Legend of Mortal similar games & best alternatives
Legend of Mortal
2024
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Quick resume
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Global score
75/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engrossing and emotional story
- Multiple branching paths and endings
- Unique wuxia theme with strong narrative
- Immersive music and atmosphere
- High replay value
Cons
- Incomplete content and unfinished storylines
- Frustrating rng and save/load mechanics
- Simple and luck-based combat
- Lack of english localization
- Slow pacing and repetitive gameplay
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices that affect story outcomes and character development, with freedom to explore different approaches and endings."
Open Sorcery
"Players make meaningful decisions affecting story outcomes and character development, with freedom to choose different paths and endings."
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Competence
Game with the same Competence vibe
2"There is a sense of progression and skill development through training and upgrading, but combat outcomes can be random and gameplay is mostly repetitive."
Hero Zero - Multiplayer RPG
"Combat is simple and somewhat luck-based, but players improve through learning mechanics and upgrading stats over multiple playthroughs."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and multiple endings rather than competing against others."
Sonicomi
"Focus is on personal story progression and multiple endings rather than competing against other players."
-
Continuation
Game with the same Continuation vibe
5"High replayability with multiple endings and story branches encourages long-term engagement and repeated playthroughs."
Angels with Scaly Wings™ / 鱗羽の天使
"Strong desire to replay for different endings and story branches; multiple playthroughs are encouraged and common."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay and story focus on individual player experience; no multiplayer or cooperative gameplay elements."
The Caligula Effect: Overdose
"Gameplay and story focus on individual character's journey with minimal multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
1"Limited character customization and skill choices early on, but mostly follows predefined storylines and structures."
Citizen Sleeper
"Some customization in character development and choices, but mostly follows predefined story branches."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control or superiority over others; interactions are mostly individual and story-driven."
METAL GEAR SOLID Δ: SNAKE EATER
"No evidence of exerting control or superiority over others; interactions are narrative-driven rather than power-based."
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Escapism
Game with the same Escapism vibe
5"Immersive wuxia world and open-ended gameplay provide strong real-life escape and fantasy immersion."
Hero's Adventure: Road to Passion
"Players use the game to immerse themselves in a fictional wuxia world, escaping real-life stress and emotions."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."
Edna & Harvey: Harvey's New Eyes
"Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Multiple branching paths and endings encourage trying different choices and story outcomes."
The Quarry
"Multiple branching paths and endings encourage trying new choices and exploring different story outcomes."
-
Exploration
Game with the same Exploration vibe
3"Players discover new story branches, character details, and outcomes through repeated playthroughs."
Dyscourse
"Players discover new story branches, endings, and character interactions through repeated playthroughs."
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Expression
Game with the same Expression vibe
-2"Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."
Love Thyself - A Horatio Story
"Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."
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Fantasy
Game with the same Fantasy vibe
5"Strong wuxia fantasy setting with martial arts, mythical elements, and story-driven adventures."
Fate Seeker
"Strong wuxia fantasy theme with heroic feats, martial arts, and imaginative storytelling."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo narrative experience with minimal social interaction or community involvement."
Tell Me Why
"Minimal social or community interaction; focus is on solo narrative experience."
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Growth
Game with the same Growth vibe
4"Players develop skills, knowledge of mechanics, and character progression through gameplay and multiple playthroughs."
Magical Girl Celesphonia
"Players develop skills, knowledge of game mechanics, and character stats over multiple playthroughs."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
Monaco: What's Yours Is Mine
"Primarily sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and story; not suited for casual or background play."
Ash of Gods: Redemption
"Requires focused attention due to story and combat; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connections with characters and narrative, though no real social bonding."
Lucid9: Inciting Incident
"Some emotional connections with characters and story, but limited to narrative rather than real social bonding."
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Leadership
Game with the same Leadership vibe
-3"No leadership or group management mechanics; player acts independently."
Archmage Rises
"No leadership or group management elements; player acts individually."
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Progression
Game with the same Progression vibe
3"Progression through unlocking abilities, story arcs, and character development across playthroughs."
Road 96 🛣️
"Character stats and story progress accumulate over playthroughs, unlocking new endings and abilities."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, but difficulty spikes and RNG can cause frustration and tension."
Etherlords II
"Some players find story immersive and emotionally engaging, but RNG and difficulty can cause frustration."
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Sensation
Game with the same Sensation vibe
2"Visuals and music provide sensory enjoyment, though gameplay is not highly stimulating or intense."
The Uncertain: Last Quiet Day
"Enjoyment from story, music, and emotional moments, though gameplay is simple and not highly sensory stimulating."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on personal narrative experience."
Pentiment
"No social recognition or ranking systems; focus is on personal narrative experience."
-
Story
Game with the same Story vibe
5"Highly praised narrative with multiple branching paths, character development, and emotional depth."
Third Crisis
"Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."
-
Strategy
Game with the same Strategy vibe
1"Some strategic elements in choosing paths and using abilities, but combat and story choices are mostly straightforward."
Omensight: Definitive Edition
"Combat involves some tactical choices but is largely simple and influenced by luck; story choices require some planning."
-
Thrill
Game with the same Thrill vibe
3"Risk of death and time limits create suspense and tension during gameplay."
Shadowgate
"Risk of sudden death and unpredictable outcomes create suspense and tension during gameplay."
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Value
Game with the same Value vibe
3"Players feel the game offers good value through story depth, gameplay improvements, and replayability."
Yes, Your Grace 2: Snowfall
"Players feel the game offers good value through deep story and replayability despite incomplete content."
-
Violence
Game with the same Violence vibe
2"Combat involves fighting enemies with various weapons; violence is stylized and often humorous."
Yakuza: Like a Dragon
"Combat involves fighting and death, but often with humorous or narrative context rather than gratuitous violence."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage risks to progress, emphasizing survival in a hazardous environment."
Fork Parker's Holiday Profit Hike
"Players must manage risks and avoid death through choices and character development, with many ways to fail."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026