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Adventures of Bertram Fiddle 1: A Dreadly Business

PC (Microsoft Windows) • 2015

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Quick resume

A classic point and click adventure game, featuring weird and wonderful characters, beautiful animation and a fantastic soundtrack. "It is quite possibly one of the finest point-and-click comedy murder mystery adventure games set in Victorian London you will play today" - Bertram Fiddle

Global score

86/100

Genres

Adventure, Casual, Indie

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    Pros

    • Humorous and witty writing
    • Unique cartoonish art style
    • Excellent voice acting
    • Accessible and intuitive gameplay
    • Engaging victorian setting and characters

    Cons

    • Very short playtime
    • Puzzles are too easy
    • Lack of replayability
    • No multiplayer or social features
    • Some minor interface quirks

    Motivations

    • Autonomy

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      "Players direct their own actions in a point-and-click adventure with some freedom to explore and solve puzzles at their own pace."

      Capsule for Papetura Papetura

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    • Competence

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      "Puzzles are generally easy and intuitive, providing light mental challenge but not demanding high skill."

      Capsule for Insomnia: Theater in the Head Insomnia: Theater in the Head

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    • Competition

      Game with the same Competition vibe

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      "No competitive elements or comparison to others; gameplay is single-player and narrative-driven."

      Capsule for Dominique Pamplemousse Dominique Pamplemousse

      "No competitive elements or comparison to others; gameplay is solo and story-driven."

    • Continuation

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      2

      "Players express interest in continuing with subsequent episodes, though the first episode is short and self-contained."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

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    • Cooperation

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      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

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    • Creativity

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      "Players experiment with combining items and exploring interactions, though within a fixed narrative and structure."

      Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

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    • Domination

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      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

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    • Escapism

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      "Players enjoy the humorous, imaginative world as a form of escape and entertainment."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Players enjoy humorous, quirky Victorian setting as a lighthearted escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for humor and entertainment without obligation or pressure."

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    • Experimenting

      Game with the same Experimenting vibe

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      "Encouraged to try different item combinations and explore environments, though within a linear story."

      Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

      "Encouraged to try different item combinations and explore interactions, though gameplay is linear."

    • Exploration

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      "Players visit different locations but environments are limited and missions are linear."

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      "Players visit different locations but with limited backtracking and a mostly linear path."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or personalization; art style is fixed and minimalistic without player modification."

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      "No character customization or player-driven aesthetic changes; art style is fixed and predefined."

    • Fantasy

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      3

      "Fictionalized Victorian-era setting with imaginative characters and stylized courtroom drama."

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      "Set in a caricatured Victorian London with exaggerated characters and humorous fictional elements."

    • Fellowship

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      "Solo play with minimal social interaction or community involvement."

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      "Solo play with minimal social interaction or community involvement."

    • Growth

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      "Some learning involved in understanding puzzle mechanics, but overall low difficulty limits growth opportunities."

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      "Some learning through puzzle solving and story progression, but overall low difficulty limits growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

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    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and interaction; no background or idle play."

      Capsule for DOGWALK DOGWALK

      "Requires player attention and interaction throughout; no background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

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      "Limited emotional connection to characters, no deep relationship building."

      Capsule for Last Report Last Report

      "Limited emotional connection mostly through character dialogue; no deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and complete tasks to advance the story, but progression is linear and limited."

      Capsule for Graveyard Shift Graveyard Shift

      "Players collect and combine items to progress through the story, though linear and simple."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Lighthearted humor and gentle challenge create a relaxing and enjoyable experience."

      Capsule for Spy Fox in "Dry Cereal" Spy Fox in "Dry Cereal"

      "Lighthearted humor and easy puzzles create a relaxing, enjoyable experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable cartoon art style and voice acting provide pleasant sensory stimulation."

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      "Appealing cartoonish art and voice acting provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

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      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with a murder mystery plot and character interactions."

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      "Strong narrative focus with engaging characters, humor, and a murder mystery plot."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Puzzles are simple and straightforward; minimal strategic or complex problem solving."

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    • Thrill

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      1

      "Some suspense in chase sequences but overall low risk and mild tension."

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      "Some light suspense in story and mini chase sequences, but overall low tension."

    • Value

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      1

      "Generally considered good value for price, especially on sale, despite short length."

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    • Violence

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    • Survival

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      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Strategy, Exploration, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026