Oasis VR Thumbnail

Oasis VR similar games & best alternatives

Oasis VR

PC (Microsoft Windows), SteamVR • 2020

Related articles

Quick resume

Oasis is an amazing virtual environment where you can make new friends around the world! You can chat with them, play poker, go bowling, or even arrange a home party in several virtual worlds. You can also create your own avatars for you and your friends!

Global score

85/100

Genres

Adventure, Casual, Free To Play, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Sport

Similar games

    Pros

    • Smooth performance and better optimization than vrchat on desktop
    • Rich avatar customization and world creation features
    • Cross-platform support including mobile
    • Friendly and civil community with developer transparency
    • Relaxing and enjoyable social experience

    Cons

    • Very small and inactive player base
    • Frequent bugs, crashes, and technical issues especially in vr
    • Login and server connection problems
    • Lack of english-speaking players and language barriers
    • No recent updates or developer support; appears abandoned

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can create and customize avatars, choose game modes and difficulty, create private rooms, and decide how to play socially or solo."

      Capsule for LoveBeat LoveBeat

      "Players can choose avatars, explore various worlds, and use features like personal pens and voice controls, indicating a degree of control over their actions."

    • Competence

      Game with the same Competence vibe

      1

      "Some technical challenges in avatar creation and world building, but general gameplay is simple socializing."

      Capsule for VRChat VRChat

      "Some skill involved in avatar creation and exploration, but overall gameplay is social and exploratory with limited technical challenges."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on casual, personal progression and socializing rather than competing or ranking against others."

      Capsule for Heartopia Heartopia

      "Focus is on socializing and exploration rather than competing or ranked challenges."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Many reviews mention the game is dead or has very low player base, leading to short or infrequent play sessions; some players quit quickly due to imbalance or lack of content."

      Capsule for ArcheBlade™ ArcheBlade™

      "Many reviews mention lack of active players and frequent crashes leading to disengagement; low attachment reported."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based modes and private matches with friends encourage cooperative play and strategy."

      Capsule for War Selection War Selection

      "Features like team functions, private clubs, and group activities encourage cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "In-game editor and workshop support allow extensive customization of avatars and birds."

      Capsule for Fugl Fugl

      "Supports avatar creation, world building, and customization, with plans for improved editors and user-generated content."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative within the community; no evidence of dominance or power imposition."

      Capsule for Trimps Trimps

      "No evidence of power imposition or dominance; interactions appear balanced and community-oriented."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and social escape, especially with friends."

      Capsule for Quintet Quintet

      "Players use the game as a social escape during isolation and for virtual socialization."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and personal desire, not obligation."

      Capsule for Horticular: Build a Garden, Attract Wildlife Horticular: Build a Garden, Attract Wildlife

      "Players engage voluntarily out of interest and social desire, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new social roles, avatar designs, and creative building; the game encourages trying new things."

      Capsule for LoveCraft LoveCraft

      "Players explore new worlds, try different avatars, and experiment with social features and customization."

    • Exploration

      Game with the same Exploration vibe

      4

      "The game features semi-open worlds, secret areas, and diverse environments that invite discovery."

      Capsule for Super Chibi Knight Super Chibi Knight

      "Game offers multiple diverse worlds and encourages discovery and social exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of avatars and level aesthetics allows for personal expression."

      Capsule for I Wanna Maker I Wanna Maker

      "Avatar customization and personal expression through appearance and emotes are important features."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative elements and avatars but grounded in social virtual world rather than deep fantasy."

      Capsule for Tower Unite Tower Unite

      "Imaginative avatars and virtual worlds provide a fantasy experience, though grounded in social interaction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with players forming friendships and groups; social interaction is a core part of experience."

      Capsule for First Class Trouble First Class Trouble

      "Community and social interaction are core, with players forming friendships and groups."

    • Growth

      Game with the same Growth vibe

      2

      "Some skill development and learning through gameplay, but limited character progression."

      Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

      "Some learning involved in avatar creation and game features, but limited by bugs and lack of active community."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary VR and desktop gameplay with no physical activity or rehab elements."

      Capsule for Fast and Low Fast and Low

      "Primarily sedentary desktop or VR play; no evidence of physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires active engagement and attention; not typically used as background or filler activity."

      Capsule for Starbound Starbound

      "Requires active engagement to socialize and explore; not typically used as background or filler activity."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions are friendly and supportive, with some forming friendships, though mostly casual connections."

      Capsule for Cards & Tankards Cards & Tankards

      "Social interactions include chatting and making friends, though some language barriers limit deeper connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead small groups or coordinate team tactics, but no strong emphasis on leadership roles."

      Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

      "Some players and admins guide groups and community events, but no strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through mission ratings and unlocking levels, but limited item or upgrade accumulation."

      Capsule for Police Stories: The Academy Police Stories: The Academy

      "Features daily missions and leveling up with rewards, but progression is limited and not a main focus."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, suitable for casual play sessions."

      Capsule for Zavix Tower Zavix Tower

      "Many players find the game relaxing and enjoyable for casual socializing and exploration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound provide moderate sensory stimulation; some complaints about graphics quality but overall engaging."

      Capsule for Roman Triumph: Survival City Builder Roman Triumph: Survival City Builder

      "Visuals and audio are pleasant but not highly stimulating; some users report smooth performance and nice graphics."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition due to small player base and lack of ranking or leaderboard systems."

      Capsule for Battle Clash Battle Clash

      "Limited social recognition due to small player base and lack of competitive or ranking systems."

    • Story

      Game with the same Story vibe

      -4

      "No structured narrative or plot; gameplay centers on emergent social interaction rather than story immersion."

      Capsule for LoveCraft LoveCraft

      "No narrative or plot; gameplay centers on social interaction and exploration without story immersion."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving elements; mostly straightforward social and media activities."

      Capsule for Bigscreen Beta Bigscreen Beta

      "Minimal strategic or problem-solving elements; focus is on social and creative activities."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is calm and controlled."

      Capsule for Grow: Song of the Evertree Grow: Song of the Evertree

      "No suspense or risk elements; gameplay is calm and social."

    • Value

      Game with the same Value vibe

      3

      "Free to play with decent content for no cost, though paywalls and grind detract from value."

      Capsule for Drift Legends 2 Drift Legends 2

      "Free to play with cross-platform support and unique features; some users appreciate the smooth performance."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; emphasis on constructive social and creative activities."

      Capsule for LoveCraft LoveCraft

      "No combat or destructive gameplay; emphasis on socializing and building."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe virtual environments."

      Capsule for Bigscreen Beta Bigscreen Beta

      "No survival or threat mechanics; stable and safe virtual environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026