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Kelvin and the Infamous Machine similar games & best alternatives

Kelvin and the Infamous Machine

PC (Microsoft Windows), Mac, Android, Linux • 2016

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Quick resume

Kelvin and the Infamous Machine is a hilarious point-and-click adventure in which you stumble irresponsibly through history to help legendary geniuses complete their masterworks!

Global score

91/100

Genres

Adventure, Indie, Puzzle, Point-and-click

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    Pros

    • Charming humor and writing
    • Excellent voice acting
    • Logical and enjoyable puzzles
    • Appealing cartoon art style
    • Nostalgic point-and-click gameplay

    Cons

    • Short game length
    • Some puzzles can be unintuitive
    • Slow character movement
    • Price considered high for content
    • Minor interface annoyances

    Motivations

    • Autonomy

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      "Players freely explore scenes and solve puzzles at their own pace with some choice in interaction order."

      Capsule for Landlord of the Woods Landlord of the Woods

      "Players have freedom to explore scenes and solve puzzles in their own order without strict routines."

    • Competence

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      "Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."

      Capsule for Blameless Blameless

      "Puzzles require logical thinking and problem solving but are generally not very difficult or complex."

    • Competition

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      "No competitive elements or player comparison; focus is on solo puzzle solving."

      Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

      "No competitive elements or comparison with other players; focus is on solo puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Game is short (3-4 hours), with some players completing it quickly; limited habitual or extended play."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Game is short and players often mention finishing it in a few hours; limited habitual or long-term play."

    • Cooperation

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      "Single player experience with no cooperative or multiplayer features."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

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    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and experiment with puzzle solutions, encouraging some creative problem solving within predefined scenarios."

      Capsule for The Darkside Detective The Darkside Detective

      "Players combine items and experiment with puzzle solutions, encouraging some creative thinking."

    • Domination

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      -5

      "No elements of exerting control or superiority over others; purely individual play."

      Capsule for Castle of Illusion Castle of Illusion

      "No elements of exerting control or superiority over others; purely individual play."

    • Escapism

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      4

      "The humorous, imaginative story and time travel setting provide a strong escape from real life."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Lighthearted humor and time-travel fantasy provide a fun escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest, not out of obligation."

      Capsule for Need for Speed™ Heat Need for Speed™ Heat

      "Players engage voluntarily for fun and personal interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."

      Capsule for STASIS STASIS

      "Encourages trying different item combinations and exploring puzzles with some trial and error."

    • Exploration

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      2

      "Players explore multiple locations and revisit areas, though environments are familiar and limited."

      Capsule for Stranded In Time Stranded In Time

      "Players explore multiple time periods and scenes, though environments are small and limited."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players experience a fixed story and characters."

      Capsule for Dominique Pamplemousse Dominique Pamplemousse

      "Limited customization or personalization; players experience predefined characters and story."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly imaginative and fictional setting with time travel, quirky characters, and absurd humor."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Imaginative time travel story with humorous fictionalized versions of historical figures."

    • Fellowship

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      -5

      "Solo game with minimal social interaction or community involvement."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "Solo adventure game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

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      "Players develop problem-solving skills and learn puzzle solutions during gameplay."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "Players develop problem-solving skills and learn puzzle logic during gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures."

      Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

      "Sedentary gameplay typical of point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles; not suitable for casual background play."

      Capsule for Rusty Lake Hotel Rusty Lake Hotel

      "Requires focused attention to solve puzzles; not suitable for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for Manifold Garden Manifold Garden

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single player only."

      Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

      "No leadership or group management elements; single player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect and combine items to progress through puzzles and story."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "Players collect and combine items to progress through puzzles and story."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with humor and moderate puzzle challenge, though some tension in puzzles."

      Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

      "Generally relaxing with light humor and moderate puzzle challenge, suitable for casual play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Appealing cartoonish art and voice acting provide moderate sensory stimulation."

      Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

      "Enjoyable cartoon art style and voice acting provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character development and humor, though story is straightforward and light-hearted."

      Capsule for Hi-Fi RUSH Hi-Fi RUSH

      "Engaging narrative with humor and character interactions, though story is short and light."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and planning to solve puzzles, though not deeply strategic."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "Requires logical thinking and planning to solve puzzles but not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and predictable."

      Capsule for Polarity Polarity

      "Low suspense or risk; gameplay is calm and predictable."

    • Value

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      -2

      "Many players feel the game is short for its price, recommending purchase on sale."

      Capsule for Don't Knock Twice Don't Knock Twice

      "Many players feel the game is short for its price, recommending purchase on sale."

    • Violence

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      "No combat or destructive gameplay; focus on puzzle solving and story."

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      "No combat or destructive gameplay; focus on puzzle solving and story."

    • Survival

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      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026