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Deep Sleep: Labyrinth of the Forsaken similar games & best alternatives

Deep Sleep: Labyrinth of the Forsaken

PC (Microsoft Windows) • 2025

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Quick resume

What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrifying, and use the power of lucid dreaming to solve puzzles, explore, and contend with eerie adversaries in your search for the brother you thought had died.

Global score

95/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click

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    Pros

    • Rich and immersive story with strong lore connections
    • Unique 'imagine' mechanic allowing creative puzzle solving
    • Engaging turn-based combat with strategic depth
    • Atmospheric pixel art and sound design
    • Good replayability with randomized layouts

    Cons

    • Combat difficulty spikes and grind can frustrate some players
    • Some puzzles may feel unintuitive or repetitive
    • Backtracking and slow movement can affect pacing
    • Occasional bugs and sound volume inconsistencies
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

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      "Players have freedom to explore, interact with many objects, choose weapons, and solve puzzles with voice commands and physical actions."

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      "Players have significant freedom to imagine and summon items needed, choose skills, and approach puzzles and combat in multiple ways."

    • Competence

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      "The game offers challenging puzzles and combat requiring skill and strategy, though combat can be repetitive and clunky."

      Capsule for Realms of the Haunting Realms of the Haunting

      "The game offers challenging puzzles and combat that require skill and strategic thinking, though some parts can feel grindy or repetitive."

    • Competition

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      "Focus is on individual puzzle solving and personal progress without competitive or ranked elements."

      Capsule for Moncage Moncage

      "Focus is on personal progression and puzzle solving without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, replayability, and attachment to characters and story."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Many players report long play sessions, replayability due to randomized layouts, and strong attachment to the story and world."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no multiplayer or cooperative elements."

      Capsule for Minit Minit

      "The game is a single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can craft, enchant, and combine items; solve puzzles in multiple ways; and customize playstyle."

      Capsule for Unexplored Unexplored

      "Players creatively use the 'imagine' mechanic to summon items and customize skill builds, enabling multiple solutions to puzzles and combat."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are individual and story-driven."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No evidence of exerting control over others; interactions are individual and story-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive horror and emotional storytelling provide strong escape from real-life through atmospheric narrative."

      Capsule for Lake of Voices Lake of Voices

      "Strong atmospheric horror and immersive storytelling provide a compelling escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for the series, with no indication of obligation or pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different strategies, skill combos, and character builds to overcome challenges."

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    • Exploration

      Game with the same Exploration vibe

      3

      "Randomized level layouts and hidden secrets motivate curiosity-driven discovery."

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      "Randomized level layouts and hidden lore encourage discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through skill and equipment choices allows personal expression in gameplay style."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Customization of skills and item usage allows some degree of personal expression in gameplay style."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game is set in a surreal dream world with imaginative characters and scenarios."

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      "The game is set in a surreal dream world with supernatural elements and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The experience is solitary with minimal social interaction."

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      "The experience is solitary with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve skills, and develop strategies through progression and upgrades."

      Capsule for DRAINUS DRAINUS

      "Players learn new mechanics, develop strategies, and improve skills to progress."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on exploration, combat, and puzzle solving."

      Capsule for Arx Fatalis Arx Fatalis

      "Requires focused attention and strategic planning, especially in combat and puzzle solving."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to NPC dialogue."

      Capsule for Ittle Dew 2+ Ittle Dew 2+

      "No close social relationships or emotional sharing; interactions are limited to NPC dialogues."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and skills as they advance through the game."

      Capsule for Monomyth Monomyth

      "Players accumulate skills, items, and upgrades to advance through the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While atmospheric and immersive, the game includes tension and challenge that create moments of stress and excitement."

      Capsule for Inscryption Inscryption

      "While atmospheric and immersive, the game includes tension and challenging combat that can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, sound effects, and atmospheric music provide sensory stimulation."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "The pixel art, sound design, and atmospheric music provide engaging sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal experience."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "No social recognition or status systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with character development, plot twists, and rich lore."

      Capsule for HARVESTELLA HARVESTELLA

      "Strong narrative immersion with rich lore, character interactions, and plot development."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and puzzle solving require planning, timing, and tactical decision making."

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      "Combat and puzzle solving require planning, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and challenging encounters provide suspense and excitement."

      Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

      "The horror atmosphere and challenging boss fights create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time and money due to engaging story, atmosphere, and replayability."

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      "Players perceive good value for time and money due to engaging story, length, and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Contains combat elements like possessing enemies to cause destruction, but violence is stylized and puzzle-oriented."

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      "Includes turn-based combat and defeating enemies, but violence is stylized and puzzle-like rather than gratuitous."

    • Survival

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      3

      "Resource management and enemy threats create survival challenges."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026