Arboria similar games & best alternatives
Arboria
2021
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Quick resume
Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.
Global score
78/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique and imaginative art style
- Challenging and satisfying combat
- Deep meta progression and customization
- Varied weapons, mutations, and elemental system
- Engaging lore and atmosphere
Cons
- Some bugs and occasional crashes
- Early access with incomplete content
- Steep learning curve and grindy progression
- Limited enemy variety early on
- No multiplayer or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can create characters with randomized traits and choose different skill paths, biomes, and playstyles freely, supporting high personal control."
Magicite
"Players choose from randomized characters with unique stats and traits, and can customize builds with weapons, mutations, and upgrades, showing high player control and freedom."
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Competence
Game with the same Competence vibe
4"Combat is skill-based with timing and positioning important; players learn enemy patterns and improve through repeated attempts."
Mana Spark
"Combat is challenging and skill-based with timing and dodging mechanics; players learn enemy patterns and improve over runs, reflecting a strong sense of mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal improvement rather than direct competition or leaderboards."
EVERSPACE™
"Focus is on individual progression and personal improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with meta progression, unlocks, and daily challenges encourage habitual play and long sessions."
Wildfrost
"High replayability with meta progression, unlocks, and varied builds encourage long play sessions and habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on solo play with no mention of cooperative multiplayer or teamwork."
Skibidi Toilet Hero
"Gameplay centers on solo runs and individual character builds with no mention of multiplayer or cooperative play."
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Creativity
Game with the same Creativity vibe
4"Players create unique builds via mutations and weapon combinations; character and weapon variety supports creative play."
Nuclear Throne
"Players create unique character builds through weapon, mutation, and mod combinations; the game features customization and experimentation with elements."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and focused on personal challenge rather than exerting control over others."
Rift Wizard 2
"Interactions are focused on personal challenge and progression rather than exerting power or control over others."
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Escapism
Game with the same Escapism vibe
4"Surreal, bizarre world and quirky gameplay provide a strong escape from reality."
Cargo! The Quest for Gravity
"The surreal, bizarre world and immersive lore provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different builds, skills, and strategies, exploring various mechanics and approaches."
System Shock 2: 25th Anniversary Remaster
"Players try different weapons, mutations, elemental combinations, and builds, exploring mechanics and strategies."
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Exploration
Game with the same Exploration vibe
3"Randomly generated biomes and multiple paths encourage discovery and curiosity-driven play."
Magicite
"Procedurally generated floors and varied biomes encourage discovery and curiosity-driven exploration."
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Expression
Game with the same Expression vibe
3"Character customization through subroutines and weapon upgrades allows personal expression within game mechanics."
TRON 2.0
"Character customization through randomized traits, weapon and mutation choices, and upgrades allows personal expression."
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Fantasy
Game with the same Fantasy vibe
5"The game features a magical, dreamlike world with imaginative storytelling and fantasy elements."
Sky: Children of the Light
"The game features a highly imaginative, surreal world with troll-like creatures, magic, and mythical elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Gameplay is primarily solo with minimal social or community interaction."
Dinosaur Fossil Hunter: Prologue
"Gameplay and progression are primarily solo experiences with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve build strategies; meta-progression supports personal development."
Astral Ascent
"Players learn combat mechanics, enemy patterns, and build strategies, with meta progression supporting personal development."
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Health
Game with the same Health vibe
-3"The game involves sedentary play with no physical activity; some players mention long sessions."
Tribal Hunter
"The game involves sedentary play with no physical activity elements; some players mention long sessions and intense focus."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during combat and exploration; not designed for passive or background play."
Chained Echoes
"Requires continuous attention and focus during combat and exploration; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to brief NPC encounters with no close relationship building."
Kabuto Park
"Social interactions are limited to brief NPC encounters in the hub; no close relationships or emotional sharing described."
-
Leadership
Game with the same Leadership vibe
-4"Players do not lead others; gameplay is focused on individual progression and relationships."
XOXO Droplets
"Players do not lead others; focus is on individual progression and decision-making."
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Progression
Game with the same Progression vibe
5"Strong meta-progression with unlocking characters, abilities, and upgrades over multiple runs."
Shape of Dreams: Prologue
"Strong meta progression with currency, upgrades, unlocks, and character build improvements across runs."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game challenging but also enjoyable and engaging, balancing tension and flow."
AX:EL - Air XenoDawn
"While the game is challenging, some players find it addictive and satisfying, balancing tension and flow."
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Sensation
Game with the same Sensation vibe
3"Unique art style, sound design, and atmospheric effects provide sensory stimulation and emotional engagement."
Bad Dream: Fever
"Unique art style, sound design, and visual effects provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-4"Achievements and progress are personal with minimal social recognition or status elements."
Berserk B.I.T.S
"Achievements and progress are personal with minimal social recognition or status elements."
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Story
Game with the same Story vibe
3"Narrative delivered through audio logs and environmental storytelling, adding depth to gameplay."
Cosmodread
"The game features lore and narrative elements revealed through audio logs and NPCs, adding depth beyond gameplay."
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Strategy
Game with the same Strategy vibe
4"Players must plan combat tactics, resource use, and exploration carefully, requiring analytical thinking and problem solving."
Cronos: The New Dawn
"Players plan builds, elemental affinities, and combat tactics, requiring analytical thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Challenge and risk in combat create suspense and excitement for players."
Breachway
"Combat challenge and risk-reward mechanics create suspense and excitement, though some find difficulty manageable."
-
Value
Game with the same Value vibe
4"Players report good value for price with frequent updates and extensive content."
Airships: Conquer the Skies
"Players report good value for price with frequent updates and substantial content for a roguelite."
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Violence
Game with the same Violence vibe
4"Combat involves magic attacks, melee, and destruction of enemies."
Hands of Necromancy
"Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."
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Survival
Game with the same Survival vibe
3"Players must manage health and resources to survive challenging enemies and environments."
Hyper Light Drifter
"Players must manage health, resources, and avoid death in challenging environments with enemy threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Health, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026