Hands of Necromancy Thumbnail

Hands of Necromancy similar games & best alternatives

Hands of Necromancy

PC (Microsoft Windows), Mac, Linux • 2022

Related articles

Quick resume

Hands of Necromancy is a Dark Fantasy FPS metroidvania, inspired by classics such as Heretic and made with the GZDoom engine. Wield weapons, magic or transform into a fearsome monster to slay your foes, then raise them as undead servants and unleash even more carnage to become a master Necromancer!

Global score

84/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Strong hexen/heretic inspired gameplay and atmosphere
    • Engaging exploration with metroidvania elements
    • Varied weapons, spells, and transformations
    • Good value for price with long playtime
    • Challenging and tactical combat

    Cons

    • Some confusing or uneven level design
    • Occasional bugs and ai issues with resurrected enemies
    • Underwhelming boss fights
    • Sound design and voice acting criticized
    • Pacing issues and some repetitive combat

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, explore multiple open hubs, and decide how to approach puzzles and combat."

      Capsule for LEGO® MARVEL's Avengers LEGO® MARVEL's Avengers

      "Players have freedom to explore large hub-based levels, choose weapons, spells, and transformations, and decide how to approach combat and puzzles."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers challenging combat requiring skillful strafing and weapon use; some difficulty spikes noted."

      Capsule for CARNAL CARNAL

      "The game offers challenging combat requiring skillful use of weapons and transformations, with some players noting difficulty spikes and tactical resource management."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is single-player focused with no indication of competitive or ranked modes."

      Capsule for Fabled Lands Fabled Lands

      "The game is single-player focused with no mention of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes (60-70+ hours), with engaging combat and story encouraging extended play, though some find grind and repetition tiring."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Many players report long playtimes (9-30+ hours) and strong engagement with exploration and combat, though some note pacing issues near the end."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No cooperative or multiplayer features; gameplay is entirely single-player and independent."

      Capsule for Shark Simulator Shark Simulator

      "No cooperative or multiplayer features; gameplay is entirely solo."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can experiment with different combat moves, transformations, and explore varied level designs with collectibles."

      Capsule for BAKERU BAKERU

      "Players can transform into different creatures with unique abilities and customize combat style; level design encourages creative exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; single-player experience with no social dominance."

      Capsule for Tails of Iron Tails of Iron

      "No evidence of power over others or social dominance; single-player experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world, story, and exploration as a form of escape and relaxation."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Players enjoy immersive fantasy atmosphere and exploration, providing a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for the original game."

      Capsule for Knights of Honor II: Sovereign Knights of Honor II: Sovereign

      "Players engage voluntarily out of interest and nostalgia for Hexen/Heretic style games."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new tactics, experimenting with weapons and time manipulation to solve combat puzzles."

      Capsule for SUPERHOT SUPERHOT

      "The game encourages trying different weapons, spells, and transformations to solve puzzles and combat challenges."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core element with large maps, secrets, hidden paths, and rewards for discovering new areas."

      Capsule for Blasphemous 2 Blasphemous 2

      "Exploration is a core element with hub worlds, secrets, backtracking, and metroidvania-style progression."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of weapons and some cosmetic options available, allowing limited self-expression."

      Capsule for Trepang2 Trepang2

      "Some self-expression through choice of weapons and transformations, but limited cosmetic customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with necromancers, undead, knights, magic, and mythical creatures."

      Capsule for Age of Fear: The Undead King Age of Fear: The Undead King

      "Strong fantasy setting with magic, necromancy, transformations, and mythical creatures."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play."

      Capsule for ORCS ORCS

      "No social or community features; solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn weapon mechanics, puzzles, and strategies; some skill development involved."

      Capsule for 77p egg: Eggwife 77p egg: Eggwife

      "Players learn weapon mechanics, enemy behaviors, and level layouts; some skill development required."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Friendly Fire Friendly Fire

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not designed for idle or background play."

      Capsule for Half-Life Half-Life

      "Requires focused attention and continuous engagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, keys, and items to unlock new areas and advance through the game."

      Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

      "Players collect keys, weapons, spells, and transformations to progress through levels and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others note moments of tension and challenge."

      Capsule for Ultimate Racing 2D Ultimate Racing 2D

      "Some players find the game relaxing and nostalgic, though others note moments of tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory effects with dark fantasy aesthetics and exciting combat feedback."

      Capsule for Path of Exile Path of Exile

      "Enjoyable visual and auditory fantasy atmosphere with satisfying combat effects, though some sound design criticized."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with some character interactions, but story is not a major focus."

      Capsule for Crown Trick Crown Trick

      "Simple narrative with some lore and objectives, but story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require tactical thinking, resource management, and planning."

      Capsule for HROT HROT

      "Combat and exploration require tactical use of weapons, transformations, and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat provides moments of tension and challenge, but overall pacing is moderate."

      Capsule for Tower of Time Tower of Time

      "Combat provides moments of tension and challenge, but overall pacing is moderate."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for excellent content and length relative to low price."

      Capsule for Tricolour Lovestory Tricolour Lovestory

      "Highly praised for its content length and quality relative to low price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and magic attacks against enemies, with satisfying weapon impact and destruction."

      Capsule for Arboria Arboria

      "Combat involves magic attacks, melee, and destruction of enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, ammo, and resources carefully to survive challenging encounters."

      Capsule for The Citadel The Citadel

      "Players must manage health, ammo, and resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026