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TEKKEN 7 similar games & best alternatives

TEKKEN 7

PC (Microsoft Windows), Xbox One, PlayStation VR, PlayStation 4 • 2017

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Quick resume

Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.

Global score

83/100

Genres

Action, Sport, Fighting

Similar games

    Pros

    • Deep and rewarding combat mechanics
    • Large and diverse character roster
    • Extensive character customization
    • Active online community and tournaments
    • Well-optimized pc port with good graphics

    Cons

    • Steep learning curve and high difficulty for newcomers
    • Lack of tutorial and beginner-friendly content
    • Limited single-player modes and short story
    • Online matchmaking issues and presence of smurfs/cheaters
    • Dlc pricing and content fragmentation

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize characters, choose classes, and develop unique strategies; game supports self-directed play and experimentation."

      Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

      "Players have freedom to choose characters, customize appearances, and select play styles; game supports various modes and practice options allowing self-directed learning."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex combos and mechanics; players report rewarding mastery and continuous improvement."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "High skill ceiling with complex combos, frame data, and mechanics; players report rewarding mastery and continuous learning."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on ranked matches, online play, and competitive skill expression with leaderboards and matchmaking."

      Capsule for GUILTY GEAR -STRIVE- GUILTY GEAR -STRIVE-

      "Strong emphasis on ranked online matches, tournaments, and player vs player competition; players motivated by ranks and skill improvement."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual engagement, often playing for dozens or hundreds of hours."

      Capsule for Fallout Shelter Fallout Shelter

      "Many players report long playtimes, habitual practice, and ongoing engagement with training and online play."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily focused on 1v1 competitive play; limited or no cooperative multiplayer modes."

      Capsule for Interloper Interloper

      "Primarily focused on 1v1 competitive play; limited cooperative modes; some social interaction in lobbies and tournaments but not core."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters with costumes and accessories is a notable feature allowing player expression."

      Capsule for SNK HEROINES Tag Team Frenzy SNK HEROINES Tag Team Frenzy

      "Customization of characters with costumes, colors, and accessories is extensive, allowing personal expression."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive environment includes toxic players, trash talk, and attempts to dominate opponents, especially in ranked mode."

      Capsule for Marvel Rivals Marvel Rivals

      "Competitive environment includes trash talk and dominance displays; some reports of toxic behavior and smurfing."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game for nostalgic escape and stress relief, enjoying the fantasy setting and distraction from real life."

      Capsule for Wizards Wizards

      "Players use game as stress relief and nostalgic escape; immersive combat and story modes provide distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and passion; no indication of obligation or external pressure."

      Capsule for Knuckle Sandwich Knuckle Sandwich

      "Players engage voluntarily out of personal interest and passion; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore advanced mechanics, combos, and character abilities; experimentation with tech and strategies is encouraged."

      Capsule for Slap City Slap City

      "Players experiment with combos, characters, and strategies; practice mode supports exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration in story mode and character interactions, but mostly familiar fighting arenas."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Some exploration in story mode and character scenarios; mostly familiar fighting arenas and repeated environments."

    • Expression

      Game with the same Expression vibe

      4

      "Robust character customization and cosmetic options allow for strong self-expression."

      Capsule for Sunset Overdrive Sunset Overdrive

      "Strong character customization options enable self-expression through appearance and online profile."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features whimsical characters, exaggerated combat, and absurd power-ups, creating a playful fictional setting."

      Capsule for Rumble Club Rumble Club

      "Game features fictional characters, exaggerated moves, and cinematic storylines; some realistic martial arts elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community and social aspects exist, including playing with friends and community tournaments, but mostly individual play."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Community aspects exist via online lobbies and tournaments; some social interaction but mostly individual competition."

    • Growth

      Game with the same Growth vibe

      5

      "Steep learning curve with continuous skill improvement; players emphasize personal development and mastery."

      Capsule for Quake Champions Quake Champions

      "Steep learning curve with continuous skill development; players invest significant time improving gameplay and knowledge."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay with some reports of frustration and stress."

      Capsule for Deep the Game Deep the Game

      "Sedentary gameplay with no physical activity; reports of mental stress and frustration but no physical exercise."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for casual or background play."

      Capsule for Lies of P Lies of P

      "Requires focused attention and continuous engagement; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited to surface-level social interactions; no evidence of close emotional relationships formed in-game."

      Capsule for GUILTY GEAR XX ACCENT CORE PLUS R GUILTY GEAR XX ACCENT CORE PLUS R

      "Limited to surface-level social connections; no evidence of close relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No clear leadership roles; players mostly participate equally in matches."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "Players mostly participate individually or in equal matches; no strong leadership or management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate ranks, unlock characters, and gain items and upgrades throughout the game."

      Capsule for VIVIDLOPE VIVIDLOPE

      "Players accumulate fight money, unlock costumes, and gain ranks; progression through skill and in-game rewards."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and adrenaline-fueled; some players find it cathartic but it involves sustained tension."

      Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

      "Gameplay is intense and challenging, causing stress and frustration at times; some players find it cathartic."

    • Sensation

      Game with the same Sensation vibe

      4

      "The game provides sensory stimulation through graphics, sound effects, weapon feedback, and intense combat."

      Capsule for Dead Effect 2 VR Dead Effect 2 VR

      "Game provides strong sensory stimulation via graphics, sound, and fast-paced combat excitement."

    • Status

      Game with the same Status vibe

      4

      "Ranked ladder and tournament play provide social recognition and status among players."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Ranked play and tournaments provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      2

      "Includes story mode and narrative elements enhancing immersion beyond multiplayer."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Story mode offers narrative immersion but is short and less emphasized compared to multiplayer."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge requiring planning, reading opponents, and tactical decision-making."

      Capsule for Ultra Street Fighter® IV Ultra Street Fighter® IV

      "High mental challenge with frame data, countering, and tactical decision-making required."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense and excitement from intense matches and physical exertion."

      Capsule for The Thrill of the Fight - VR Boxing The Thrill of the Fight - VR Boxing

      "Players enjoy suspense, comebacks, and tension in matches; adrenaline and excitement are common."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value for price, especially on sale; some criticism of DLC pricing."

      Capsule for DREDGE DREDGE

      "Generally perceived as good value especially on sale; some complaints about DLC pricing and content."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is core, with destructible environments and intense gunplay."

      Capsule for Severed Steel Severed Steel

      "Enjoyment of combat and destruction is core; intense fighting and combos with visual impact."

    • Survival

      Game with the same Survival vibe

      3

      "Players focus on avoiding defeat and managing resources like health and meter during fights."

      Capsule for DRAGON BALL FighterZ DRAGON BALL FighterZ

      "Players focus on avoiding defeat and managing resources like health and positioning in fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026