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Giant Machines 2017 similar games & best alternatives

Giant Machines 2017

PC (Microsoft Windows), PlayStation 5 • 2016

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Quick resume

Take control over seven of the biggest industrial machines in the world. During the 14 mission campaign you will punch through the snows of Greenland, plow the steppes of Wyoming and travel all the way to sunny Florida. Your hard work will be completed by launching a space shuttle into space.

Global score

71/100

Genres

Indie, Simulator

Similar games

    Pros

    • Unique experience controlling giant machines
    • Variety of large industrial vehicles
    • Intuitive controls for a simulator
    • Good sense of scale and machine detail
    • Enjoyable soundtrack and atmosphere

    Cons

    • Short game length and limited missions
    • Lack of sandbox or free play mode
    • Some control and physics clunkiness
    • Poor optimization and graphical quality
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over their actions including sprinting, weapon choice, and vehicle operation, but missions are scripted and linear."

      Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

      "Players control various giant machines and make decisions on how to operate them, but missions are linear and scripted."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful timing, reflexes, and problem solving; some frustration due to controls."

      Capsule for Color Symphony Color Symphony

      "Requires skillful control of large machines with some challenging tasks, though some find controls clunky."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and completing missions without player-vs-player or leaderboard competition."

      Capsule for American Theft 80s: Prologue American Theft 80s: Prologue

      "Focus is on individual mission completion without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length (~1.5-2 hours) and casual nature lead to limited long-term engagement."

      Capsule for Stranded In Time Stranded In Time

      "Short game length and limited missions lead to low long-term engagement; some players finish quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      -3

      "No level editor or creation tools; gameplay follows designed levels with some alternate routes and secrets."

      Capsule for Neon Beats Neon Beats

      "No sandbox mode or mission editor; gameplay is mission-based and linear without creative building."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements; gameplay is solitary and survival-focused."

      Capsule for Dead Space (2008) Dead Space (2008)

      "No social or competitive dominance elements; gameplay is solitary and task-focused."

    • Escapism

      Game with the same Escapism vibe

      3

      "Provides an immersive escape into operating heavy machinery and managing construction, appealing to fans of simulation."

      Capsule for Construction Simulator 2015 Construction Simulator 2015

      "Provides a unique experience operating giant machines and escaping into a niche industrial simulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and passion for computers and business simulation, not obligation."

      Capsule for Computer Tycoon Computer Tycoon

      "Players engage voluntarily out of interest in machines and simulation, not due to obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with controls and mission tactics noted, though missions are structured."

      Capsule for Comanche 4 Comanche 4

      "Some experimentation with machine controls and problem solving, but within mission constraints."

    • Exploration

      Game with the same Exploration vibe

      1

      "Players visit different locations but with limited backtracking and a mostly linear path."

      Capsule for Adventures of Bertram Fiddle 1: A Dreadly Business Adventures of Bertram Fiddle 1: A Dreadly Business

      "Players visit different locations but environments are limited and missions are linear."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; standardized presentation throughout."

      Capsule for Beach Invasion 1944 Beach Invasion 1944

      "No character or environment customization; standardized presentation throughout."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Grounded in realistic industrial and logistical simulation with minimal fantasy or fictional elements."

      Capsule for Captain of Industry Captain of Industry

      "Grounded in industrial machinery and realistic tasks, though some story elements are silly or minimal."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Some skill development in mastering controls and missions, but limited by short gameplay."

      Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

      "Players learn machine operation and improve skills, but limited by short gameplay and few missions."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some slow pacing but not background or casual play."

      Capsule for White Shadows White Shadows

      "Requires focused attention to control machines; slow pace but not background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; isolated single-player gameplay."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "No social or emotional connections formed; isolated single-player gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts alone."

      Capsule for Dead Space (2008) Dead Space (2008)

      "No leadership or group management elements; player acts alone."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through completing missions and driving schedules, but no item collection or upgrades."

      Capsule for World of Subways 3 – London Underground Circle Line World of Subways 3 – London Underground Circle Line

      "Progression through missions unlocking new machines and tasks, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and fun, but gameplay is often fast-paced and intense rather than purely relaxing."

      Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

      "Slow-paced gameplay with some relaxing moments, though some find it tedious or frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound effects provide sensory enjoyment, though graphics are modest."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Enjoyment from operating large machines and sound design, but graphics and effects are modest."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative framing with mission briefings but minimal plot depth or character development."

      Capsule for Gun Metal Gun Metal

      "Basic storyline about preparing a space shuttle launch, but narrative is minimal and sometimes silly."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning and problem solving involved, but mostly straightforward tasks."

      Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

      "Some problem solving and planning required for tasks, but mostly straightforward mission objectives."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

      Capsule for Crazy Machines 3 Crazy Machines 3

      "Low risk and suspense; gameplay is slow and controlled with few thrilling moments."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions; some find it worth the price especially on sale, others feel content is limited for full price."

      Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

      "Mixed opinions; some find it worth price on sale, others feel content is too limited for full price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on building and management."

      Capsule for Mini Settlers: Prologue Mini Settlers: Prologue

      "No combat or destructive violence; focus on operating and maintaining machines."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; stable environment."

      Capsule for Lumberjacked Lumberjacked

      "No survival mechanics; stable environment with no threats to avoid."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026