click to ten similar games & best alternatives
click to ten
2022
Related articles
Quick resume
click to ten
Global score
93/100
Genres
Action, Adventure, Casual, Free To Play, Indie, Strategy, Point-and-click
Similar games
Pros
- Deep and emotional story
- Highly challenging gameplay
- Free to play
- Immersive and unique experience
- Strong community engagement
Cons
- Extreme difficulty can be frustrating
- Minimal cooperative or creative features
- Requires intense focus and time commitment
- Some players experience addiction or stress
- Lack of customization or variety
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have full control over clicking actions and decisions, with no forced routines; the gameplay is self-directed."
Egg
"Players have full control over their clicking actions and decisions, with no preset routines dictating gameplay."
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Competence
Game with the same Competence vibe
5"The game is described as very challenging, requiring skill, strategy, and learning from failures to improve performance."
SchoolBoy Runaway
"The game is described as extremely challenging, requiring skill, focus, and perseverance to progress."
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Competition
Game with the same Competition vibe
3"Includes leaderboards and speedrunning communities, encouraging comparison and competition among players."
Post Void
"Some reviews mention speedruns and leaderboards, indicating a competitive aspect among players."
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Continuation
Game with the same Continuation vibe
5"Many players report long play sessions, habitual engagement, and strong attachment to the game."
Paunch
"Many players report long playtimes, habitual engagement, and strong attachment to the game."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily a solo clicking experience with minimal to no cooperative elements."
Egg
"Gameplay is primarily individual clicking challenges with minimal to no cooperative elements."
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Creativity
Game with the same Creativity vibe
-3"Limited creativity; players follow fixed clicking patterns with minimal customization or creation."
Burger
"The game centers on a simple mechanic of clicking; no evidence of creative building or customization."
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Domination
Game with the same Domination vibe
-4"Interactions are individual and respectful; no evidence of dominance or power over others."
Paradiddle
"Interactions appear respectful and individual-focused, with no signs of dominance or power over others."
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Escapism
Game with the same Escapism vibe
5"Players describe the game as a lifeline, stress relief, and escape from real-life problems, providing emotional support."
*NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION
"Players describe the game as a profound escape from real-life problems and a source of emotional relief."
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Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."
Valheim
"Engagement is driven by intrinsic motivation and personal desire rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Some players explore different modes and practice methods, but core gameplay is repetitive and structured."
You Can Kana - Learn Japanese Hiragana & Katakana
"Some players explore strategies and tactics to overcome difficulty, though core gameplay is repetitive."
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Exploration
Game with the same Exploration vibe
1"Limited exploration of new areas; focus is more on progressing through set stages and events rather than open discovery."
Angel Legion
"Limited exploration of new areas; focus is on progressing through levels and clicking challenges."
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Expression
Game with the same Expression vibe
-4"No customization or personalization options; presentation is standardized and minimal."
Nothing
"No customization or personalization features reported; presentation is minimalistic and standardized."
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Fantasy
Game with the same Fantasy vibe
1"The game has whimsical and imaginative elements but remains grounded in simple, abstract gameplay."
Egg
"The game has some narrative and symbolic elements but is largely abstract and minimalist rather than fantastical."
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Fellowship
Game with the same Fellowship vibe
2"Some social interaction through shared experiences and community, but gameplay is primarily solo."
This War of Mine
"Some social interaction through shared experiences and community, but gameplay is mostly solo."
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Growth
Game with the same Growth vibe
4"Players report learning curve, skill improvement, and mastery over time, with challenges fostering personal development."
Dark Roll: Free Kick Challenge
"Players report personal development, learning, and mental growth through overcoming challenges."
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Health
Game with the same Health vibe
-5"No physical activity involved; gameplay is sedentary and involves repetitive clicking."
Keep Digging
"No physical activity involved; gameplay is sedentary and focused on mouse clicking."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus; not suited for background or idle play."
Rivals of Aether II
"Requires constant attention and focus; not suited for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited and mostly surface-level; no evidence of close relationship formation."
STAR WARS™ Galactic Battlegrounds Saga
"Social connections are limited and surface-level; no evidence of close relationship formation."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act independently."
A Dance of Fire and Ice
"No leadership or group management roles; players act independently."
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Progression
Game with the same Progression vibe
4"Clear progression through leveling, item acquisition, and skill upgrades."
Sneaky Sneaky
"Clear progression through levels and clicks, with goals to reach higher numbers and achievements."
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Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense, stressful, and intense rather than relaxing or flow-inducing."
Ready or Not
"Gameplay is described as tense and mentally demanding rather than relaxing."
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Sensation
Game with the same Sensation vibe
2"Moderate sensory stimulation from graphics and sound; not highly intense or thrilling."
Airport CEO
"Some sensory stimulation from graphics and sound, but overall minimalistic and subtle."
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Status
Game with the same Status vibe
3"Recognition through ranking, achievements, and community status is present but not dominant."
Marathon
"Recognition through leaderboards and community status is present but not dominant."
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Story
Game with the same Story vibe
5"Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."
Legend of Mortal
"Many reviews praise the deep, emotional, and immersive narrative experience."
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Strategy
Game with the same Strategy vibe
3"Players engage in problem solving and planning to navigate puzzles and level challenges."
Tomb Raider I-III Remastered Starring Lara Croft
"Players engage in problem solving and planning to overcome difficult levels."
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Thrill
Game with the same Thrill vibe
4"The game provides suspense, tension, and emotional highs and lows through its story and gameplay."
Danganronpa 2: Goodbye Despair
"The game induces suspense and tension, with players describing emotional highs and lows."
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Value
Game with the same Value vibe
5"The game is free and offers a unique, memorable experience, providing high perceived value for time invested."
Desert Bus VR
"The game is free and considered highly rewarding in terms of emotional and gameplay experience."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on constructive skillful movement and tricks."
OlliOlli World
"No combat or destructive gameplay; focus is on constructive clicking and progression."
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Survival
Game with the same Survival vibe
3"Players must avoid failure and manage threats in increasingly difficult levels and scenarios."
Streets of Rogue
"Players face challenges and threats in gameplay that require careful management to avoid failure."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Fellowship. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026