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click to ten similar games & best alternatives

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PC (Microsoft Windows) • 2022

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Quick resume

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Global score

93/100

Genres

Action, Adventure, Casual, Free To Play, Indie, Strategy, Point-and-click

Similar games

    Pros

    • Deep and emotional story
    • Highly challenging gameplay
    • Free to play
    • Immersive and unique experience
    • Strong community engagement

    Cons

    • Extreme difficulty can be frustrating
    • Minimal cooperative or creative features
    • Requires intense focus and time commitment
    • Some players experience addiction or stress
    • Lack of customization or variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have full control over clicking actions and decisions, with no forced routines; the gameplay is self-directed."

      Capsule for Egg Egg

      "Players have full control over their clicking actions and decisions, with no preset routines dictating gameplay."

    • Competence

      Game with the same Competence vibe

      5

      "The game is described as very challenging, requiring skill, strategy, and learning from failures to improve performance."

      Capsule for SchoolBoy Runaway SchoolBoy Runaway

      "The game is described as extremely challenging, requiring skill, focus, and perseverance to progress."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards and speedrunning communities, encouraging comparison and competition among players."

      Capsule for Post Void Post Void

      "Some reviews mention speedruns and leaderboards, indicating a competitive aspect among players."

    • Continuation

      Game with the same Continuation vibe

      5

      "Many players report long play sessions, habitual engagement, and strong attachment to the game."

      Capsule for Paunch Paunch

      "Many players report long playtimes, habitual engagement, and strong attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily a solo clicking experience with minimal to no cooperative elements."

      Capsule for Egg Egg

      "Gameplay is primarily individual clicking challenges with minimal to no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Limited creativity; players follow fixed clicking patterns with minimal customization or creation."

      Capsule for Burger Burger

      "The game centers on a simple mechanic of clicking; no evidence of creative building or customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and respectful; no evidence of dominance or power over others."

      Capsule for Paradiddle Paradiddle

      "Interactions appear respectful and individual-focused, with no signs of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players describe the game as a lifeline, stress relief, and escape from real-life problems, providing emotional support."

      Capsule for *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION

      "Players describe the game as a profound escape from real-life problems and a source of emotional relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."

      Capsule for Valheim Valheim

      "Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some players explore different modes and practice methods, but core gameplay is repetitive and structured."

      Capsule for You Can Kana - Learn Japanese Hiragana & Katakana You Can Kana - Learn Japanese Hiragana & Katakana

      "Some players explore strategies and tactics to overcome difficulty, though core gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of new areas; focus is more on progressing through set stages and events rather than open discovery."

      Capsule for Angel Legion Angel Legion

      "Limited exploration of new areas; focus is on progressing through levels and clicking challenges."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization options; presentation is standardized and minimal."

      Capsule for Nothing Nothing

      "No customization or personalization features reported; presentation is minimalistic and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game has whimsical and imaginative elements but remains grounded in simple, abstract gameplay."

      Capsule for Egg Egg

      "The game has some narrative and symbolic elements but is largely abstract and minimalist rather than fantastical."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social interaction through shared experiences and community, but gameplay is primarily solo."

      Capsule for This War of Mine This War of Mine

      "Some social interaction through shared experiences and community, but gameplay is mostly solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players report learning curve, skill improvement, and mastery over time, with challenges fostering personal development."

      Capsule for Dark Roll: Free Kick Challenge Dark Roll: Free Kick Challenge

      "Players report personal development, learning, and mental growth through overcoming challenges."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary and involves repetitive clicking."

      Capsule for Keep Digging Keep Digging

      "No physical activity involved; gameplay is sedentary and focused on mouse clicking."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus; not suited for background or idle play."

      Capsule for Rivals of Aether II Rivals of Aether II

      "Requires constant attention and focus; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited and mostly surface-level; no evidence of close relationship formation."

      Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

      "Social connections are limited and surface-level; no evidence of close relationship formation."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through leveling, item acquisition, and skill upgrades."

      Capsule for Sneaky Sneaky Sneaky Sneaky

      "Clear progression through levels and clicks, with goals to reach higher numbers and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense, stressful, and intense rather than relaxing or flow-inducing."

      Capsule for Ready or Not Ready or Not

      "Gameplay is described as tense and mentally demanding rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Moderate sensory stimulation from graphics and sound; not highly intense or thrilling."

      Capsule for Airport CEO Airport CEO

      "Some sensory stimulation from graphics and sound, but overall minimalistic and subtle."

    • Status

      Game with the same Status vibe

      3

      "Recognition through ranking, achievements, and community status is present but not dominant."

      Capsule for Marathon Marathon

      "Recognition through leaderboards and community status is present but not dominant."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."

      Capsule for Legend of Mortal Legend of Mortal

      "Many reviews praise the deep, emotional, and immersive narrative experience."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in problem solving and planning to navigate puzzles and level challenges."

      Capsule for Tomb Raider I-III Remastered Starring Lara Croft Tomb Raider I-III Remastered Starring Lara Croft

      "Players engage in problem solving and planning to overcome difficult levels."

    • Thrill

      Game with the same Thrill vibe

      4

      "The game provides suspense, tension, and emotional highs and lows through its story and gameplay."

      Capsule for Danganronpa 2: Goodbye Despair Danganronpa 2: Goodbye Despair

      "The game induces suspense and tension, with players describing emotional highs and lows."

    • Value

      Game with the same Value vibe

      5

      "The game is free and offers a unique, memorable experience, providing high perceived value for time invested."

      Capsule for Desert Bus VR Desert Bus VR

      "The game is free and considered highly rewarding in terms of emotional and gameplay experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive skillful movement and tricks."

      Capsule for OlliOlli World OlliOlli World

      "No combat or destructive gameplay; focus is on constructive clicking and progression."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage threats in increasingly difficult levels and scenarios."

      Capsule for Streets of Rogue Streets of Rogue

      "Players face challenges and threats in gameplay that require careful management to avoid failure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026