Notruf 112 | Emergency Call 112 similar games & best alternatives
Notruf 112 | Emergency Call 112
2016
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Quick resume
Emergency Call 112 – The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe.
Global score
77/100
Genres
Action, Casual, Simulator
Similar games
Pros
- Realistic firefighting simulation with detailed vehicles and equipment
- Strong cooperative ai and team roles
- Immersive open world fire station and missions
- Mod support and customization options
- Active developer support and updates
Cons
- Numerous bugs affecting ai and mission completion
- Limited mission variety and repetitive gameplay
- Lack of ambient sounds and social interaction
- Performance issues and optimization needed
- Multiplayer mode buggy and incomplete
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles (police, fire, EMS), customize vehicles, lights, and sirens, and approach callouts in various ways."
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
"Players can choose roles freely on fire trucks and switch between team members, directing own actions within realistic protocols."
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Competence
Game with the same Competence vibe
3"Game involves skillful firefighting tactics, team management, and vehicle operation with feedback on performance, though some tasks are repetitive."
Firefighting Simulator - The Squad
"Game requires learning firefighting procedures and equipment use, though some tasks are repetitive and AI handles many actions."
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Competition
Game with the same Competition vibe
-4"Focus is on cooperative firefighting and mission completion rather than competing against others or leaderboards."
Firefighting Simulator - The Squad
"Focus is on cooperative firefighting simulation without ranked modes or direct player competition."
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Continuation
Game with the same Continuation vibe
2"Players report long play sessions and habitual engagement despite bugs and crashes; some frustration with progress loss."
SCP: Containment Breach 2
"Players report habitual play and long sessions, but bugs and repetition sometimes cause frustration and breaks."
-
Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on teamwork with AI or human players coordinating to fight fires and rescue victims."
Firefighting Simulator - The Squad
"Strong emphasis on teamwork with AI firefighters performing coordinated tasks; multiplayer planned but buggy."
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Creativity
Game with the same Creativity vibe
1"Customization options are limited; some cosmetic DLCs and mods exist but core gameplay follows structured police procedures."
Police Simulator: Patrol Officers
"Some mod support and skin customization exists, but gameplay follows realistic firefighting routines with limited creative freedom."
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Domination
Game with the same Domination vibe
-5"Gameplay emphasizes shared experiences and cooperation without power imposition or dominance over others."
LEGO® Batman™: The Videogame
"Gameplay centers on shared team roles and mutual cooperation without dominance or power imposition."
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Escapism
Game with the same Escapism vibe
3"Players use the game to immerse in firefighting scenarios, escaping real life through engaging emergency response."
Firefighting Simulator - The Squad
"Players enjoy immersive firefighting experience as escape from daily life, though some find it repetitive or frustrating."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of intrinsic interest and passion for firefighting rather than obligation or external pressure."
Into The Flames
"Players engage out of personal interest and intrinsic motivation, not obligation; some are real firefighters appreciating realism."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with firefighting tactics and AI commands, but limited by mission-based gameplay and fixed scenarios."
Firefighting Simulator - The Squad
"Some experimentation with roles and equipment possible, but largely follows established firefighting protocols."
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Exploration
Game with the same Exploration vibe
2"Some exploration of maps and environments occurs, though focus is more on firework creation than discovering new areas."
Pyroworks
"Open world fire station and town to explore, but environment feels empty and repetitive; limited discovery."
-
Expression
Game with the same Expression vibe
1"Limited character customization and cosmetic options allow some self-expression."
Ghost Janitors
"Modding and skin customization allow some self-expression, but character customization is limited."
-
Fantasy
Game with the same Fantasy vibe
-4"Focus on realistic modern combat simulation with plausible scenarios and authentic military tactics."
Combat Mission Shock Force 2
"Strong focus on realistic firefighting simulation based on German fire department procedures."
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Fellowship
Game with the same Fellowship vibe
3"Community aspects exist but multiplayer population is low; players enjoy playing with friends locally."
Cannon Brawl
"Community and multiplayer aspects exist but are limited by bugs; players feel part of firefighting community."
-
Growth
Game with the same Growth vibe
3"Players develop firefighting skills and knowledge through gameplay and mission challenges."
Firefighting Simulator: Ignite
"Players learn firefighting skills and procedures, gaining knowledge through gameplay and role immersion."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during missions; not designed for background or idle play."
XCOM®: Chimera Squad
"Requires player attention during missions; waiting times exist but are not background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social connection; interactions mostly with AI or minimal multiplayer."
Delta Force Land Warrior
"Limited social interaction; AI teammates do not communicate vocally; multiplayer social features minimal."
-
Leadership
Game with the same Leadership vibe
2"Players can guide team strategies and coordinate roles, but leadership is shared and cooperative."
Dungeon Defenders II
"Players can take command roles and assign tasks, but leadership is within cooperative team context."
-
Progression
Game with the same Progression vibe
2"Some progression through unlocking weapons and accessories, but limited upgrades and short campaign."
There Came an Echo
"Some progression through ranks and unlocking roles; equipment and vehicles can be upgraded or customized."
-
Relaxation
Game with the same Relaxation vibe
1"Game can be relaxing but also involves moments of high tension and challenge."
Majesty Gold HD
"Gameplay can be relaxing but also involves tension from firefighting challenges and bugs."
-
Sensation
Game with the same Sensation vibe
1"Simple graphics and sound provide moderate sensory stimulation."
Game Dev Tycoon
"Functional graphics and sounds provide moderate sensory stimulation; fire effects and audio could improve."
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Status
Game with the same Status vibe
-3"No social status or leaderboard recognition; focus is on personal accomplishment."
DYNASTY WARRIORS: ORIGINS
"No social status or leaderboard recognition; focus is on personal and team performance."
-
Story
Game with the same Story vibe
-3"No overarching narrative; gameplay is mission-based and context-light."
Wolfpack
"No overarching narrative; gameplay consists of isolated, randomly generated missions."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving for survival, resource management, and combat."
Bootstrap Island
"Requires planning and problem solving in firefighting tactics and resource management."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from one-hit kills and challenging enemy encounters, especially in late missions."
Delta Force Land Warrior
"Some suspense from emergency situations and fire spread, though limited by repetitive missions."
-
Value
Game with the same Value vibe
1"Players find value in gameplay and replayability despite limited content; some feel price is high for current state."
Ravenswatch
"Players see value in realistic simulation and content, though some feel price is high for current state."
-
Violence
Game with the same Violence vibe
-5"Focus on firefighting and extinguishing fires, no combat or destruction."
Nuclear Blaze
"Focus on constructive firefighting and rescue, no combat or destructive violence."
-
Survival
Game with the same Survival vibe
2"Players must manage threats like fires and infestations, balancing risk and resource allocation."
Tavern Keeper 🍻
"Players manage threats like fires and accidents, requiring strategic defense and resource use."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026