Enigmatis: The Ghosts of Maple Creek similar games & best alternatives
Enigmatis: The Ghosts of Maple Creek
2014
Related articles
Quick resume
Let one of the most thrilling adventures of your life begin!
Global score
85/100
Genres
Adventure, Casual, Puzzle, Point-and-click
Similar games
Pros
- Engaging detective story
- Challenging hidden object puzzles
- Atmospheric graphics and music
- Evidence board mechanic
- Bonus chapter included
Cons
- Excessive backtracking without fast travel
- Some translation and labeling errors
- Dated graphics and animation
- Occasional bugs and click detection issues
- Voice acting quality varies
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore and solve puzzles at their own pace with freedom to investigate environments and read documents."
Amerzone: The Explorer’s Legacy (1999)
"Players direct their own investigation, explore locations, and solve puzzles with some freedom, though constrained by game structure and backtracking."
-
Competence
Game with the same Competence vibe
4"Varied puzzles and hidden object scenes provide moderate challenge and skill testing, with some requiring memory and problem solving."
Lost Lands: The Four Horsemen Collector's Edition
"Challenging hidden object scenes and puzzles provide skill tests and problem solving with feedback and achievements."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and story, with no mention of competitive or ranked modes."
Moss
"Focus is on personal progress and story; no mention of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging story and atmosphere encouraging multiple playthroughs to explore choices and endings."
Forgotton Anne
"Players report engaging story and atmosphere encouraging multiple playthroughs and interest in sequels."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no cooperative or multiplayer elements."
BAD END
"Single player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; mostly following a narrative with some puzzle solving and note taking."
Blackwell Convergence
"Limited creativity in gameplay; mostly following predefined hidden object scenes and puzzles with some player deduction."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a mysterious, eerie world, providing distraction and stress relief."
Slender Threads: Prologue
"Players use the game to immerse in a mysterious, eerie world and escape real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and mystery, not out of obligation."
Lorelei and the Laser Eyes
"Players engage voluntarily for enjoyment and interest in mystery and puzzles, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle solving encourage trying different approaches, though gameplay is mostly guided."
Among the Sleep - Enhanced Edition
"Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple locations and revisit areas to uncover new clues."
Blackwell Epiphany
"Players explore multiple locations and revisit scenes to discover clues and hidden objects."
-
Expression
Game with the same Expression vibe
-5"No customization or self-expression features reported."
You Deserve
"No customization or self-expression features reported."
-
Fantasy
Game with the same Fantasy vibe
3"Supernatural elements and paranormal story create an imaginative, fictional experience."
Perception
"Supernatural and mysterious story elements create an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
3"Players develop deductive reasoning and problem-solving skills through puzzles and investigation."
The Testament of Sherlock Holmes
"Players develop observational skills and deductive reasoning through puzzles and evidence analysis."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to find objects and solve puzzles; not a background or idle game."
Grim Legends: The Forsaken Bride
"Requires continuous attention to solve puzzles and find objects; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed within the game."
RollerCoaster Tycoon® 3: Complete Edition
"No close social or emotional relationships formed within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Progression through acquiring items, unlocking new areas, and solving puzzles."
Quern - Undying Thoughts
"Progression through collecting clues, solving puzzles, and unlocking new areas."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive but can be tense or frustrating due to puzzle difficulty."
Riven (1997)
"Atmospheric and immersive but some frustration reported with backtracking and difficult hidden object scenes."
-
Sensation
Game with the same Sensation vibe
2"Artistic visuals and eerie music provide sensory engagement, though not intense stimulation."
Rusty Lake: Roots
"Eerie music and visuals provide sensory stimulation though graphics are dated."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with engaging detective story, character development, and plot twists."
Murdered: Soul Suspect
"Strong narrative focus with detective mystery, character development, and plot progression."
-
Strategy
Game with the same Strategy vibe
3"Players use logic, deduction, and planning to solve puzzles and progress through the investigation."
Sherlock Holmes: The Awakened (2008)
"Players use logic and deduction to analyze clues and solve puzzles."
-
Thrill
Game with the same Thrill vibe
3"Suspenseful and creepy atmosphere creates tension and occasional scares."
Pamali: Indonesian Folklore Horror
"Suspenseful and creepy atmosphere creates moments of tension and surprise."
-
Value
Game with the same Value vibe
4"Good value for time with engaging gameplay, replayability, and reasonable length."
Yoku's Island Express
"Good value for time spent with engaging story and gameplay; some bugs noted but overall positive."
-
Violence
Game with the same Violence vibe
-4"No emphasis on combat or destruction; focus on investigation and puzzle solving."
CARIMARA: Beneath the forlorn limbs
"No emphasis on combat or destruction; focus on investigation and puzzle solving."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable environment focused on puzzle exploration."
Edna & Harvey: The Breakout
"No survival mechanics; stable environment focused on exploration and puzzle solving."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026