigmoon Enigmoon

      "No evidence of competitive modes or player comparison; focus is on personal puzzle solving and exploration."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players find the game engaging enough for multiple hours, but others report boredom and short play sessions."

      Capsule for The Ball The Ball

      "Some players report spending a few hours and enjoying the experience, but others note the game is short and can get boring quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is primarily a solo VR experience with no cooperative multiplayer elements."

      Capsule for GORN 2 GORN 2

      "Game is designed as a single-player VR escape room experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine items and use time travel mechanics to solve puzzles, encouraging experimentation within the game's framework."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."

      Capsule for Cooking Simulator VR Cooking Simulator VR

      "No indication of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "VR immersion and whimsical environments provide a strong escape from real life."

      Capsule for The Lab The Lab

      "Many reviews mention immersion, relaxation, and escaping real life through VR and time travel mechanics."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage out of personal interest and enjoyment rather than obligation or external pressure."

      Capsule for COH 2 - The Western Front Armies: US Forces COH 2 - The Western Front Armies: US Forces

      "Players generally engage out of personal interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Puzzle solving encourages experimentation with objects and time-shifting mechanic."

      Capsule for Lilly Looking Through Lilly Looking Through

      "Time travel and object interaction encourage experimentation, though some puzzles are straightforward and repetitive."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore various locations across different time periods, discovering clues and interacting with environments."

      Capsule for Time Mysteries 3: The Final Enigma Time Mysteries 3: The Final Enigma

      "Players explore multiple locations and time periods, discovering puzzles and interacting with environment details."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or avatar personalization; presentation is standardized."

      Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

      "No customization or avatar personalization; presentation is standardized within the VR environment."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."

      Capsule for No Time To Explain Remastered No Time To Explain Remastered

      "The game features imaginative fiction with time travel, surreal environments, and a narrative involving a time machine."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily a solo experience with some community discussion but no in-game social features."

      Capsule for Backpack Hero Backpack Hero

      "Minimal social connection; primarily a solo experience with occasional mention of playing with friends on Discord but no in-game social features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and some puzzles are simple."

      Capsule for Mimpi Mimpi

      "Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and content is limited."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary VR play with no emphasis on physical activity or rehabilitation."

      Capsule for Anyland Anyland

      "Sedentary VR play with no physical exercise or health-related activity mentioned."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and interact with the environment, not suited for passive or background play."

      Capsule for Freddi Fish 2: The Case of the Haunted Schoolhouse Freddi Fish 2: The Case of the Haunted Schoolhouse

      "Requires focused attention to solve puzzles and interact with environment; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game."

      Capsule for Dead Cells Dead Cells

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual and self-directed."

      Capsule for Forager Forager

      "No leadership or management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect and combine items to progress through sound puzzles, but progression is linear and limited."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Players collect keys and items to progress through puzzles, but overall progression is limited and linear."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the gameplay relaxing and immersive despite some bugs and repetitive tasks."

      Capsule for Construction Simulator 2015 Construction Simulator 2015

      "Many players find the game immersive and relaxing, though some mention minor frustrations with controls and bugs."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music contribute to immersion, though graphics are described as modest and sometimes blurry."

      Capsule for Embers Adrift Embers Adrift

      "Visuals and sound contribute to immersion, but graphics and audio are sometimes described as average or inconsistent."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "There is a basic storyline and quests, but narrative depth is limited and secondary to gameplay."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "There is a basic narrative involving time travel and quests, but story depth is limited and some find it minimal."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning, but gameplay is not highly strategic or complex."

      Capsule for Old Skies Old Skies

      "Puzzles require some logical thinking and planning, but overall gameplay is straightforward without complex strategy."

    • Thrill

      Game with the same Thrill vibe

      0

      "Minimal suspense or risk; some tension from timing but overall low thrill factor."

      Capsule for Shift Shift

      "Mixed signals: some enjoy suspenseful moments, others find combat and challenges minimal and low risk."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers fair value for its price, especially given multiplayer and content."

      Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

      "Many players feel the game offers fair value especially at discount prices, though some consider full price too high for content."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is minimal and not emphasized; focus is on puzzles and exploration rather than destruction."

      Capsule for Hand of Doom Hand of Doom

      "Combat exists but is minimal and not a core focus; more emphasis on puzzles and exploration than destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; environment is stable and low risk."

      Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

      "No survival or threat management; environment is stable and low risk."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026