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Legend of Mortal similar games & best alternatives

Legend of Mortal

PC (Microsoft Windows) • 2024

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Quick resume

The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.

Global score

75/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Engrossing and emotional story
    • Multiple branching paths and endings
    • Unique wuxia theme with strong narrative
    • Immersive music and atmosphere
    • High replay value

    Cons

    • Incomplete content and unfinished storylines
    • Frustrating rng and save/load mechanics
    • Simple and luck-based combat
    • Lack of english localization
    • Slow pacing and repetitive gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices that affect story outcomes and character development, with freedom to explore different approaches and endings."

      Capsule for Open Sorcery Open Sorcery

      "Players make meaningful decisions affecting story outcomes and character development, with freedom to choose different paths and endings."

    • Competence

      Game with the same Competence vibe

      2

      "There is a sense of progression and skill development through training and upgrading, but combat outcomes can be random and gameplay is mostly repetitive."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Combat is simple and somewhat luck-based, but players improve through learning mechanics and upgrading stats over multiple playthroughs."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and multiple endings rather than competing against others."

      Capsule for Sonicomi Sonicomi

      "Focus is on personal story progression and multiple endings rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with multiple endings and story branches encourages long-term engagement and repeated playthroughs."

      Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

      "Strong desire to replay for different endings and story branches; multiple playthroughs are encouraged and common."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay and story focus on individual player experience; no multiplayer or cooperative gameplay elements."

      Capsule for The Caligula Effect: Overdose The Caligula Effect: Overdose

      "Gameplay and story focus on individual character's journey with minimal multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited character customization and skill choices early on, but mostly follows predefined storylines and structures."

      Capsule for Citizen Sleeper Citizen Sleeper

      "Some customization in character development and choices, but mostly follows predefined story branches."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control or superiority over others; interactions are mostly individual and story-driven."

      Capsule for METAL GEAR SOLID Δ: SNAKE EATER METAL GEAR SOLID Δ: SNAKE EATER

      "No evidence of exerting control or superiority over others; interactions are narrative-driven rather than power-based."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive wuxia world and open-ended gameplay provide strong real-life escape and fantasy immersion."

      Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

      "Players use the game to immerse themselves in a fictional wuxia world, escaping real-life stress and emotions."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple branching paths and endings encourage trying different choices and story outcomes."

      Capsule for The Quarry The Quarry

      "Multiple branching paths and endings encourage trying new choices and exploring different story outcomes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new story branches, character details, and outcomes through repeated playthroughs."

      Capsule for Dyscourse Dyscourse

      "Players discover new story branches, endings, and character interactions through repeated playthroughs."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."

      Capsule for Love Thyself - A Horatio Story Love Thyself - A Horatio Story

      "Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong wuxia fantasy setting with martial arts, mythical elements, and story-driven adventures."

      Capsule for Fate Seeker Fate Seeker

      "Strong wuxia fantasy theme with heroic feats, martial arts, and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo narrative experience with minimal social interaction or community involvement."

      Capsule for Tell Me Why Tell Me Why

      "Minimal social or community interaction; focus is on solo narrative experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge of mechanics, and character progression through gameplay and multiple playthroughs."

      Capsule for Magical Girl Celesphonia Magical Girl Celesphonia

      "Players develop skills, knowledge of game mechanics, and character stats over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Monaco: What's Yours Is Mine Monaco: What's Yours Is Mine

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not suited for casual or background play."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "Requires focused attention due to story and combat; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and narrative, though no real social bonding."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

      "Some emotional connections with characters and story, but limited to narrative rather than real social bonding."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership or group management mechanics; player acts independently."

      Capsule for Archmage Rises Archmage Rises

      "No leadership or group management elements; player acts individually."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking abilities, story arcs, and character development across playthroughs."

      Capsule for Road 96 🛣️ Road 96 🛣️

      "Character stats and story progress accumulate over playthroughs, unlocking new endings and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, but difficulty spikes and RNG can cause frustration and tension."

      Capsule for Etherlords II Etherlords II

      "Some players find story immersive and emotionally engaging, but RNG and difficulty can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide sensory enjoyment, though gameplay is not highly stimulating or intense."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Enjoyment from story, music, and emotional moments, though gameplay is simple and not highly sensory stimulating."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal narrative experience."

      Capsule for Pentiment Pentiment

      "No social recognition or ranking systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with multiple branching paths, character development, and emotional depth."

      Capsule for Third Crisis Third Crisis

      "Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some strategic elements in choosing paths and using abilities, but combat and story choices are mostly straightforward."

      Capsule for Omensight: Definitive Edition Omensight: Definitive Edition

      "Combat involves some tactical choices but is largely simple and influenced by luck; story choices require some planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk of death and time limits create suspense and tension during gameplay."

      Capsule for Shadowgate Shadowgate

      "Risk of sudden death and unpredictable outcomes create suspense and tension during gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value through story depth, gameplay improvements, and replayability."

      Capsule for Yes, Your Grace 2: Snowfall Yes, Your Grace 2: Snowfall

      "Players feel the game offers good value through deep story and replayability despite incomplete content."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting enemies with various weapons; violence is stylized and often humorous."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Combat involves fighting and death, but often with humorous or narrative context rather than gratuitous violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage risks to progress, emphasizing survival in a hazardous environment."

      Capsule for Fork Parker's Holiday Profit Hike Fork Parker's Holiday Profit Hike

      "Players must manage risks and avoid death through choices and character development, with many ways to fail."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026