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How to Train Your Cock

PC (Microsoft Windows) • 2025

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Quick resume

A chill idle game that sits in your screen while you do other tasks. Watch your cock train and grow, decorate his island, and buy him some stylish hats. Is your cock the biggest among your friends? Now it can be!

Global score

96/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Humorous and self-aware idle gameplay
    • Simple and accessible mechanics
    • Customization and cosmetic options
    • Competitive leaderboards and social comparison
    • Runs well in background for multitasking

    Cons

    • Limited depth and content
    • Slow and repetitive progression
    • Save file issues reported
    • Leaderboards affected by cheaters
    • Some bugs with transparency and ui

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose upgrades and manage resources but gameplay is mostly incremental and routine."

      Capsule for Finn Dorset's Institute For Livestock Replication Finn Dorset's Institute For Livestock Replication

      "Players can make decisions about upgrades, customization, and when to engage with the game, though core progression is largely idle and routine-based."

    • Competence

      Game with the same Competence vibe

      2

      "Players feel some effectiveness through upgrading and progressing, but gameplay is simple and repetitive with limited skill variation."

      Capsule for Vacuum Warrior - Idle Game Vacuum Warrior - Idle Game

      "Players feel effective by progressing and upgrading their cock, but gameplay is simple and repetitive with minimal skill challenge."

    • Competition

      Game with the same Competition vibe

      4

      "Leaderboards and score comparisons with friends encourage competitive play."

      Capsule for Iron Snout Iron Snout

      "Leaderboards and friend comparisons encourage social competition for biggest cock rankings."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, addiction to progression, and habitual engagement with the game."

      Capsule for Void Destroyer 2 Void Destroyer 2

      "Players report habitual play and addiction-like engagement, keeping the game running for long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with limited social features; some desire for sharing and viewing others' designs."

      Capsule for Small Spaces Small Spaces

      "Gameplay is primarily individual; social interaction is limited to comparing progress and sharing screenshots."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters with costumes, colors, and accessories is extensive, allowing personal expression."

      Capsule for TEKKEN 7 TEKKEN 7

      "Customization of cock appearance, hats, and island decorations allows for personal expression."

    • Domination

      Game with the same Domination vibe

      2

      "Players can assert dominance by knocking out others and climbing leaderboards; some trash talk and competitive banter noted."

      Capsule for Rumble Club Rumble Club

      "Some players express dominance through leaderboard rankings and boasting about cock size."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual, humorous distraction and stress relief."

      Capsule for Save Jesus Save Jesus

      "Players use the game as a humorous distraction and stress relief while multitasking or working."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and humor rather than obligation or pressure."

      Capsule for Max Gentlemen Max Gentlemen

      "Engagement is driven by intrinsic interest and humor rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with strategies and upgrades, but mostly follows known routines."

      Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

      "Limited experimentation with upgrades and gambling mechanic, but mostly follows established idle routines."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game environments and mechanics are familiar and repetitive with limited discovery or new areas."

      Capsule for MLB Rivals MLB Rivals

      "Game environments and mechanics are familiar and repetitive with minimal discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of islands, pets, and equipment allows for personal expression within the game."

      Capsule for RPG MO RPG MO

      "Players can personalize their cock and island with various cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a cute anthropomorphic bird protagonist in colorful, imaginative worlds with some light horror elements, emphasizing fantasy over realism."

      Capsule for Toree 2 Toree 2

      "The game features exaggerated, humorous fantasy elements centered on growing an absurdly large rooster."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Local multiplayer and leaderboards foster community interaction, though mostly individual play."

      Capsule for Pix the Cat Pix the Cat

      "Some community interaction through leaderboards and sharing, but mostly individual play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop social and strategic skills through gameplay, though some find limited learning beyond initial plays."

      Capsule for King Of The Castle King Of The Castle

      "Players experience visible growth and progression, though learning opportunities are minimal."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; sedentary computer game."

      Capsule for Tales of Rein Ravine Tales of Rein Ravine

      "No physical activity or health-related gameplay; sedentary idle game."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle game to run in the background with minimal active input."

      Capsule for Maltese's Fluffy Onsen Maltese's Fluffy Onsen

      "Designed as an idle game to run in the background with minimal active input."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are light and surface-level, focused on humor rather than emotional connection."

      Capsule for Just Crow Things Just Crow Things

      "Social interactions are surface-level, mostly humorous exchanges and comparisons."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual and self-directed."

      Capsule for Forager Forager

      "No leadership or management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating items, upgrades, and unlocking pets to improve runs."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Strong emphasis on accumulating upgrades, items, and increasing cock size."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Players find the game relaxing and enjoyable, suitable for stress relief and casual play."

      Capsule for LEGO® Harry Potter™ Collection LEGO® Harry Potter™ Collection

      "Players find the game relaxing and amusing, suitable for background play and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual style and humorous animations provide positive sensory stimulation."

      Capsule for Looterkings Looterkings

      "Bright visuals and humorous animations provide light sensory stimulation."

    • Status

      Game with the same Status vibe

      4

      "Leaderboards, ranked modes, and cosmetic rarity contribute to social recognition."

      Capsule for Gum Ball Run Gum Ball Run

      "Recognition through leaderboards and social bragging about cock size is a key motivator."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or plot; gameplay is context-free and focused on idle mechanics."

      Capsule for Bao Bao's™ Cozy Laundromat Bao Bao's™ Cozy Laundromat

      "No narrative or plot; gameplay is context-free and focused on idle progression."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic depth; mostly timing and simple upgrade choices."

      Capsule for Beneath The Surface Beneath The Surface

      "Minimal strategic depth; mostly straightforward upgrade and idle mechanics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from improving and competing on leaderboards, but overall low risk and controlled environment."

      Capsule for 3D Aim Trainer 3D Aim Trainer

      "Some thrill from gambling mechanic and leaderboard competition, but overall low risk."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good entertainment value for price and time invested."

      Capsule for You Will Die Here Tonight You Will Die Here Tonight

      "Players feel the game offers good entertainment value for its price and time investment."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on growth and transformation."

      Capsule for Sprout Sprout

      "No violence; gameplay centers on growth and customization."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable, low-risk environment."

      Capsule for The Talos Principle The Talos Principle

      "No survival or threat mechanics; stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Status, Competition, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026