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Hell Pie similar games & best alternatives

Hell Pie

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Hell Pie is an obscene 3D platformer that takes bad taste to the next level! Hell Pie sees you grab the horns of Nate, the ‘Demon of Bad Taste’. He is given the honorable task of gathering the disgusting ingredients for Satan’s infamous birthday pie!

Global score

90/100

Genres

Action, Adventure, Platform

Similar games

    Pros

    • Fun and fluid platforming mechanics
    • Large, creative levels with exploration
    • Humorous and unique adult-themed content
    • Numerous collectibles and customization options
    • Good value for price

    Cons

    • Some bugs and technical issues reported
    • Shorter game length for some players
    • Final boss and ending considered underwhelming
    • Collectibles can be hard to find without guides
    • Humor may not appeal to all players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose their own paths and use momentum and swinging mechanics creatively to complete levels."

      Capsule for Crumble Crumble

      "Players have freedom to explore large hub worlds and choose how to approach platforming challenges, including skipping parts using swinging mechanics."

    • Competence

      Game with the same Competence vibe

      3

      "Platforming requires skillful jumping, timing, and use of abilities; challenges increase but remain accessible."

      Capsule for Evo\Wave Evo\Wave

      "Platforming requires skillful use of swinging and jumping; upgrades increase complexity and mastery, though some parts can be trivialized."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and dismantling at own pace; no evidence of competitive or ranked modes."

      Capsule for Disassembly 3D Disassembly 3D

      "Focus is on personal exploration and collecting at own pace; no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions, habitual play, and grinding for achievements and character unlocks, indicating sustained engagement."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

      "Players report long play sessions and repeated returns to collect items and unlock cosmetics, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements mentioned."

      Capsule for Hollow Knight Hollow Knight

      "Single-player experience with no cooperative or multiplayer elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can experiment with different characters, items, and strategies; level design and character abilities encourage creative play."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "Players unlock abilities and costumes; levels are creatively designed with unique themes and humor; freedom in movement encourages creative play."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

      Capsule for Blade Kitten Blade Kitten

      "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, silly distraction with absurd humor and lighthearted tone to escape real life."

      Capsule for Chop Goblins Chop Goblins

      "Players use the game as a fun, humorous escape with absurd and gross-out humor, providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new traversal techniques, exploring the map, and playful use of abilities and items."

      Capsule for Lil Gator Game Lil Gator Game

      "Game encourages trying new movement mechanics and exploring different ways to traverse levels and find collectibles."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core element with large maps, hidden areas, and discovery-driven gameplay."

      Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

      "Large hub worlds and levels with many hidden collectibles and secrets; exploration is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      4

      "Extensive character customization with many unlockable heads and cosmetic items."

      Capsule for BattleBlock Theater® BattleBlock Theater®

      "Players can customize characters with numerous unlockable costumes and cosmetic items."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly imaginative and fictional setting with monsters, demons, and absurd humor; a clear fantasy experience."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

      "Set in a hellish, absurd world with demons, gross humor, and fantastical elements; strong imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn platforming skills and gain new abilities that enhance gameplay and exploration."

      Capsule for Evo\Wave Evo\Wave

      "Players learn and improve platforming skills and unlock new abilities, enhancing gameplay over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Rogue State Rogue State

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement; not designed for idle or background play."

      Capsule for FragPunk FragPunk

      "Requires focused attention and active engagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."

      Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

      "Players collect items, unlock abilities, and acquire costumes, showing clear progression and upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is generally relaxing and enjoyable, balancing challenge and flow."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Gameplay is fun and fluid, providing enjoyable flow, though some platforming challenges add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, animations, and humorous audio provide sensory enjoyment."

      Capsule for The Jackbox Party Pack 8 The Jackbox Party Pack 8

      "Colorful visuals, expressive animations, and humorous audio provide sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not socially evaluated."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "No social recognition or status systems; achievements are personal and not socially evaluated."

    • Story

      Game with the same Story vibe

      3

      "Lighthearted, humorous narrative with character interactions; story supports gameplay but is not deeply complex."

      Capsule for Dream Tactics Dream Tactics

      "Simple but humorous narrative with character interactions; story supports gameplay but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some problem solving and planning to use abilities effectively, but mostly straightforward platforming."

      Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

      "Some planning involved in using abilities and exploring levels, but mostly straightforward platforming."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from challenging platforming and boss fights."

      Capsule for Pid Pid

      "Some moments of challenge and tension in platforming and boss fights, but overall casual and lighthearted."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with extensive content, frequent sales, and enjoyable gameplay."

      Capsule for LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2

      "Players report good value for price with substantial content and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat and defense against creatures, but focus is more on survival and exploration than violence."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Includes combat and attacks but focus is more on platforming and exploration than violence."

    • Survival

      Game with the same Survival vibe

      -3

      "Some avoidance of threats but low risk and forgiving gameplay."

      Capsule for Sea of Solitude Sea of Solitude

      "Some threat avoidance and health management, but overall low-risk environment and forgiving gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026