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Destroy All Humans! 2 - Reprobed similar games & best alternatives

Destroy All Humans! 2 - Reprobed

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5, Nintendo Switch 2 • 2022

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Quick resume

Crypto is back with a license to probe. The alien invader returns, groovier than ever. Experience the swinging ‘60s in all its chemical-induced glory and take revenge on the KGB for blowing up your mothership. You’ll have to form alliances with members of the very species you came to enslave.

Global score

78/100

Genres

Action, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Faithful and fun remake with nostalgic appeal
    • Improved graphics and sound design
    • Varied weapons and abilities
    • Open-world exploration with collectibles
    • Humorous and irreverent tone

    Cons

    • Technical issues and bugs reported
    • Some mission design feels repetitive or outdated
    • Lack of online multiplayer
    • Performance optimization needed
    • Some content removed or altered from original

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose equipment and customize weapons, and make decisions in combat with multiple approaches."

      Capsule for Trench Tales Trench Tales

      "Players have freedom to explore open-world maps, choose weapons, and approach combat creatively."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful combat, puzzle solving, and exploration with some challenge, though combat is described as somewhat easy and puzzles simple."

      Capsule for Outcast 1.1 Outcast 1.1

      "Gameplay involves skillful use of weapons and abilities with some challenge, though combat is described as fun and not overly difficult."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience and personal progression; no competitive or ranked modes."

      Capsule for Disney Epic Mickey 2:  The Power of Two Disney Epic Mickey 2: The Power of Two

      "Focus is on single-player experience and personal progression; no mention of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replaying levels for collectibles, and habitual engagement."

      Capsule for LEGO® Harry Potter: Years 5-7 LEGO® Harry Potter: Years 5-7

      "Players report long playtimes, collecting many collectibles, and habitual engagement with the game."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Supports local split-screen co-op but no online multiplayer; cooperation is limited."

      Capsule for Sky Rogue Sky Rogue

      "Includes local split-screen co-op but no online multiplayer; cooperation is limited and optional."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different roles, weapons, and explore open world with many references and easter eggs."

      Capsule for Bitardia Bitardia

      "Players experiment with a variety of weapons and abilities, and explore open-world environments with multiple approaches."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of exerting control over others; interactions are balanced and cooperative within single-player."

      Capsule for Between the Stars Between the Stars

      "No evidence of exerting control over other players; interactions are mostly single-player or cooperative without dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Bright, chaotic world and humorous tone provide strong escapism and stress relief."

      Capsule for Sunset Overdrive Sunset Overdrive

      "Strong nostalgic appeal and humorous, irreverent tone provide escapism and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia rather than obligation."

      Capsule for STORY OF SEASONS: A Wonderful Life STORY OF SEASONS: A Wonderful Life

      "Players engage voluntarily out of personal desire and nostalgia rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, tactics, and mods; sandbox nature encourages experimentation with strategies."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Players try new weapons, abilities, and mission strategies, encouraged by varied gameplay and sandbox design."

    • Exploration

      Game with the same Exploration vibe

      4

      "The open world map with hidden secrets and quests encourages discovery and curiosity-driven activities."

      Capsule for Cowboy Life Simulator Cowboy Life Simulator

      "Open-world maps with collectibles and secrets encourage discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Unlockable skins and character customization options allow some degree of self-expression."

      Capsule for Crumble Crumble

      "Customization options include unlockable skins for characters and vehicles, allowing self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Highly imaginative sci-fi setting with talking guns, alien worlds, and absurd humor."

      Capsule for High On Life High On Life

      "Strongly imaginative sci-fi setting with aliens, psychic powers, and absurd humor."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social connection through local co-op and leaderboards, but primarily a solo experience."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Some social connection via local co-op and community groups, but primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock combos, and improve weapons, showing learning and personal development."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players develop skills and upgrade weapons and abilities, showing learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary video game play with no physical activity involved."

      Capsule for LEGO® Marvel™ Super Heroes LEGO® Marvel™ Super Heroes

      "Typical sedentary video game play with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus; not designed for background or idle play."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "Requires active engagement and focus; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; interactions are mostly surface-level or solo."

      Capsule for Backyard Baseball '01 Backyard Baseball '01

      "Minimal social or emotional connections; interactions are mostly surface-level or solo."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Windowkill Windowkill

      "No evidence of leadership roles; gameplay focuses on individual or cooperative play without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting treasure, upgrading weapons and gear, and advancing through missions."

      Capsule for Death in the Water 2 Death in the Water 2

      "Strong emphasis on collecting items, unlocking skins, upgrading weapons, and completing missions."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Humorous tone and light gameplay create a relaxed experience with low tension."

      Capsule for Scheming Through The Zombie Apocalypse: The Beginning Scheming Through The Zombie Apocalypse: The Beginning

      "Humorous tone and enjoyable gameplay provide flow and tension release despite some technical issues."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visuals, sound design, and humorous animations provide strong sensory stimulation and enjoyment."

      Capsule for Paunch Paunch

      "Vibrant graphics, sound design, and humorous voice acting provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements are personal."

      Capsule for FATE FATE

      "No focus on social recognition or leaderboards; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative is humorous and engaging with character dialogue and plot twists, though some find it juvenile."

      Capsule for UnEpic UnEpic

      "Narrative is engaging with humorous characters and plot, though some find it short or abrupt."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical elements in combat and mission approach, but mostly straightforward gameplay."

      Capsule for GUN™ GUN™

      "Some tactical elements in combat and mission approaches, but overall gameplay is straightforward and action-focused."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and destruction provide moments of excitement and tension, though not constant."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Combat and destruction provide excitement and occasional tension, though not highly suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Many players feel the game offers good value for price, especially for nostalgia and gameplay."

      Capsule for Zombotron Zombotron

      "Players feel the game offers good content and nostalgia value for the price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and chaos is central to gameplay."

      Capsule for Far Cry® 5 Far Cry® 5

      "Enjoyment of combat, destruction, and chaos is central to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding hazards, but overall low-risk and forgiving gameplay."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "Some resource and health management, but overall low-risk and forgiving gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026