I Am Sakuya: Touhou FPS Game similar games & best alternatives
I Am Sakuya: Touhou FPS Game
2022
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Quick resume
Dodge bullets, shoot enemies and even stop time as you navigate through 15 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!
Global score
91/100
Genres
Action, Shooter
Similar games
Pros
- Fun and challenging bullet hell fps gameplay
- Unique time stop and bouncing knife mechanics
- Appealing pixel art and music
- Mod support and active developer updates
- Short but replayable with multiple difficulties and dlc
Cons
- Short game length and limited content
- Some unpolished level design and bugs
- Weapon balance issues (knives overpowered)
- Minimal story and enemy variety
- Price considered high by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different playstyles including stealth or aggressive combat and select weapon upgrades, showing moderate control over actions."
Wolfenstein II: The New Colossus
"Players can choose different weapons and tactics, including time stop usage and playstyle (sniping, rushing, dodging), indicating moderate control over actions."
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Competence
Game with the same Competence vibe
3"The game features bullet-hell style combat with increasing difficulty and boss battles that challenge player skill."
Princess Remedy 2: In A Heap of Trouble
"The game offers challenging bullet hell style combat requiring skillful dodging and shooting, with boss fights demanding pattern recognition and timing."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual play and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."
Bubsy Two-Fur
"Focus is on individual playthroughs and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Some players mention replayability through different builds and endings, but the game is short and some find it lacking in content for long-term engagement."
Wrought Flesh
"Some players report replaying on harder difficulties and DLC, but overall the game is short and some find it lacking in content for long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Mod allows some customization and role selection; limited map and weapon variety restricts creative expression."
Talvisota - Winter War
"Players can experiment with weapon usage and time stop mechanics; mod support also encourages creative extensions, though base game content is limited."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and cooperative dominance is absent."
Hogwarts Legacy
"No evidence of exerting control over others; gameplay is solo and cooperative balance is emphasized."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and stress relief, engaging in an intense fantasy bullet hell world."
Bullet Heaven 2
"Players use the game as a fun distraction and stress relief, enjoying the bullet hell chaos and fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and fandom for the Doom franchise; no obligation or external pressure noted."
DOOM: The Dark Ages
"Players engage voluntarily out of interest in Touhou and Doom, with no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, unit combinations, and campaign paths; modding supports experimentation."
Panzer Corps 2
"Players try different weapons, tactics, and difficulty modes; modding also supports experimentation."
-
Exploration
Game with the same Exploration vibe
1"Some secrets and hidden items exist, but levels are mostly linear with limited exploration."
Mighty Goose
"Some secrets and hidden items exist, but levels are mostly linear and straightforward."
-
Expression
Game with the same Expression vibe
2"Customization mainly through map creation and weapon choice; no character customization or cosmetic personalization noted."
Over 9000 Zombies!
"Customization is limited to weapon choice and modding; character appearance is fixed but art style is distinctive."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with Touhou characters, bullet hell mechanics, and imaginative story and setting."
Touhou Hero of Ice Fairy: Prologue
"Strong fantasy elements with Touhou characters, bullet hell mechanics, and supernatural powers like time stop."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is solitary."
Black Myth: Wukong
"No social or community gameplay elements; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop combat skills and learn enemy patterns; some mention challenge and progression through achievements."
LIZARDS MUST DIE
"Players learn enemy patterns, improve dodging and shooting skills, and unlock harder difficulties."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
Wolfenstein II: The New Colossus
"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; fast-paced gameplay demands constant input."
Rivals of Aether
"Requires focused attention and active engagement; fast-paced gameplay demands continuous player input."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building elements."
Necroking
"No close social interactions or relationship-building elements."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlock achievements, and acquire new weapons and abilities."
Transmissions: Element 120
"Players progress through levels, unlock harder difficulties, and collect weapons and secrets."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, but bullet hell mechanics and difficulty can create tension."
AK-xolotl: Together
"Some players find the game fun and cathartic, but the bullet hell intensity and difficulty can cause tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, music, voice acting, and fast-paced action provide sensory stimulation and excitement."
HYPERFIGHT
"Enjoyable visual and auditory stimuli including pixel art, music remixes, and fast-paced action."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
1"The game has a light narrative with a boss fight and some lore elements, but story is minimal and secondary to gameplay."
Toree 2
"There is a light narrative about Sakuya joining the Scarlet Devil Mansion, but story is minimal and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players must plan weapon usage and movement to survive bullet hell patterns."
Platypus Reclayed
"Players must plan weapon usage, time stop timing, and movement to survive bullet hell patterns and bosses."
-
Thrill
Game with the same Thrill vibe
4"High tension and excitement from dodging dense bullet patterns and challenging bosses."
Bullet Heaven 2
"High tension from dodging dense bullet patterns and challenging bosses creates suspense and excitement."
-
Value
Game with the same Value vibe
-1"Mixed opinions on price versus content; generally recommended on sale due to short length."
Twin Mirror
"Mixed opinions on value; some find price high for content length, others appreciate the experience especially on sale."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, shooting enemies, and boss battles with various weapons."
The Great Rebellion
"Gameplay centers on combat, shooting enemies, and boss fights with projectile attacks."
-
Survival
Game with the same Survival vibe
3"Players must avoid death from one-hit kills and manage threats strategically."
Cube Destroyer
"Players must avoid death from one or two hits and manage limited health while navigating enemy attacks."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026