Time Lock VR 1 similar games & best alternatives
Time Lock VR 1
2017
Related articles
Quick resume
TimeLock VR is an Escape the Room with Action elements where you take control over the time!
Global score
73/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Unique time travel mechanic
- Immersive vr experience
- Interactive environments
- Accessible for vr beginners
- Fair value at discount prices
Cons
- Short game length
- Technical issues and bugs
- Clunky controls and movement
- Limited combat and story depth
- Lack of content updates or expansions
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players manipulate time to solve puzzles and progress, allowing personal control over environment and actions."
Arise: A Simple Story
"Players can freely explore environments, solve puzzles with time travel mechanics, and interact with many objects, indicating a moderate level of control over actions."
-
Competence
Game with the same Competence vibe
2"Puzzles require some thinking and experimentation but are generally easy to moderate difficulty, providing a mild sense of skill and accomplishment."
Sizeable
"Puzzles require some logical thinking and time manipulation, but overall difficulty is moderate and some tasks are simple or repetitive."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; focus is on individual puzzle solving and exploration."
Enigmoon
"No evidence of competitive modes or player comparison; focus is on personal puzzle solving and exploration."
-
Continuation
Game with the same Continuation vibe
1"Some players find the game engaging enough for multiple hours, but others report boredom and short play sessions."
The Ball
"Some players report spending a few hours and enjoying the experience, but others note the game is short and can get boring quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is primarily a solo VR experience with no cooperative multiplayer elements."
GORN 2
"Game is designed as a single-player VR escape room experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players creatively combine items and use time travel mechanics to solve puzzles, encouraging experimentation within the game's framework."
Day of the Tentacle Remastered
"Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."
Cooking Simulator VR
"No indication of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."
-
Escapism
Game with the same Escapism vibe
4"VR immersion and whimsical environments provide a strong escape from real life."
The Lab
"Many reviews mention immersion, relaxation, and escaping real life through VR and time travel mechanics."
-
Expectation
Game with the same Expectation vibe
-3"Players engage out of personal interest and enjoyment rather than obligation or external pressure."
COH 2 - The Western Front Armies: US Forces
"Players generally engage out of personal interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Puzzle solving encourages experimentation with objects and time-shifting mechanic."
Lilly Looking Through
"Time travel and object interaction encourage experimentation, though some puzzles are straightforward and repetitive."
-
Exploration
Game with the same Exploration vibe
3"Players explore various locations across different time periods, discovering clues and interacting with environments."
Time Mysteries 3: The Final Enigma
"Players explore multiple locations and time periods, discovering puzzles and interacting with environment details."
-
Expression
Game with the same Expression vibe
-4"No customization or avatar personalization; presentation is standardized."
Kinkoi: Golden Loveriche
"No customization or avatar personalization; presentation is standardized within the VR environment."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."
No Time To Explain Remastered
"The game features imaginative fiction with time travel, surreal environments, and a narrative involving a time machine."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily a solo experience with some community discussion but no in-game social features."
Backpack Hero
"Minimal social connection; primarily a solo experience with occasional mention of playing with friends on Discord but no in-game social features."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and some puzzles are simple."
Mimpi
"Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and content is limited."
-
Health
Game with the same Health vibe
-4"Primarily sedentary VR play with no emphasis on physical activity or rehabilitation."
Anyland
"Sedentary VR play with no physical exercise or health-related activity mentioned."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and interact with the environment, not suited for passive or background play."
Freddi Fish 2: The Case of the Haunted Schoolhouse
"Requires focused attention to solve puzzles and interact with environment; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; gameplay is individual and self-directed."
Forager
"No leadership or management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
2"Players collect and combine items to progress through sound puzzles, but progression is linear and limited."
Resonance of the Ocean
"Players collect keys and items to progress through puzzles, but overall progression is limited and linear."
-
Relaxation
Game with the same Relaxation vibe
3"Many players find the gameplay relaxing and immersive despite some bugs and repetitive tasks."
Construction Simulator 2015
"Many players find the game immersive and relaxing, though some mention minor frustrations with controls and bugs."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music contribute to immersion, though graphics are described as modest and sometimes blurry."
Embers Adrift
"Visuals and sound contribute to immersion, but graphics and audio are sometimes described as average or inconsistent."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
2"There is a basic storyline and quests, but narrative depth is limited and secondary to gameplay."
Judgment: Apocalypse Survival Simulation
"There is a basic narrative involving time travel and quests, but story depth is limited and some find it minimal."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, but gameplay is not highly strategic or complex."
Old Skies
"Puzzles require some logical thinking and planning, but overall gameplay is straightforward without complex strategy."
-
Thrill
Game with the same Thrill vibe
0"Minimal suspense or risk; some tension from timing but overall low thrill factor."
Shift
"Mixed signals: some enjoy suspenseful moments, others find combat and challenges minimal and low risk."
-
Value
Game with the same Value vibe
3"Players feel the game offers fair value for its price, especially given multiplayer and content."
Ikonei Island: An Earthlock Adventure
"Many players feel the game offers fair value especially at discount prices, though some consider full price too high for content."
-
Violence
Game with the same Violence vibe
-2"Combat exists but is minimal and not emphasized; focus is on puzzles and exploration rather than destruction."
Hand of Doom
"Combat exists but is minimal and not a core focus; more emphasis on puzzles and exploration than destruction."
-
Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; environment is stable and low risk."
Totally Reliable Delivery Service
"No survival or threat management; environment is stable and low risk."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026