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Interloper similar games & best alternatives

Interloper

PC (Microsoft Windows), iOS, Mac • 2015

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Quick resume

Interloper is an online multiplayer real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent's movements, you corner them to claim the entire map.

Global score

84/100

Genres

Indie, Strategy, Simulator

Similar games

    Pros

    • Fast-paced and strategic gameplay
    • Easy to learn, hard to master
    • Short matches suitable for quick sessions
    • Unique and appealing art style
    • Active and responsive developers

    Cons

    • Multiplayer community is very small or dead
    • Limited number of maps and content
    • No narrative or campaign beyond tutorial
    • Some technical issues on certain platforms
    • Lack of cooperative or team modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose teams, use special powers, and direct their own actions in fast-paced matches."

      Capsule for Kopanito All-Stars Soccer Kopanito All-Stars Soccer

      "Players have freedom to plan and execute their own strategies quickly and independently in fast-paced matches."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful micro and macro management, quick decision-making, and strategic planning to succeed."

      Capsule for Boid Boid

      "Game requires skillful micro-management, quick thinking, and strategic planning to succeed."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked servers, leaderboards, and skill-based duels fostering competition."

      Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

      "Strong emphasis on multiplayer competition with ranked leaderboards and tactical duels against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Matches are short and replayable with some players enjoying repeated sessions, but low player base and limited content may reduce habitual play."

      Capsule for ATOMEGA ATOMEGA

      "Short matches encourage repeated play sessions, though some players note limited content and dead multiplayer."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily focused on 1v1 competitive play; some mention of local multiplayer and custom lobbies but limited cooperative gameplay."

      Capsule for Rushdown Revolt Rushdown Revolt

      "Primarily focused on 1v1 competitive play; limited or no cooperative multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with unit compositions, formations, and tactical approaches, though within predefined game mechanics."

      Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

      "Players can experiment with different unit compositions and strategies within a fixed set of units and maps."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive play includes attempts to outscore and block opponents, exerting superiority in strategic placement."

      Capsule for Carcassonne - Tiles & Tactics Carcassonne - Tiles & Tactics

      "Competitive play involves outsmarting and overpowering opponents to control territory."

    • Escapism

      Game with the same Escapism vibe

      2

      "Provides a mental distraction and stress relief through strategic gameplay, but not heavily focused on real-world escape."

      Capsule for Hive Hive

      "Fast-paced gameplay offers distraction and mental engagement, though not explicitly for real-life escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, units, and builds to find effective tactics against various enemies."

      Capsule for Battlecruisers Battlecruisers

      "Players try various tactics and unit uses to find winning strategies in a dynamic environment."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Maps are limited and mostly similar; exploration is minimal and not a major focus."

      Capsule for Ricochet Ricochet

      "Maps are fixed and limited in number; exploration is minimal and not a core focus."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization options; players mostly use standard units and preset aesthetics."

      Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

      "Limited customization; players use predefined units and aesthetics without personal modification."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative elements like aliens attacking fish tanks and talking fish, creating a whimsical fantasy."

      Capsule for Insaniquarium Deluxe Insaniquarium Deluxe

      "Game features imaginative sci-fi biological theme with alien fish and molecular settings."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction occurs in multiplayer with friends, but overall community engagement is low."

      Capsule for Snakeybus Snakeybus

      "Some community interaction exists but multiplayer population is low, limiting social engagement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop physical skill and improve performance against AI; some learning curve."

      Capsule for HoloBall HoloBall

      "Players develop strategic thinking and micro skills; learning curve present especially against AI and players."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active management during matches; not suited for idle play."

      Capsule for SpellForce 3 Versus Edition SpellForce 3 Versus Edition

      "Requires constant attention and quick reactions during matches; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to competitive matches; no emphasis on close relationships."

      Capsule for Boid Boid

      "Social interactions are limited to competitive matches; no close relationship building described."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own units and commanders tactically, but no multiplayer leadership roles."

      Capsule for Floppy Knights Floppy Knights

      "Players lead their units and control the battlefield, though no group leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate control points and upgrade units during matches; some desire for persistent progression."

      Capsule for Boid Boid

      "Players accumulate units and control points to gain advantage and win matches."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game is challenging and tense, but some players find the music and gameplay flow relaxing."

      Capsule for Slash or Die Slash or Die

      "Game is fast-paced and tense, though some find the art and music relaxing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are praised for quality and style, providing sensory enjoyment."

      Capsule for Vectorio Vectorio

      "Visuals and sound design are praised for being pleasant and engaging."

    • Status

      Game with the same Status vibe

      2

      "Ranked multiplayer and leaderboards offer social recognition."

      Capsule for Retro Commander Retro Commander

      "Ranked multiplayer and leaderboards provide social recognition opportunities."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or lore; gameplay is context-free and focused on action and progression."

      Capsule for Demon Hunt Demon Hunt

      "No narrative or lore; campaign serves as tutorial only."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around deep strategic and tactical decision-making."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "Core gameplay revolves around deep strategic and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced, unpredictable matches create excitement and suspense."

      Capsule for Havocado: Ragdoll Fighter Havocado: Ragdoll Fighter

      "Fast matches with high stakes create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free to play with extensive content and hours of gameplay, perceived as good value by players."

      Capsule for *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION

      "Free or low cost with good gameplay value; some complaints about limited content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy units are central to gameplay."

      Capsule for Armoured Commander II Armoured Commander II

      "Combat and unit destruction are central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend territory and avoid defeat by managing resources and positioning."

      Capsule for Lazerbait Lazerbait

      "Players must defend territory and avoid losing control to opponents."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026