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Hive similar games & best alternatives

Hive

PC (Microsoft Windows) • 2014

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Quick resume

Officially licensed version of the "Mensa Select" award-winning board game! Hive is a board game with a difference. There is no board! The pieces are added to the playing area thus creating the board.

Global score

84/100

Genres

Casual, Indie, Strategy

Similar games

    Pros

    • Faithful adaptation of popular board game
    • Deep and challenging strategic gameplay
    • Multiple ai difficulty levels
    • Supports local, online, and asynchronous multiplayer
    • Short, replayable matches

    Cons

    • Small and inactive online community
    • Some ui and graphical limitations
    • Dlc required for full piece set
    • Ai not very strong at highest levels
    • Multiplayer matchmaking issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely place pieces anywhere on the grid, allowing personal strategy and decision-making rather than following preset routines."

      Capsule for Chime Chime

      "Players freely choose which pieces to place and how to move them, with no fixed board layout and many strategic options."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands skillful tactical planning, understanding of complex mechanics, and overcoming challenging AI opponents."

      Capsule for Second Front Second Front

      "The game is a deep abstract strategy requiring skillful planning and tactical thinking, with challenging AI and multiplayer."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive multiplayer focus with ranked and asynchronous play, encouraging comparison and challenge against others."

      Capsule for Root Root

      "Strong focus on competitive play against AI or other players, including ranked and asynchronous multiplayer."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in long sessions to complete multiple games; some mention replayability and multiple playthroughs."

      Capsule for Castlevania Anniversary Collection Castlevania Anniversary Collection

      "Games are short but highly replayable, encouraging multiple sessions and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player game with no multiplayer or cooperative gameplay modes."

      Capsule for Airport Madness 3D Airport Madness 3D

      "Primarily a two-player competitive game with no cooperative modes or team play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can modify rules and use various DLC themes, enabling creative gameplay variations."

      Capsule for UNO UNO

      "Players create the board dynamically by placing pieces, and DLC adds new pieces for varied strategies."

    • Domination

      Game with the same Domination vibe

      2

      "Some evidence of competitive dominance and trash talk, but also balanced interactions and mutual respect."

      Capsule for Soccer Online: Ball 3D Soccer Online: Ball 3D

      "Competitive dominance is a goal, but interactions are balanced and respectful without emphasis on trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      2

      "Players use it as a focused distraction and stress relief through skill training, though not primarily for real-life escape."

      Capsule for Aimlabs Aimlabs

      "Provides a mental distraction and stress relief through strategic gameplay, but not heavily focused on real-world escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new mechanics introduced in DLCs and explore different puzzle-solving approaches."

      Capsule for hexceed hexceed

      "Players explore different strategies and piece combinations, especially with DLC expansions."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay occurs on a fixed grid with repeated events; limited discovery or new areas."

      Capsule for Technotopia Technotopia

      "Gameplay occurs on a dynamically built board but within a limited hex grid; no exploration of new areas."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through upgrades and character appearance changes, but limited cosmetic options."

      Capsule for The Eternal Castle [REMASTERED] The Eternal Castle [REMASTERED]

      "Some customization of piece appearance and themes available, but limited to cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game grounded in realistic puzzle mechanics with cute dog art; no strong fantasy or roleplaying elements."

      Capsule for Dogs Organized Neatly Dogs Organized Neatly

      "Abstract strategy with realistic insect-themed pieces; no fantasy or fictional narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction through multiplayer, but low player base limits strong community feeling."

      Capsule for Gunjitsu Gunjitsu

      "Some social interaction through multiplayer and community, but small player base limits strong community feeling."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skill and understanding over time, improving reflexes and strategic thinking."

      Capsule for Evil Egg Evil Egg

      "Players develop strategic thinking and improve skills over time through practice and learning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary board game with no physical activity involved."

      Capsule for Egyptian Senet Egyptian Senet

      "Sedentary board game with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Supports asynchronous play allowing players to engage at their own pace."

      Capsule for Through the Ages Through the Ages

      "Supports asynchronous play allowing players to take turns at their own pace."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social bonding; interactions are mostly strategic and competitive rather than emotionally close."

      Capsule for Heroes® of Might & Magic® III - HD Edition Heroes® of Might & Magic® III - HD Edition

      "Limited to competitive interaction; no emphasis on forming close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; purely individual competition."

      Capsule for Babble Royale Babble Royale

      "No leadership or group management roles; purely head-to-head competition."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate completed images and achievements; DLC adds more content for extended progression."

      Capsule for Coloring Game 3 Coloring Game 3

      "Players accumulate positional advantages and unlock achievements; DLC adds new pieces to collect."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally a lighthearted and fun experience, though some frustration from challenging levels."

      Capsule for Adventures of Shuggy Adventures of Shuggy

      "Offers a calm, thoughtful experience but can also be mentally intense and challenging."

    • Sensation

      Game with the same Sensation vibe

      -2

      "Visuals and audio are simple and functional; sensory stimulation is moderate and not intense."

      Capsule for 270 | Two Seventy US Election 270 | Two Seventy US Election

      "Visuals and sounds are minimalistic and functional rather than highly stimulating."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and online rankings, but limited social visibility due to small community"

      Capsule for WRC 6 FIA World Rally Championship WRC 6 FIA World Rally Championship

      "Some recognition through achievements and rankings, but limited social visibility due to small community."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely abstract gameplay."

      Capsule for 140 140

      "No narrative or story elements; purely abstract gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic thinking, planning, and tactical problem solving."

      Capsule for Duelyst II Duelyst II

      "Core of the game is deep strategic and tactical thinking akin to chess and go."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from trial and error and risk of failure, but overall controlled and thoughtful gameplay."

      Capsule for Closure Closure

      "Some tension from competitive play but overall a controlled and thoughtful experience."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; digital version cheaper than physical board game."

      Capsule for The Witcher Adventure Game The Witcher Adventure Game

      "Good value especially on sale; cheaper than physical board game and offers AI and online play."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; constructive and peaceful gameplay."

      Capsule for Islands & Trains Islands & Trains

      "No combat or destruction; constructive and abstract gameplay."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or resource management elements; stable and low-risk gameplay environment."

      Capsule for Mainlining Mainlining

      "No survival or resource management elements; stable and predictable gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Domination, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026