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Ys SEVEN similar games & best alternatives

Ys SEVEN

PC (Microsoft Windows), PlayStation Portable • 2017

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Quick resume

Experience the first “modern-era” Ys game, now off the small screen for its worldwide PC debut! Features a full party system, dozens of unique combat skills, and a massive overworld to explore. Uncover the secret of the Five Great Dragons, and help Adol Christin save the day once again!

Global score

92/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Fast and fluid combat
    • Engaging boss fights
    • Great soundtrack
    • Deep character and skill customization
    • Long playtime with exploration

    Cons

    • Dated graphics from psp origin
    • Some ui and control quirks
    • Party ai can be unhelpful
    • Skill leveling and crafting can be grindy
    • Story pacing slow in first half

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely switch between multiple characters and choose skills, gear, and strategies, showing strong control over their actions."

      Capsule for Shadows: Awakening Shadows: Awakening

      "Players can freely switch between multiple characters and choose skills and equipment, with some crafting and exploration freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging combat and boss fights requiring skill and strategy; grinding and crafting add complexity and mastery."

      Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

      "Challenging boss fights requiring skillful dodging and guarding; skill leveling and equipment crafting add complexity."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of PvP or ranked modes."

      Capsule for StarCrawlers StarCrawlers

      "Focus is on personal progression and story; no evidence of PvP or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and gameplay loop encouraging extended play sessions."

      Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

      "Players report long playtimes, engaging story and gameplay encourage extended sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Party system involves AI-controlled companions with limited interaction; gameplay is primarily solo."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Party members are AI controlled; player controls one character at a time with limited interaction with others."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize base, gear, and character skills; crafting system allows some personalization though limited."

      Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

      "Players can customize skills and equipment, and craft items, but within predefined systems."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control or superiority over other players; gameplay is single-player focused."

      Capsule for Sonny Legacy Collection Sonny Legacy Collection

      "No evidence of exerting control or superiority over others; gameplay is single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive fantasy escape and stress relief."

      Capsule for Zoria: Prologue (2020) Zoria: Prologue (2020)

      "Players use the game for immersive fantasy adventure and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters, abilities, and strategies; some exploration of game mechanics."

      Capsule for Soul Dossier Soul Dossier

      "Players try different characters, skills, and strategies; some grinding and exploration involved."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features large map with new areas, dungeons, relics, and secrets to discover."

      Capsule for My Time at Portia My Time at Portia

      "Game features large maps with dungeons and secrets to discover."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization through equipment and skill choices allows some self-expression."

      Capsule for Vaporum Vaporum

      "Character customization through equipment and skill choices allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with heroic adventure, mythical creatures, and magic."

      Capsule for Ys I & II Chronicles+ Ys I & II Chronicles+

      "Strong fantasy setting with dragons, magic, and heroic adventure."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; focus on solo play with AI companions."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Minimal social interaction; mostly single-player experience with AI companions."

    • Growth

      Game with the same Growth vibe

      4

      "Character progression, skill acquisition, and equipment upgrades provide learning and development opportunities."

      Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

      "Skill leveling, equipment upgrading, and story progression provide learning and development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Split Fiction Split Fiction

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement during combat and exploration."

      Capsule for Titan Quest Anniversary Edition Titan Quest Anniversary Edition

      "Requires continuous attention and active engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections beyond story characters; no multiplayer intimacy."

      Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

      "Limited social or emotional connections beyond story characters; no multiplayer intimacy."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players control party members but AI controls others; no leadership over other players."

      Capsule for Sudeki Sudeki

      "Player controls one character; AI controls others; no leadership over other players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up characters, acquiring new classes, equipment, and abilities."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Penny Arcade's On the Rain-Slick Precipice of Darkness 3

      "Strong emphasis on leveling up characters, acquiring skills, and crafting better equipment."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow; some players find it relaxing while others note tension in boss fights."

      Capsule for Neon Chrome Neon Chrome

      "Some players find the gameplay flow relaxing, though boss fights add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging music and fast-paced combat provide sensory stimulation and excitement."

      Capsule for Ys I & II Chronicles+ Ys I & II Chronicles+

      "Enjoyable music and fast-paced combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on individual play."

      Capsule for NEOVERSE NEOVERSE

      "No social status or recognition systems evident; focus is on individual play."

    • Story

      Game with the same Story vibe

      3

      "Engaging fantasy story with characters and plot twists, though somewhat standard JRPG narrative."

      Capsule for DRAGON QUEST HEROES™ II DRAGON QUEST HEROES™ II

      "Engaging narrative with character interactions and plot twists, though somewhat typical JRPG."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires timing, skill choice, and enemy pattern recognition; some strategic planning involved."

      Capsule for Ys VIII: Lacrimosa of DANA Ys VIII: Lacrimosa of DANA

      "Combat requires timing, pattern recognition, and party composition strategy."

    • Thrill

      Game with the same Thrill vibe

      3

      "Boss fights and combat provide suspense and excitement."

      Capsule for GODBREAKERS GODBREAKERS

      "Boss fights and combat provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time with long playtime and enjoyable content."

      Capsule for The Book of Unwritten Tales The Book of Unwritten Tales

      "Players report good value for time with long playtime and engaging content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating monsters with weapons and magic, typical fantasy violence."

      Capsule for Low Magic Age Low Magic Age

      "Combat involves fighting monsters with weapons and magic; typical fantasy violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage resources to survive challenging enemies and hazards."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Players must avoid damage and manage resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026