Depersonalization Thumbnail

Depersonalization similar games & best alternatives

Depersonalization

PC (Microsoft Windows) • 2024

Related articles

Quick resume

"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.

Global score

93/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Similar games

    Pros

    • Deep and engaging lovecraftian storytelling
    • High replayability with multiple endings and branching paths
    • Rich character customization and progression
    • Atmospheric pixel art and music
    • Support for modding and scenario creation

    Cons

    • Poor and inconsistent english translation
    • Ai-generated voice acting is disliked
    • Some ui and control clunkiness
    • Combat can be rng-heavy and occasionally frustrating
    • Limited multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose their own team of investigators and decide strategies, managing resources and abilities to influence outcomes."

      Capsule for Elder Sign: Omens Elder Sign: Omens

      "Players create and customize investigators with various stats and traits, and make meaningful choices affecting story outcomes and character growth, indicating high player control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves skillful decision-making in combat and strategy, though RNG elements add unpredictability."

      Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

      "Gameplay involves skill checks, dice rolls, and strategic combat requiring understanding of mechanics and adaptation, though RNG elements introduce unpredictability."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal experience and story progression without ranked modes or direct player-vs-player competition."

      Capsule for Lovers of Aether Lovers of Aether

      "Focus is on personal story progression and exploration without ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many endings and branching paths encourages habitual and extended play sessions."

      Capsule for To Be or Not To Be To Be or Not To Be

      "High replayability with multiple endings, branching narratives, and character progression encourages habitual play and repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on solo exploration and investigation with limited multiplayer or cooperative features."

      Capsule for Shenmue I & II Shenmue I & II

      "Gameplay centers on individual investigators and solo story modules with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can create characters, build armies, choose roles, and use mods to extensively modify gameplay."

      Capsule for Mount & Blade Mount & Blade

      "Players can create and customize characters, and the game supports modding and scenario creation via workshop tools."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are mostly narrative and personal; no evidence of exerting control or superiority over others."

      Capsule for Everhood Everhood

      "Interactions are narrative and investigative rather than exerting control or superiority over others; no evidence of dominance behaviors."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players engage deeply with an immersive fantasy world, complex narrative, and character-driven story, providing strong real-life escape."

      Capsule for The Legend of Heroes: Trails through Daybreak II The Legend of Heroes: Trails through Daybreak II

      "Players engage in immersive Lovecraftian stories and exploration, providing a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story and gameplay rather than obligation or pressure."

      Capsule for Crying Suns Crying Suns

      "Players engage voluntarily driven by interest in story, exploration, and RPG mechanics rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different story routes, combat tactics, and character upgrades to explore new outcomes."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Encourages trying different character builds, exploring multiple story paths, and experimenting with dice roll outcomes and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features diverse locations, hidden secrets, and encourages curiosity-driven exploration."

      Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

      "Game features exploration of diverse modules with secrets, clues, and branching storylines rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization includes race, appearance, and class combinations, allowing personal expression within gameplay."

      Capsule for Voidspire Tactics Voidspire Tactics

      "Character creation includes customization of portraits, stats, and traits, allowing personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Lovecraftian fiction with mythos creatures, eldritch horrors, and supernatural themes."

      Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

      "Strongly rooted in Lovecraftian cosmic horror and supernatural fiction with imaginative scenarios and eldritch entities."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a single-player experience with minimal social interaction or community involvement in gameplay."

      Capsule for Unity of Command II Unity of Command II

      "Primarily a single-player experience with minimal social or community interaction within gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and character abilities through story progression and decision making."

      Capsule for The Necromancer's Tale The Necromancer's Tale

      "Character development through traits and stats evolving based on story outcomes and player choices."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

      Capsule for 77p egg: Eggwife 77p egg: Eggwife

      "No physical activity or health-related gameplay elements; sedentary play with no rehab or exercise components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to story and exploration; not designed for background or idle play."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Requires focused attention on story, exploration, and combat; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to narrative and NPCs with no close relationship building or emotional sharing."

      Capsule for Punch Club 2: Fast Forward Punch Club 2: Fast Forward

      "Social interactions are limited to narrative dialogue with NPCs; no evidence of forming close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; player controls individual characters without leading groups."

      Capsule for Goodbye Deponia Goodbye Deponia

      "Players manage individual characters without leading groups or directing others; no leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrade equipment, and unlock abilities; story progression tied to character and gear development."

      Capsule for Get In The Car, Loser! Get In The Car, Loser!

      "Players accumulate items, mythic gear, and character upgrades that persist across modules, reflecting progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers fun and flow but also moments of tension and frustration due to competitive nature and RNG."

      Capsule for Friends vs Friends Friends vs Friends

      "The game offers immersive storytelling and atmosphere that can be relaxing, but RNG and challenging combat add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

      Capsule for Dome Keeper Dome Keeper

      "Enjoyable pixel art, atmospheric music, and eerie sound design provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal narrative experience rather than social recognition or popularity."

      Capsule for Sultan's Game Sultan's Game

      "Focus is on personal narrative experience rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with branching plots, character development, and multiple endings."

      Capsule for House Party House Party

      "Strong emphasis on narrative immersion with branching plots, multiple endings, and rich lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and progression require planning and tactical decision-making despite RNG influence."

      Capsule for Swords and Sandals Classic Collection Swords and Sandals Classic Collection

      "Combat and exploration require planning, skill checks, and tactical decisions, though RNG influences outcomes."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk and suspense arise from dice rolls, combat, and exploration hazards, creating moments of tension and relief."

      Capsule for Curious Expedition 2 Curious Expedition 2

      "Suspense arises from dice roll uncertainty, challenging combat, and unfolding mysteries."

    • Value

      Game with the same Value vibe

      4

      "Players report high replayability and content value for price."

      Capsule for Cogmind Cogmind

      "Players report high replayability and content value for price despite translation issues."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting eldritch creatures; violence is present but not gratuitous or central focus."

      Capsule for Mothlight Mothlight

      "Combat involves fighting eldritch monsters with weapons and magic, but also includes non-violent options like diplomacy."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive challenging encounters."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "Players must manage health, sanity, and resources to avoid failure and survive encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026