Ittle Dew 2+ similar games & best alternatives
Ittle Dew 2+
2016
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Quick resume
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
Global score
86/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Non-linear open world and dungeon order
- Varied and clever puzzles especially in secret dungeons
- Humorous and charming characters and writing
- Extensive secrets and exploration
- Improved combat with dodge roll and boss pattern learning
Cons
- Combat can be frustrating and tedious for some players
- Puzzle difficulty uneven with many easy puzzles early on
- Final bosses can be overly difficult and tedious
- Some puzzles require obscure mechanics without clear hints
- Price point may be high for an indie game
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely explore the world, choose quests, and decide the order of events with some non-linearity and open-ended exploration."
Tomba! Special Edition
"Players can freely choose the order of dungeons and exploration, with a non-linear open world allowing personal pacing and decision-making."
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Competence
Game with the same Competence vibe
3"The game offers challenging puzzles and boss fights that require skill and problem solving, though some parts are tedious or unclear."
Garten of Banban 3
"The game offers a range of puzzles from easy to challenging, especially in later and secret dungeons, and requires skillful combat and boss pattern recognition."
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Competition
Game with the same Competition vibe
-3"Focus is on personal puzzle solving and achievement completion without competitive or ranked modes."
Eets Munchies
"Focus is on personal exploration and puzzle solving without competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, extensive collectibles, and replaying levels to achieve 100% completion."
LEGO® Harry Potter: Years 1-4
"Players report long playtimes, extensive secrets, and multiple playthroughs to achieve 100% completion, indicating strong desire to keep playing."
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Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative multiplayer elements."
Luck be a Landlord
"The game is a single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with item combinations and strategies; some puzzle-like elements and secret discoveries encourage creative problem solving."
NO-SKIN
"Players engage with puzzles requiring creative use of items and combinations; exploration and secret discovery encourage creative problem solving."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is focused on individual skill and progression."
R-Type Final 2
"No evidence of exerting control or superiority over others; gameplay is focused on individual progression."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a lighthearted, charming escape from real life, enjoying humor and whimsical characters."
Frog Detective 2: The Case of the Invisible Wizard
"Players use the game as a fun, humorous, and immersive escape with charming characters and a whimsical world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."
CrossCode
"Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players explore multiple character classes, skill builds, and puzzle mechanics; randomized dungeons encourage trying new strategies."
BloodLust Shadowhunter
"The open-ended design encourages trying dungeons in any order and experimenting with item combinations and puzzle solutions."
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Exploration
Game with the same Exploration vibe
5"Large open world with many secrets, dungeons, and quests encourages extensive exploration."
Avernum: Escape From the Pit
"Strong emphasis on exploring a large open world with many secrets, hidden caves, and optional dungeons."
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Expression
Game with the same Expression vibe
2"Some character costume customization is available, allowing limited self-expression."
Resident Evil
"Some character customization and costume options are present, allowing limited self-expression."
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Fantasy
Game with the same Fantasy vibe
4"The game features imaginative, cartoonish characters and worlds with humorous and fictional story elements."
Yooka-Laylee
"The game features a whimsical, cartoony fantasy world with imaginative characters and humorous storytelling."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills through combat mastery, skill tree progression, and learning boss patterns."
No Straight Roads: Encore Edition
"Players develop skills in combat, puzzle solving, and exploration; game progression involves learning boss patterns and item uses."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise."
DEAD RISING®
"Primarily sedentary gameplay with no physical activity elements; some players report frustration with combat difficulty but no rehab or exercise aspects."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to puzzles and combat; not a casual or background game."
killer7
"Requires focused attention for puzzles and combat; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are limited to NPC dialogues."
Deep Sleep: Labyrinth of the Forsaken
"No close social relationships or emotional sharing; interactions are limited to NPC dialogue."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Players collect items, upgrade equipment, and unlock subclasses; progression is central to gameplay."
Pixel Dungeon
"Players collect items, upgrades, and unlock new abilities; progression is central to gameplay."
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Relaxation
Game with the same Relaxation vibe
2"Generally enjoyable and fun with some tension in boss fights; overall balanced challenge and flow."
Forge Quest
"Generally enjoyable and humorous with some tension in boss fights; balance of challenge and flow."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, colorful visuals, and humorous dialogue provide sensory and emotional pleasure."
Super Chipflake Ü: Quest for the Uncooked Schnitzel
"Colorful visuals, varied music, and humorous dialogue provide sensory enjoyment and emotional fun."
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Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."
Welcome to the Game II
"Achievements exist but social recognition or popularity is minimal; focus is on personal accomplishment."
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Story
Game with the same Story vibe
2"Simple, humorous narrative and quirky characters add flavor but story is not the main focus."
Garbanzo Quest
"Simple but endearing narrative with humorous characters; story is present but not the main focus."
-
Strategy
Game with the same Strategy vibe
3"Players must plan routes, use abilities tactically, and solve puzzles; boss fights require pattern recognition and strategy."
God's Trigger
"Requires puzzle solving, combat tactics, and planning item use; some bosses require pattern recognition and strategic dodging."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in boss fights and special stages, though not highly intense or risky."
Sonic the Hedgehog 4 - Episode II
"Some suspense and challenge in boss fights and combat encounters, but overall not highly intense or risky."
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Value
Game with the same Value vibe
2"Generally considered good value for money, especially on sale; some note price is high for indie game."
Polaris Sector
"Players generally feel the game offers good value for time spent, especially with extensive secrets and content; some note price may be high for indie game."
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Violence
Game with the same Violence vibe
1"Combat involves attacking enemies and bosses, but violence is cartoonish and not central to gameplay."
Spark the Electric Jester 2
"Combat involves fighting enemies and bosses, but violence is cartoonish and not a primary focus."
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Survival
Game with the same Survival vibe
1"Players avoid damage and defeat bosses, but game is not focused on survival mechanics or resource scarcity."
Magicmaker
"Players must avoid damage and manage health in combat; some challenge in boss fights but no survival mechanics like resource scarcity."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026