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Solitairica similar games & best alternatives

Solitairica

PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.

Global score

77/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Addictive and strategic gameplay blending solitaire with rpg elements
    • Multiple unique decks and spells for varied playstyles
    • High replay value with roguelite progression
    • Polished graphics and sound design
    • Fair challenge with rewarding skill development

    Cons

    • Heavy rng can cause frustrating losses
    • Progression can feel grindy and slow
    • Limited enemy variety and static environment
    • No multiplayer or social features
    • Some players find animations slow despite speed options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose playstyle, gear, and spells, with some experimentation encouraged."

      Capsule for Cat Quest Cat Quest

      "Players freely choose decks, spells, items, and strategies for each run, experimenting with different ability combinations."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful planning and strategic thinking to overcome challenging enemies and bosses."

      Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

      "Game requires skillful play, strategic decision-making, and mastery of different decks and spells to overcome challenging enemies."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal progression rather than direct competition or leaderboards."

      Capsule for Magicraft Magicraft

      "Focus is on individual runs and personal progression rather than direct comparison or ranked competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with randomized levels and loot; players report strong desire to keep playing and repeated runs."

      Capsule for Looterkings Looterkings

      "High replay value with players engaging in repeated runs, motivated by progression and unlocking new decks and upgrades."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize decks and build strategies; some experimentation with different characters and builds encouraged."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "Players customize decks, spells, and items, experimenting with different combinations and strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are with AI enemies only."

      Capsule for The Odyssey of the Mammoth The Odyssey of the Mammoth

      "No social dominance or power over others; interactions are with AI opponents only."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual time killer and stress relief, escaping real-life through gameplay."

      Capsule for Battle for Blood - Epic battles within 30 seconds! Battle for Blood - Epic battles within 30 seconds!

      "Players use the game as a time-killer and stress relief, immersing in a fantasy solitaire RPG."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encouraged to try new deck builds, experiment with abilities, and explore different classes and strategies."

      Capsule for Aces & Adventures Aces & Adventures

      "Encouraged to try different decks, spells, and item combinations to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover different story branches, endings, and character interactions, though environment is static."

      Capsule for Death and Taxes Death and Taxes

      "Players discover different enemy traits, deck abilities, and item effects, though environment is static."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through character classes and spell/item builds allows some self-expression, though no avatar personalization."

      Capsule for Source of Madness Source of Madness

      "Customization through deck and spell selection allows some self-expression, but no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy element through imaginative monsters, spells, and thematic decks inspired by anime and lore."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Strong fantasy RPG elements with spells, enemies, and thematic decks representing character classes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn game mechanics, improve skills, and unlock new classes and upgrades over time."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Players learn game mechanics, improve skills, and unlock upgrades and new decks over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not a background or idle game."

      Capsule for Bingle Bingle Bingle Bingle

      "Requires focused attention during runs; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cards, gold, and upgrades; leveling unlocks new decks and quests."

      Capsule for Spellweaver Spellweaver

      "Players accumulate coins, gems, and upgrades to improve decks and unlock new classes."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and satisfying, though others note frustration from RNG and difficulty."

      Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

      "Some players find it relaxing and addictive, though RNG and difficulty can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant graphics, music, and sound design provide sensory enjoyment."

      Capsule for Scrap Garden - The Day Before Scrap Garden - The Day Before

      "Pleasant graphics, animations, and sound effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; focus is on gameplay rather than story immersion."

      Capsule for 50 years 50 years

      "Minimal narrative; focus is on gameplay and progression rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in deck building, card synergy, and tactical play."

      Capsule for Friends vs Friends Friends vs Friends

      "Strong strategic elements in deck building, spell/item selection, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspense from RNG and challenging combat creates tension and excitement"

      Capsule for RAD RAD

      "Tension arises from RNG and challenging battles, providing suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report high entertainment value and replayability for the price."

      Capsule for Dungeonmans Dungeonmans

      "Players report high entertainment value and replayability relative to price."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking enemies with thrown weapons and spells, but violence is stylized and minimal."

      Capsule for Broken Armor Broken Armor

      "Combat involves defeating enemies via card play, but violence is stylized and minimal."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive challenging encounters."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Players must manage health and resources to survive increasingly difficult encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Escapism, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026