s.p.l.i.t similar games & best alternatives
s.p.l.i.t
2025
Related articles
Quick resume
A short psychological horror game, where you attempt to gain root access into an unethical superstructure.
Global score
93/100
Genres
Action, Indie, Simulator, Visual Novel, Puzzle
Similar games
Pros
- Unique terminal-based gameplay
- Strong psychological horror atmosphere
- Immersive narrative and worldbuilding
- Engaging soundtrack and audio design
- Affordable price for experience
Cons
- Very short playtime
- Limited replayability
- Steep learning curve for non-technical players
- Lack of customization and social features
- Some interface limitations (no tab completion, limited file access)
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have control over their hacking actions and decisions, choosing how to approach missions and upgrade equipment, despite some command limitations."
Hacker Simulator
"Players have control over terminal commands and decisions in a simulated hacking environment, requiring active problem solving and self-direction."
-
Competence
Game with the same Competence vibe
4"The game challenges players with realistic terminal commands and hacking puzzles that require skill and problem solving."
HackHub: Free Trial
"The game challenges players to learn and use real DOS-like commands and solve puzzles, providing feedback and requiring skillful input."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving without any multiplayer or leaderboard competition."
Mars Power Industries Deluxe
"Focus is on individual experience and personal puzzle solving without any multiplayer or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
-3"Short game (~30-60 minutes) with limited replay value beyond achieving multiple endings; players tend to complete quickly."
[Chilla's Art] Stigmatized Property | 事故物件
"Short playtime (~30-60 minutes), limited replayability with only two endings; players often wish for more but the game is designed as a brief experience."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is individual and narrative-driven without multiplayer or cooperative mechanics."
Hiveswap Friendsim
"Gameplay is single-player and independent; narrative involves other characters but no player cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with commands and explore different hacking approaches and easter eggs."
Hacknet
"Players experiment with terminal commands and explore files; some creative problem solving involved though within a structured environment."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are solo and narrative-driven."
Garten of Banban 3
"No evidence of exerting control over others; interactions are narrative-driven and solitary."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere and narrative provide immersive escape from reality."
The Windows Are Gone
"Strong immersive psychological horror atmosphere provides a means to escape reality into a dystopian narrative."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in narrative and gameplay; no indication of obligation or external pressure."
WILL: A Wonderful World / WILL:美好世界
"Players engage voluntarily out of interest in narrative and hacking simulation; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different story branches, try various puzzle solutions, and interact with many objects to uncover new dialogue and clues."
AI: The Somnium Files
"Players try different commands and explore the terminal environment to solve puzzles and uncover story elements."
-
Exploration
Game with the same Exploration vibe
3"Players explore facility areas, backtrack, and uncover story elements through terminals and logs."
Alien: Rogue Incursion Evolved Edition
"Exploration of file systems and logs within the terminal interface drives discovery of story and clues."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with a fixed game world and narrative without avatar or environment personalization."
Submachine: Legacy
"Limited customization; players interact with a fixed interface and narrative without avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional dystopian sci-fi world with imaginative technology and narrative elements."
City of Chains
"Fictional dystopian world with psychological horror elements and speculative technology, though grounded in realistic terminal simulation."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily solo experience with limited community engagement"
Horizon Zero Dawn™ Remastered
"Solo experience with minimal social interaction or community engagement."
-
Growth
Game with the same Growth vibe
3"Players learn coding commands and puzzle solving skills progressively throughout the game."
Quadrilateral Cowboy
"Players learn terminal commands and puzzle-solving skills; some personal development in understanding the game’s systems."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precise inputs; not designed for passive or background play."
BZZZT
"Requires focused attention and active input throughout; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to character interactions within narrative; no formation of close social relationships."
Return to Monkey Island
"No close social relationships formed; interactions are limited to narrative elements."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking achievements, but no extensive item or upgrade accumulation."
A Way Out
"Some progression through unlocking story elements and completing puzzles, but no extensive item or upgrade accumulation."
-
Relaxation
Game with the same Relaxation vibe
-3"Tense atmosphere and horror elements create sustained emotional strain rather than relaxation."
Don't Be Afraid
"Tense, anxiety-inducing atmosphere with psychological horror elements; not primarily relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong atmospheric audio and visual effects create emotional and sensory engagement."
Alpha Polaris : A Horror Adventure Game
"Strong atmospheric audio and visuals create emotional and sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong psychological horror story and emotional themes."
Infliction
"Narrative-driven experience with strong psychological horror story and worldbuilding central to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players use logic and reasoning to solve puzzles and plan actions."
The Curse of Monkey Island
"Players use logic and problem solving to navigate terminal commands and puzzles."
-
Thrill
Game with the same Thrill vibe
4"Psychological horror and suspense create tension and thrill throughout gameplay."
Cooking Companions
"Psychological horror and suspense create tension and emotional thrill throughout the game."
-
Value
Game with the same Value vibe
4"Players perceive good value for the price given the quality, uniqueness, and length of the experience."
DEATH IN UNISON
"Players perceive good value for the low price given the quality and uniqueness of the experience."
-
Violence
Game with the same Violence vibe
4"Contains graphic and disturbing themes including self-harm and suicide; violence is psychological and narrative-driven."
Doki Doki Literature Club!
"Contains themes of self-harm and psychological violence; narrative involves disturbing and violent content."
-
Survival
Game with the same Survival vibe
3"Gameplay involves avoiding defeat, managing health bars, and strategic defense; survival is a core mechanic."
ULTIMATE MARVEL VS. CAPCOM 3
"Gameplay involves avoiding failure and managing tasks under pressure, though not traditional survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Continuation, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026