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Pid similar games & best alternatives

Pid

PC (Microsoft Windows), Nintendo Switch • 2012

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Quick resume

You are stranded on a strange and peculiar planet. It’s time to embark on your journey and find your way home! Explore a gravity defying and challenging platformer with striking visuals and a captivating story that transports you to a world beyond ours.

Global score

83/100

Genres

Adventure, Indie, Platform, Shooter, Arcade, Puzzle

Similar games

    Pros

    • Unique gravity beam mechanic
    • Challenging puzzles and platforming
    • Beautiful art style and music
    • Long playtime with secrets and challenge modes
    • Local co-op mode

    Cons

    • Slow and sometimes clunky controls
    • High difficulty spikes and frustration
    • Lack of story depth
    • Some obtuse secret locations
    • No online multiplayer or competitive modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to navigate gravity fields, choose paths, and use various abilities to solve puzzles."

      Capsule for Gravity Ghost Gravity Ghost

      "Players have freedom to use gravity beams and various items creatively to solve puzzles and navigate levels."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with precise platforming and boss fights requiring skill and persistence."

      Capsule for 8BitBoy™ 8BitBoy™

      "Game is challenging with skill-based platforming, puzzle solving, and boss fights requiring precision and strategy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal progress; no evidence of competitive or ranked modes."

      Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

      "Focus is on individual progress and puzzle solving, no evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and replay value due to achievements and secrets, indicating sustained engagement."

      Capsule for Slice of Sea Slice of Sea

      "Players report long playtimes and engagement with secrets and challenge rooms, indicating sustained play."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local co-op mode exists allowing players to team up, but most play is solo and competitive."

      Capsule for Chippy Chippy

      "Local co-op mode available requiring teamwork, though game can be played solo."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively use physics and gravity gun to solve puzzles and combat scenarios."

      Capsule for Half-Life 2 Half-Life 2

      "Players creatively use gravity beams and items in multiple ways to solve puzzles and explore."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are cooperative or individual."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "No evidence of exerting control over others; interactions are cooperative or solo."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story, beautiful visuals, and atmospheric music provide a strong escape from reality."

      Capsule for A Juggler's Tale A Juggler's Tale

      "Atmospheric world, music, and story provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."

      Capsule for Banners of Ruin Banners of Ruin

      "Players engage voluntarily for challenge and enjoyment, no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages experimentation with gravity and spatial mechanics to discover solutions."

      Capsule for Manifold Garden Manifold Garden

      "Game encourages experimenting with gravity beams and items to find solutions and secrets."

    • Exploration

      Game with the same Exploration vibe

      4

      "Randomized levels and secret areas encourage discovery and curiosity-driven exploration."

      Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

      "Many hidden areas and secrets encourage curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay and puzzle solving rather than self-expression."

      Capsule for Toki Tori 2+ Toki Tori 2+

      "Limited character customization; focus is on gameplay and puzzle solving rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fictional sci-fi setting with imaginative robots and surreal environments."

      Capsule for The Desolate Hope The Desolate Hope

      "Imaginative sci-fi setting with robots, gravity beams, and surreal environments."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and co-op play, but mostly individual experience."

      Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

      "Some community and co-op play, but mostly individual experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing, puzzle solving, and mastery of unique mechanics."

      Capsule for Camera Obscura Camera Obscura

      "Players develop skills in puzzle solving, timing, and mastering mechanics."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for Travellers Rest Travellers Rest

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise input; not a casual or background game."

      Capsule for Vox Populi Vox Dei 2 Vox Populi Vox Dei 2

      "Requires focused attention and precision; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction beyond co-op; mostly individual experience with minimal emotional sharing."

      Capsule for THOTH THOTH

      "Limited social interaction; mostly solo or local co-op with minimal emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; cooperative play is shared and balanced."

      Capsule for Capsized Capsized

      "No evidence of leadership roles; cooperative play is shared and balanced."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, upgrade weapons, and unlock new abilities to progress."

      Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

      "Players collect items, upgrades, and unlock new abilities to progress."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmospheric music and setting provide some relaxation, but gameplay can be tense and challenging."

      Capsule for Collapse Collapse

      "Atmospheric and soothing music but gameplay can be frustrating and tense at times."

    • Sensation

      Game with the same Sensation vibe

      3

      "Beautiful visuals and music provide sensory enjoyment, though gameplay can be intense and demanding."

      Capsule for Unbound: Worlds Apart Unbound: Worlds Apart

      "Enjoyable visuals and music provide sensory pleasure, though gameplay is challenging."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present and engaging though somewhat minimal and revealed gradually through gameplay."

      Capsule for ITORAH ITORAH

      "Narrative is present and charming though somewhat subtle and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning and problem solving to use gravity mechanics effectively to complete levels."

      Capsule for Defy Gravity Extended Defy Gravity Extended

      "Requires planning and problem solving to use items and gravity beams effectively."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge from difficult boss fights and platforming."

      Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

      "Some suspense and tension from challenging platforming and boss fights."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with long playtime and engaging content."

      Capsule for Gray Matter Gray Matter

      "Players report good value for price with long playtime and content."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and puzzle-focused rather than violent or destructive."

      Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

      "Combat is minimal and strategic rather than violent or destructive."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and manage limited health to survive levels."

      Capsule for Super Life of Pixel Super Life of Pixel

      "Players must avoid hazards and manage limited resources to survive levels."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026