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DRAGON QUEST HEROES™ II similar games & best alternatives

DRAGON QUEST HEROES™ II

PC (Microsoft Windows), PlayStation 4, PlayStation Vita, PlayStation 3 • 2017

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Quick resume

DRAGON QUEST HEROES II is a hack-and-slash Action RPG that sends you on a new adventure to restore order to a once peaceful world filled with monsters and battles of epic proportions. Up to 4 players can play in cooperative multiplayer to defeat an unknown threat looming over the Seven Realms!

Global score

70/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging combat with character and class customization
    • Colorful and nostalgic dragon quest fantasy world
    • Long gameplay with extensive side content and multiplayer
    • Good music and satisfying visual effects
    • Improved over the first game with open world exploration

    Cons

    • Limited multiplayer with no full co-op story mode
    • Ai companions can be unhelpful and frustrating
    • Some grindy elements and repetitive combat
    • Technical issues reported by some players
    • Camera and control quirks, especially on pc

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose how to approach combat and missions, and customize skills and equipment."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Players can freely explore semi-open world areas, choose characters and switch classes, and customize skills and equipment."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing, skillful use of combos, parrying and dodging; boss fights are challenging and require learning patterns, though some are frustrating."

      Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

      "Combat requires learning enemy patterns and managing skills; some boss fights are challenging and require strategy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mainly on personal or cooperative play; multiplayer exists but is cooperative without ranked or leaderboard competition."

      Capsule for Dark Quest 2 Dark Quest 2

      "Focus is on solo or cooperative play with friends; multiplayer is limited and no ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long story and post-game content with grinding and monster collection encourage extended play sessions and habitual engagement."

      Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

      "Long story and extensive side content with grindy achievements encourage extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op multiplayer is available for dungeons and bosses with friends, but limited player base and no story co-op; AI companions assist in single-player."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Online multiplayer exists for dungeons and helping others but no full co-op story mode; some cooperation encouraged."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters with various weapons, skills, and talent trees, creating unique builds and playstyles."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Players can customize characters through class changes, skill points, weapon proficiencies, and accessory crafting."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared play and cooperation rather than dominance or power over others."

      Capsule for LEGO® Marvel™ Super Heroes LEGO® Marvel™ Super Heroes

      "Interactions emphasize shared play and cooperation rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fantasy setting with magic, dragons, and alternate worlds provides strong escapism and immersion from real life."

      Capsule for Warlock - Master of the Arcane Warlock - Master of the Arcane

      "Colorful fantasy world with nostalgic Dragon Quest setting offers strong escapism and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia; no evidence of obligation or pressure to play."

      Capsule for HOT WHEELS UNLEASHED™ 2 - Turbocharged HOT WHEELS UNLEASHED™ 2 - Turbocharged

      "Players engage voluntarily for fun and nostalgia; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The flexible skill trees and weapon customization encourage trying new builds and playstyles."

      Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

      "Class switching, weapon mastery, and skill customization encourage trying new builds and playstyles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Semi-open world with multiple locations and side quests encourages discovery, though some areas feel empty or locked."

      Capsule for DreadOut 2 DreadOut 2

      "Semi-open world with multiple zones to explore and side quests to discover beyond main story missions."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through equipment and skill choices allows some self-expression."

      Capsule for Ys SEVEN Ys SEVEN

      "Character customization through class and equipment changes allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

      Capsule for The Bloodline The Bloodline

      "Strong fantasy setting with Dragon Quest lore, magic, monsters, and imaginative characters."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some social interaction through multiplayer and community but mostly individual play experiences."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles

      "Some social interaction through multiplayer dungeons and helping friends, but limited community features."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through leveling classes and weapons provides continuous learning and skill development."

      Capsule for World War Z World War Z

      "Leveling, skill point allocation, weapon proficiency, and class progression provide learning and development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for idle or background play."

      Capsule for CODE VEIN CODE VEIN

      "Requires focused attention during combat and exploration; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly surface-level multiplayer rather than close relationships."

      Capsule for Stock Car Extreme Stock Car Extreme

      "Limited social interaction mostly surface-level multiplayer cooperation; no deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players control their own party but no evidence of leading others in multiplayer or managing groups."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Players control their own party but no evidence of leading others or managing groups beyond own team."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."

      Capsule for The Vagrant The Vagrant

      "Strong progression through leveling, skill trees, equipment upgrades, and class mastery."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally enjoyable and fun gameplay with some challenge; some frustration reported but overall positive flow."

      Capsule for Rollers of the Realm Rollers of the Realm

      "Generally enjoyable and fun gameplay with moments of challenge; some frustration from grind and AI."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful graphics, sound effects, and combat animations provide sensory stimulation."

      Capsule for Pharaonic Pharaonic

      "Colorful graphics, orchestral music, and satisfying combat animations provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No mention of social recognition or leaderboards; focus is on personal achievement and enjoyment."

      Capsule for Vertigo Remastered Vertigo Remastered

      "No emphasis on social recognition or leaderboards; focus is on personal achievement and enjoyment."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character interactions and plot twists, though somewhat typical JRPG."

      Capsule for Ys SEVEN Ys SEVEN

      "Engaging fantasy story with characters and plot twists, though somewhat standard JRPG narrative."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat requires timing, combo chaining, and use of special abilities, involving some tactical thinking."

      Capsule for Watchmen: The End is Nigh Watchmen: The End is Nigh

      "Combat requires timing, skill management, and some tactical switching between characters and skills."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat offers moments of tension and excitement, especially in boss fights, though overall difficulty is moderate."

      Capsule for DAEMON X MACHINA DAEMON X MACHINA

      "Combat offers moments of tension and challenge, especially in boss fights, but overall moderate risk."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good content and progression for the price, with long playtime."

      Capsule for Moonlighter 2: The Endless Vault Moonlighter 2: The Endless Vault

      "Long gameplay with extensive content and multiplayer adds good value for time and money invested."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction of hordes of enemies is central to gameplay."

      Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

      "Enjoyment of combat and destruction of hordes of enemies is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage resources to complete levels, though threat level is moderate."

      Capsule for GUN GODZ GUN GODZ

      "Players must avoid damage and manage resources in combat, but overall moderate threat level."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026