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SteamWorld Dig 2 similar games & best alternatives

SteamWorld Dig 2

PC (Microsoft Windows), Mac, Nintendo 3DS, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2017

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Quick resume

SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.

Global score

95/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Addictive exploration and upgrade loop
    • Beautiful art and atmospheric soundtrack
    • Well-designed handcrafted world
    • Customizable abilities and upgrades
    • Engaging story and lore

    Cons

    • Short game length for full price
    • Limited boss fights and combat depth
    • Some players find late-game repetitive
    • Minimal replay value beyond achievements
    • Light challenge level

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, build, and customize worlds with many options and tools, supporting self-directed play."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Players have freedom to explore the large handcrafted world in multiple orders, use upgrades and cogs to customize playstyle, and can sequence break the game."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, platforming challenges, and progression through upgrades and abilities."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "The game offers skill challenges in platforming, puzzles, and combat with feedback and progression through upgrades."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without competitive or leaderboard elements."

      Capsule for Afterimage Afterimage

      "Focus is on personal exploration and progression without competitive or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay loop with progression, building, and exploration encourages long play sessions; some players report habitual play."

      Capsule for V Rising V Rising

      "Addictive gameplay loop and exploration encourage long play sessions and replay for secrets and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual exploration and story progression without multiplayer or teamwork."

      Capsule for CAT & ONION CAT & ONION

      "Single-player experience focused on individual exploration and progression without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players discover secrets, unlock new movement abilities, and solve puzzles; some customization in upgrades but limited."

      Capsule for HAAK HAAK

      "Players customize upgrades and use various abilities creatively to explore and solve puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; cooperative and solo play only."

      Capsule for Pinball Spire Pinball Spire

      "No evidence of exerting control or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive world and exploration provide a strong escape from real life."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Immersive world and exploration provide a strong escape from real life through engaging gameplay and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no pressure or obligation noted."

      Capsule for CATO: Buttered Cat CATO: Buttered Cat

      "Players engage voluntarily out of interest and enjoyment, with no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new upgrade combinations and exploring secrets, supporting experimentation."

      Capsule for Bloody Hell Bloody Hell

      "Encourages trying new abilities, sequence breaking, and exploring hidden areas with different upgrade builds."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core motivation is discovering new areas, secrets, and environmental details in a richly crafted world."

      Capsule for Riven Riven

      "Core motivation is discovering new areas, secrets, collectibles, and optional caves in a richly designed world."

    • Expression

      Game with the same Expression vibe

      2

      "Customization is mostly functional (weapon and ability upgrades) rather than cosmetic, but allows some self-expression through playstyle."

      Capsule for Project Warlock II Project Warlock II

      "Customization of abilities and upgrades allows some personal expression of playstyle, though no cosmetic focus."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional steampunk robot world with imaginative storytelling and characters."

      Capsule for Machinarium Machinarium

      "Set in a steampunk robot world with fictional story and characters, providing an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; experience is solitary and individual."

      Capsule for Arken Age Arken Age

      "No multiplayer or community features; experience is solitary and individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn new skills, upgrade weapons, and improve abilities throughout the game."

      Capsule for Xeodrifter Xeodrifter

      "Players learn new skills, acquire upgrades, and improve abilities throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Dishonored 2 Dishonored 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not a background or idle game."

      Capsule for Shogun Showdown Shogun Showdown

      "Requires focused attention and continuous engagement; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions limited to NPCs in single-player."

      Capsule for Journey of a Roach Journey of a Roach

      "No social or emotional relationship building; interactions are limited to NPCs in a single-player context."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on collecting upgrades, items, and unlocking new abilities to progress."

      Capsule for Cathedral Cathedral

      "Strong emphasis on accumulating upgrades, items, and abilities to progress deeper and explore more."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and enjoyable experience with some challenging moments; good balance of flow."

      Capsule for Slider Slider

      "Generally a smooth and enjoyable flow with some challenge; relaxing but with moments of tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Beautiful art, smooth animations, and a well-regarded soundtrack provide sensory enjoyment."

      Capsule for Constance Constance

      "Beautiful visuals, satisfying animations, and an atmospheric soundtrack provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Contains narrative elements and lore, but story is not the primary focus; some players find it engaging."

      Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

      "Narrative is present and engaging with characters and lore, though not the primary focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving for upgrades, puzzles, and efficient progression."

      Capsule for Berry Bury Berry Berry Bury Berry

      "Requires planning and problem solving in puzzles, exploration routes, and upgrade choices."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and emotional moments, but overall a controlled and steady experience."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Some moments of challenge and suspense, but overall a controlled and steady experience."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale, with satisfying gameplay length and content for price."

      Capsule for Journey To The Savage Planet Journey To The Savage Planet

      "Generally considered good value for price with satisfying gameplay length and content."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

      Capsule for Hob Hob

      "Combat exists but is light and not the main focus; more emphasis on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low risk and forgiving gameplay."

      Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

      "Some resource management and avoiding hazards, but overall low-risk and forgiving gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026