Interloper similar games & best alternatives
Interloper
2015
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Quick resume
Interloper is an online multiplayer real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent's movements, you corner them to claim the entire map.
Global score
84/100
Genres
Indie, Strategy, Simulator
Similar games
Pros
- Fast-paced and strategic gameplay
- Easy to learn, hard to master
- Short matches suitable for quick sessions
- Unique and appealing art style
- Active and responsive developers
Cons
- Multiplayer community is very small or dead
- Limited number of maps and content
- No narrative or campaign beyond tutorial
- Some technical issues on certain platforms
- Lack of cooperative or team modes
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose teams, use special powers, and direct their own actions in fast-paced matches."
Kopanito All-Stars Soccer
"Players have freedom to plan and execute their own strategies quickly and independently in fast-paced matches."
-
Competence
Game with the same Competence vibe
4"The game requires skillful micro and macro management, quick decision-making, and strategic planning to succeed."
Boid
"Game requires skillful micro-management, quick thinking, and strategic planning to succeed."
-
Competition
Game with the same Competition vibe
4"Strong multiplayer focus with ranked servers, leaderboards, and skill-based duels fostering competition."
Chivalry: Medieval Warfare
"Strong emphasis on multiplayer competition with ranked leaderboards and tactical duels against others."
-
Continuation
Game with the same Continuation vibe
2"Matches are short and replayable with some players enjoying repeated sessions, but low player base and limited content may reduce habitual play."
ATOMEGA
"Short matches encourage repeated play sessions, though some players note limited content and dead multiplayer."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily focused on 1v1 competitive play; some mention of local multiplayer and custom lobbies but limited cooperative gameplay."
Rushdown Revolt
"Primarily focused on 1v1 competitive play; limited or no cooperative multiplayer modes."
-
Creativity
Game with the same Creativity vibe
2"Players can experiment with unit compositions, formations, and tactical approaches, though within predefined game mechanics."
Cossacks II: Battle for Europe
"Players can experiment with different unit compositions and strategies within a fixed set of units and maps."
-
Domination
Game with the same Domination vibe
3"Competitive play includes attempts to outscore and block opponents, exerting superiority in strategic placement."
Carcassonne - Tiles & Tactics
"Competitive play involves outsmarting and overpowering opponents to control territory."
-
Escapism
Game with the same Escapism vibe
2"Provides a mental distraction and stress relief through strategic gameplay, but not heavily focused on real-world escape."
Hive
"Fast-paced gameplay offers distraction and mental engagement, though not explicitly for real-life escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."
Death's Gambit: Afterlife
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, units, and builds to find effective tactics against various enemies."
Battlecruisers
"Players try various tactics and unit uses to find winning strategies in a dynamic environment."
-
Exploration
Game with the same Exploration vibe
-2"Maps are limited and mostly similar; exploration is minimal and not a major focus."
Ricochet
"Maps are fixed and limited in number; exploration is minimal and not a core focus."
-
Expression
Game with the same Expression vibe
-3"Limited customization options; players mostly use standard units and preset aesthetics."
Halo Wars: Definitive Edition
"Limited customization; players use predefined units and aesthetics without personal modification."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative elements like aliens attacking fish tanks and talking fish, creating a whimsical fantasy."
Insaniquarium Deluxe
"Game features imaginative sci-fi biological theme with alien fish and molecular settings."
-
Fellowship
Game with the same Fellowship vibe
1"Some social interaction occurs in multiplayer with friends, but overall community engagement is low."
Snakeybus
"Some community interaction exists but multiplayer population is low, limiting social engagement."
-
Growth
Game with the same Growth vibe
3"Players develop physical skill and improve performance against AI; some learning curve."
HoloBall
"Players develop strategic thinking and micro skills; learning curve present especially against AI and players."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active management during matches; not suited for idle play."
SpellForce 3 Versus Edition
"Requires constant attention and quick reactions during matches; not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to competitive matches; no emphasis on close relationships."
Boid
"Social interactions are limited to competitive matches; no close relationship building described."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own units and commanders tactically, but no multiplayer leadership roles."
Floppy Knights
"Players lead their units and control the battlefield, though no group leadership roles."
-
Progression
Game with the same Progression vibe
3"Players accumulate control points and upgrade units during matches; some desire for persistent progression."
Boid
"Players accumulate units and control points to gain advantage and win matches."
-
Relaxation
Game with the same Relaxation vibe
-1"Game is challenging and tense, but some players find the music and gameplay flow relaxing."
Slash or Die
"Game is fast-paced and tense, though some find the art and music relaxing."
-
Sensation
Game with the same Sensation vibe
2"Visuals and audio are praised for quality and style, providing sensory enjoyment."
Vectorio
"Visuals and sound design are praised for being pleasant and engaging."
-
Status
Game with the same Status vibe
2"Ranked multiplayer and leaderboards offer social recognition."
Retro Commander
"Ranked multiplayer and leaderboards provide social recognition opportunities."
-
Story
Game with the same Story vibe
-4"No narrative or lore; gameplay is context-free and focused on action and progression."
Demon Hunt
"No narrative or lore; campaign serves as tutorial only."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic and tactical decision-making."
XCOM: Enemy Unknown
"Core gameplay revolves around deep strategic and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced, unpredictable matches create excitement and suspense."
Havocado: Ragdoll Fighter
"Fast matches with high stakes create suspense and excitement."
-
Value
Game with the same Value vibe
4"Free to play with extensive content and hours of gameplay, perceived as good value by players."
*NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION
"Free or low cost with good gameplay value; some complaints about limited content."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemy units are central to gameplay."
Armoured Commander II
"Combat and unit destruction are central to gameplay."
-
Survival
Game with the same Survival vibe
3"Players must defend territory and avoid defeat by managing resources and positioning."
Lazerbait
"Players must defend territory and avoid losing control to opponents."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Expression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026