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Mafia: The Old Country similar games & best alternatives

Mafia: The Old Country

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.

Global score

73/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Engaging and emotional story
    • Beautifully crafted early 1900s sicily setting
    • Strong voice acting and cinematic presentation
    • Solid gunplay and knife fight mechanics
    • Immersive soundtrack and atmosphere

    Cons

    • Linear gameplay with limited exploration
    • Short game length and limited replayability
    • Performance issues and optimization problems
    • Some combat and stealth mechanics feel clunky or repetitive
    • Lack of open world freedom and side activities

    Motivations

    • Autonomy

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      "The game is largely linear with scripted pathing and limited player choice, restricting freedom of action."

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    • Competence

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      2

      "Gameplay involves shooting mechanics and puzzle solving that require some skill, but combat is generally considered simple and sometimes clunky."

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      "Gameplay involves skillful gunplay, knife fights, and driving, though combat is described as somewhat basic and easy."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on narrative-driven single-player experience with no mention of competitive multiplayer or leaderboards."

      Capsule for The Last of Us™ Part II Remastered The Last of Us™ Part II Remastered

      "Focus is on single-player narrative experience without competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players are drawn into the immersive story and atmosphere, but the game is relatively short with limited replay value."

      Capsule for >observer_ >observer_

      "Players report being hooked by the story and atmosphere, though the game is relatively short and lacks replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay elements."

      Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

      "Entirely single-player experience with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a fixed narrative with no creation or modification; limited customization in settings."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Players follow a fixed story and missions with minimal player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; interactions are individual and story-driven."

      Capsule for BioShock™ 2 Remastered BioShock™ 2 Remastered

      "No evidence of exerting control over others; focus is on personal narrative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in 1930s mafia world provides escape from real life through story and atmosphere."

      Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

      "Strong immersion in a cinematic mafia story provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and character, not obligation."

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      "Players engage voluntarily out of interest in story and setting, not obligation."

    • Experimenting

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      -3

      "Gameplay is mostly linear and scripted with limited opportunity for novel experimentation."

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      "Gameplay is mostly scripted and follows established patterns; limited experimentation."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Limited map sizes and repetitive scenarios reduce exploration; no open-world or discovery elements."

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      "World is visually detailed but exploration is limited and mostly confined to mission areas."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and ability customization through upgrades, but limited cosmetic personalization."

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      "Some character customization and equipment upgrades available, but limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a stylized 1930s fictional city with cinematic mafia narrative, offering an imaginative experience."

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      "Set in early 1900s Sicily with a strong mafia narrative, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is primarily a solo experience with minimal social interaction."

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      "Minimal social interaction; primarily a solo story-driven game."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and upgrade gear, and experience character growth through story."

      Capsule for Lost Nova Lost Nova

      "Players develop skills and character upgrades throughout the story."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

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      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active focus and continuous engagement; gameplay is fast-paced and demands attention."

      Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

      "Requires focused attention; gameplay is continuous and story-driven."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connections and romantic relationships are central to the narrative."

      Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

      "Emotional connections and relationships are central to the narrative."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; single-player experience without managing or guiding others."

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      "No player leadership or group management; focus on individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, weapons, and upgrades as part of the gameplay progression."

      Capsule for METAL GEAR SOLID - Master Collection Version METAL GEAR SOLID - Master Collection Version

      "Players accumulate upgrades, weapons, and collectibles as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though it involves strategic tension."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Some players find the game immersive and relaxing, akin to watching a movie."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics, sound design, and animations provide sensory enjoyment."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "High-quality graphics, sound design, and atmosphere provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; single-player focus."

      Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

      "No social status or recognition systems; single-player focus."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with engaging characters and emotional depth."

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      "Highly praised narrative with strong characters and emotional depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in stealth and combat, but mostly straightforward gameplay."

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      "Some tactical elements in combat and stealth, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and suspenseful moments provide excitement."

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      "Tense moments and knife fights provide suspense and excitement."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price; some find it good value especially on sale, others find it overpriced for content."

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      "Mixed opinions on value; some feel price is high for content, others find it reasonable."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and fighting are core gameplay elements involving brawls and physical confrontations."

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      "Combat and knife fights are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid death and manage health in combat, but no complex survival mechanics."

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      "Players must avoid death in combat and complete missions, but no complex survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Expression, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026