Giant Machines 2017 similar games & best alternatives
Giant Machines 2017
2016
Related articles
Quick resume
Take control over seven of the biggest industrial machines in the world. During the 14 mission campaign you will punch through the snows of Greenland, plow the steppes of Wyoming and travel all the way to sunny Florida. Your hard work will be completed by launching a space shuttle into space.
Global score
71/100
Genres
Indie, Simulator
Similar games
Pros
- Unique experience controlling giant machines
- Variety of large industrial vehicles
- Intuitive controls for a simulator
- Good sense of scale and machine detail
- Enjoyable soundtrack and atmosphere
Cons
- Short game length and limited missions
- Lack of sandbox or free play mode
- Some control and physics clunkiness
- Poor optimization and graphical quality
- No multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have control over their actions including sprinting, weapon choice, and vehicle operation, but missions are scripted and linear."
Call of Duty: United Offensive
"Players control various giant machines and make decisions on how to operate them, but missions are linear and scripted."
-
Competence
Game with the same Competence vibe
3"Requires skillful timing, reflexes, and problem solving; some frustration due to controls."
Color Symphony
"Requires skillful control of large machines with some challenging tasks, though some find controls clunky."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progress and completing missions without player-vs-player or leaderboard competition."
American Theft 80s: Prologue
"Focus is on individual mission completion without player-vs-player or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~1.5-2 hours) and casual nature lead to limited long-term engagement."
Stranded In Time
"Short game length and limited missions lead to low long-term engagement; some players finish quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
-3"No level editor or creation tools; gameplay follows designed levels with some alternate routes and secrets."
Neon Beats
"No sandbox mode or mission editor; gameplay is mission-based and linear without creative building."
-
Domination
Game with the same Domination vibe
-5"No social or competitive dominance elements; gameplay is solitary and survival-focused."
Dead Space (2008)
"No social or competitive dominance elements; gameplay is solitary and task-focused."
-
Escapism
Game with the same Escapism vibe
3"Provides an immersive escape into operating heavy machinery and managing construction, appealing to fans of simulation."
Construction Simulator 2015
"Provides a unique experience operating giant machines and escaping into a niche industrial simulation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and passion for computers and business simulation, not obligation."
Computer Tycoon
"Players engage voluntarily out of interest in machines and simulation, not due to obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with controls and mission tactics noted, though missions are structured."
Comanche 4
"Some experimentation with machine controls and problem solving, but within mission constraints."
-
Exploration
Game with the same Exploration vibe
1"Players visit different locations but with limited backtracking and a mostly linear path."
Adventures of Bertram Fiddle 1: A Dreadly Business
"Players visit different locations but environments are limited and missions are linear."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; standardized presentation throughout."
Beach Invasion 1944
"No character or environment customization; standardized presentation throughout."
-
Fantasy
Game with the same Fantasy vibe
-2"Grounded in realistic industrial and logistical simulation with minimal fantasy or fictional elements."
Captain of Industry
"Grounded in industrial machinery and realistic tasks, though some story elements are silly or minimal."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Frogmonster
"No social or community features; strictly single-player experience."
-
Growth
Game with the same Growth vibe
2"Some skill development in mastering controls and missions, but limited by short gameplay."
ANIME WAR — Modern Campaign
"Players learn machine operation and improve skills, but limited by short gameplay and few missions."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; some slow pacing but not background or casual play."
White Shadows
"Requires focused attention to control machines; slow pace but not background or casual play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; isolated single-player gameplay."
Alien Shooter 2 Conscription
"No social or emotional connections formed; isolated single-player gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts alone."
Dead Space (2008)
"No leadership or group management elements; player acts alone."
-
Progression
Game with the same Progression vibe
2"Progression through completing missions and driving schedules, but no item collection or upgrades."
World of Subways 3 – London Underground Circle Line
"Progression through missions unlocking new machines and tasks, but no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
2"Offers moments of flow and fun, but gameplay is often fast-paced and intense rather than purely relaxing."
Serious Sam Double D XXL
"Slow-paced gameplay with some relaxing moments, though some find it tedious or frustrating."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound effects provide sensory enjoyment, though graphics are modest."
Fishing: Barents Sea
"Enjoyment from operating large machines and sound design, but graphics and effects are modest."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Basic narrative framing with mission briefings but minimal plot depth or character development."
Gun Metal
"Basic storyline about preparing a space shuttle launch, but narrative is minimal and sometimes silly."
-
Strategy
Game with the same Strategy vibe
1"Some planning and problem solving involved, but mostly straightforward tasks."
Finnish Cottage Simulator
"Some problem solving and planning required for tasks, but mostly straightforward mission objectives."
-
Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; gameplay is calm and methodical rather than thrilling."
Crazy Machines 3
"Low risk and suspense; gameplay is slow and controlled with few thrilling moments."
-
Value
Game with the same Value vibe
1"Mixed opinions; some find it worth the price especially on sale, others feel content is limited for full price."
Demolition Company Gold Edition
"Mixed opinions; some find it worth price on sale, others feel content is too limited for full price."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on building and management."
Mini Settlers: Prologue
"No combat or destructive violence; focus on operating and maintaining machines."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment."
Lumberjacked
"No survival mechanics; stable environment with no threats to avoid."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Violence, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026