Arboria Thumbnail

Arboria similar games & best alternatives

Arboria

PC (Microsoft Windows) • 2021

Related articles

Quick resume

Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Unique and imaginative art style
    • Challenging and satisfying combat
    • Deep meta progression and customization
    • Varied weapons, mutations, and elemental system
    • Engaging lore and atmosphere

    Cons

    • Some bugs and occasional crashes
    • Early access with incomplete content
    • Steep learning curve and grindy progression
    • Limited enemy variety early on
    • No multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can create characters with randomized traits and choose different skill paths, biomes, and playstyles freely, supporting high personal control."

      Capsule for Magicite Magicite

      "Players choose from randomized characters with unique stats and traits, and can customize builds with weapons, mutations, and upgrades, showing high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with timing and positioning important; players learn enemy patterns and improve through repeated attempts."

      Capsule for Mana Spark Mana Spark

      "Combat is challenging and skill-based with timing and dodging mechanics; players learn enemy patterns and improve over runs, reflecting a strong sense of mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal improvement rather than direct competition or leaderboards."

      Capsule for EVERSPACE™ EVERSPACE™

      "Focus is on individual progression and personal improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with meta progression, unlocks, and daily challenges encourage habitual play and long sessions."

      Capsule for Wildfrost Wildfrost

      "High replayability with meta progression, unlocks, and varied builds encourage long play sessions and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on solo play with no mention of cooperative multiplayer or teamwork."

      Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

      "Gameplay centers on solo runs and individual character builds with no mention of multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create unique builds via mutations and weapon combinations; character and weapon variety supports creative play."

      Capsule for Nuclear Throne Nuclear Throne

      "Players create unique character builds through weapon, mutation, and mod combinations; the game features customization and experimentation with elements."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and focused on personal challenge rather than exerting control over others."

      Capsule for Rift Wizard 2 Rift Wizard 2

      "Interactions are focused on personal challenge and progression rather than exerting power or control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Surreal, bizarre world and quirky gameplay provide a strong escape from reality."

      Capsule for Cargo! The Quest for Gravity Cargo! The Quest for Gravity

      "The surreal, bizarre world and immersive lore provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different builds, skills, and strategies, exploring various mechanics and approaches."

      Capsule for System Shock 2: 25th Anniversary Remaster System Shock 2: 25th Anniversary Remaster

      "Players try different weapons, mutations, elemental combinations, and builds, exploring mechanics and strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomly generated biomes and multiple paths encourage discovery and curiosity-driven play."

      Capsule for Magicite Magicite

      "Procedurally generated floors and varied biomes encourage discovery and curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through subroutines and weapon upgrades allows personal expression within game mechanics."

      Capsule for TRON 2.0 TRON 2.0

      "Character customization through randomized traits, weapon and mutation choices, and upgrades allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "The game features a magical, dreamlike world with imaginative storytelling and fantasy elements."

      Capsule for Sky: Children of the Light Sky: Children of the Light

      "The game features a highly imaginative, surreal world with troll-like creatures, magic, and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Gameplay is primarily solo with minimal social or community interaction."

      Capsule for Dinosaur Fossil Hunter: Prologue Dinosaur Fossil Hunter: Prologue

      "Gameplay and progression are primarily solo experiences with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve build strategies; meta-progression supports personal development."

      Capsule for Astral Ascent Astral Ascent

      "Players learn combat mechanics, enemy patterns, and build strategies, with meta progression supporting personal development."

    • Health

      Game with the same Health vibe

      -3

      "The game involves sedentary play with no physical activity; some players mention long sessions."

      Capsule for Tribal Hunter Tribal Hunter

      "The game involves sedentary play with no physical activity elements; some players mention long sessions and intense focus."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during combat and exploration; not designed for passive or background play."

      Capsule for Chained Echoes Chained Echoes

      "Requires continuous attention and focus during combat and exploration; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to brief NPC encounters with no close relationship building."

      Capsule for Kabuto Park Kabuto Park

      "Social interactions are limited to brief NPC encounters in the hub; no close relationships or emotional sharing described."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players do not lead others; gameplay is focused on individual progression and relationships."

      Capsule for XOXO Droplets XOXO Droplets

      "Players do not lead others; focus is on individual progression and decision-making."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with unlocking characters, abilities, and upgrades over multiple runs."

      Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

      "Strong meta progression with currency, upgrades, unlocks, and character build improvements across runs."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game challenging but also enjoyable and engaging, balancing tension and flow."

      Capsule for AX:EL - Air XenoDawn AX:EL - Air XenoDawn

      "While the game is challenging, some players find it addictive and satisfying, balancing tension and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "Unique art style, sound design, and visual effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal with minimal social recognition or status elements."

      Capsule for Berserk B.I.T.S Berserk B.I.T.S

      "Achievements and progress are personal with minimal social recognition or status elements."

    • Story

      Game with the same Story vibe

      3

      "Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."

      Capsule for Cosmodread Cosmodread

      "The game features lore and narrative elements revealed through audio logs and NPCs, adding depth beyond gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan combat tactics, resource use, and exploration carefully, requiring analytical thinking and problem solving."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Players plan builds, elemental affinities, and combat tactics, requiring analytical thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenge and risk in combat create suspense and excitement for players."

      Capsule for Breachway Breachway

      "Combat challenge and risk-reward mechanics create suspense and excitement, though some find difficulty manageable."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with frequent updates and extensive content."

      Capsule for Airships: Conquer the Skies Airships: Conquer the Skies

      "Players report good value for price with frequent updates and substantial content for a roguelite."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves magic attacks, melee, and destruction of enemies."

      Capsule for Hands of Necromancy Hands of Necromancy

      "Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive challenging enemies and environments."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Players must manage health, resources, and avoid death in challenging environments with enemy threats."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Health, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026