Kelvin and the Infamous Machine similar games & best alternatives
Kelvin and the Infamous Machine
2016
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Quick resume
Kelvin and the Infamous Machine is a hilarious point-and-click adventure in which you stumble irresponsibly through history to help legendary geniuses complete their masterworks!
Global score
91/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Charming humor and writing
- Excellent voice acting
- Logical and enjoyable puzzles
- Appealing cartoon art style
- Nostalgic point-and-click gameplay
Cons
- Short game length
- Some puzzles can be unintuitive
- Slow character movement
- Price considered high for content
- Minor interface annoyances
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely explore scenes and solve puzzles at their own pace with some choice in interaction order."
Landlord of the Woods
"Players have freedom to explore scenes and solve puzzles in their own order without strict routines."
-
Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."
Blameless
"Puzzles require logical thinking and problem solving but are generally not very difficult or complex."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on solo puzzle solving."
Reversion - The Escape (1st Chapter)
"No competitive elements or comparison with other players; focus is on solo puzzle solving."
-
Continuation
Game with the same Continuation vibe
-3"Game is short (3-4 hours), with some players completing it quickly; limited habitual or extended play."
Brothers: A Tale of Two Sons Remake
"Game is short and players often mention finishing it in a few hours; limited habitual or long-term play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no cooperative or multiplayer features."
DARQ: Complete Edition
"Single player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players combine items and experiment with puzzle solutions, encouraging some creative problem solving within predefined scenarios."
The Darkside Detective
"Players combine items and experiment with puzzle solutions, encouraging some creative thinking."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual play."
Castle of Illusion
"No elements of exerting control or superiority over others; purely individual play."
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Escapism
Game with the same Escapism vibe
4"The humorous, imaginative story and time travel setting provide a strong escape from real life."
Day of the Tentacle Remastered
"Lighthearted humor and time-travel fantasy provide a fun escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not out of obligation."
Need for Speed™ Heat
"Players engage voluntarily for fun and personal interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."
STASIS
"Encourages trying different item combinations and exploring puzzles with some trial and error."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and revisit areas, though environments are familiar and limited."
Stranded In Time
"Players explore multiple time periods and scenes, though environments are small and limited."
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Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players experience a fixed story and characters."
Dominique Pamplemousse
"Limited customization or personalization; players experience predefined characters and story."
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Fantasy
Game with the same Fantasy vibe
4"Strongly imaginative and fictional setting with time travel, quirky characters, and absurd humor."
Deponia Doomsday
"Imaginative time travel story with humorous fictionalized versions of historical figures."
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Fellowship
Game with the same Fellowship vibe
-5"Solo game with minimal social interaction or community involvement."
Layers of Fear 2 (2019)
"Solo adventure game with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle solutions during gameplay."
Full Throttle Remastered
"Players develop problem-solving skills and learn puzzle logic during gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Freddi Fish and the Case of the Missing Kelp Seeds
"Sedentary gameplay typical of point-and-click adventures."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles; not suitable for casual background play."
Rusty Lake Hotel
"Requires focused attention to solve puzzles; not suitable for casual background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
Manifold Garden
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single player only."
[Chilla's Art] Inunaki Tunnel | 犬鳴トンネル
"No leadership or group management elements; single player only."
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Progression
Game with the same Progression vibe
3"Players collect and combine items to progress through puzzles and story."
Morningstar: Descent to Deadrock
"Players collect and combine items to progress through puzzles and story."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with humor and moderate puzzle challenge, though some tension in puzzles."
The Darkside Detective: A Fumble in the Dark
"Generally relaxing with light humor and moderate puzzle challenge, suitable for casual play."
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Sensation
Game with the same Sensation vibe
2"Appealing cartoonish art and voice acting provide moderate sensory stimulation."
Adventures of Bertram Fiddle 1: A Dreadly Business
"Enjoyable cartoon art style and voice acting provide pleasant sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Engaging narrative with character development and humor, though story is straightforward and light-hearted."
Hi-Fi RUSH
"Engaging narrative with humor and character interactions, though story is short and light."
-
Strategy
Game with the same Strategy vibe
2"Requires logical thinking and planning to solve puzzles, though not deeply strategic."
Morningstar: Descent to Deadrock
"Requires logical thinking and planning to solve puzzles but not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and predictable."
Polarity
"Low suspense or risk; gameplay is calm and predictable."
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Value
Game with the same Value vibe
-2"Many players feel the game is short for its price, recommending purchase on sale."
Don't Knock Twice
"Many players feel the game is short for its price, recommending purchase on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on puzzle solving and story."
The Journey Down: Chapter One
"No combat or destructive gameplay; focus on puzzle solving and story."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026