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Enigmatis: The Ghosts of Maple Creek similar games & best alternatives

Enigmatis: The Ghosts of Maple Creek

PC (Microsoft Windows), Mac, iOS, PlayStation 4, BlackBerry OS, Android, Xbox One, Nintendo Switch, Linux • 2014

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Quick resume

Let one of the most thrilling adventures of your life begin!

Global score

85/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Engaging detective story
    • Challenging hidden object puzzles
    • Atmospheric graphics and music
    • Evidence board mechanic
    • Bonus chapter included

    Cons

    • Excessive backtracking without fast travel
    • Some translation and labeling errors
    • Dated graphics and animation
    • Occasional bugs and click detection issues
    • Voice acting quality varies

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore and solve puzzles at their own pace with freedom to investigate environments and read documents."

      Capsule for Amerzone: The Explorer’s Legacy (1999) Amerzone: The Explorer’s Legacy (1999)

      "Players direct their own investigation, explore locations, and solve puzzles with some freedom, though constrained by game structure and backtracking."

    • Competence

      Game with the same Competence vibe

      4

      "Varied puzzles and hidden object scenes provide moderate challenge and skill testing, with some requiring memory and problem solving."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Challenging hidden object scenes and puzzles provide skill tests and problem solving with feedback and achievements."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal experience and story, with no mention of competitive or ranked modes."

      Capsule for Moss Moss

      "Focus is on personal progress and story; no mention of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and atmosphere encouraging multiple playthroughs to explore choices and endings."

      Capsule for Forgotton Anne Forgotton Anne

      "Players report engaging story and atmosphere encouraging multiple playthroughs and interest in sequels."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player experience with no cooperative or multiplayer elements."

      Capsule for BAD END BAD END

      "Single player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in gameplay; mostly following a narrative with some puzzle solving and note taking."

      Capsule for Blackwell Convergence Blackwell Convergence

      "Limited creativity in gameplay; mostly following predefined hidden object scenes and puzzles with some player deduction."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a mysterious, eerie world, providing distraction and stress relief."

      Capsule for Slender Threads: Prologue Slender Threads: Prologue

      "Players use the game to immerse in a mysterious, eerie world and escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and mystery, not out of obligation."

      Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

      "Players engage voluntarily for enjoyment and interest in mystery and puzzles, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration and puzzle solving encourage trying different approaches, though gameplay is mostly guided."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations and revisit areas to uncover new clues."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Players explore multiple locations and revisit scenes to discover clues and hidden objects."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or self-expression features reported."

      Capsule for You Deserve You Deserve

      "No customization or self-expression features reported."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Supernatural elements and paranormal story create an imaginative, fictional experience."

      Capsule for Perception Perception

      "Supernatural and mysterious story elements create an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and problem-solving skills through puzzles and investigation."

      Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

      "Players develop observational skills and deductive reasoning through puzzles and evidence analysis."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find objects and solve puzzles; not a background or idle game."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Requires continuous attention to solve puzzles and find objects; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within the game."

      Capsule for RollerCoaster Tycoon® 3: Complete Edition RollerCoaster Tycoon® 3: Complete Edition

      "No close social or emotional relationships formed within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through acquiring items, unlocking new areas, and solving puzzles."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Progression through collecting clues, solving puzzles, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive but can be tense or frustrating due to puzzle difficulty."

      Capsule for Riven (1997) Riven (1997)

      "Atmospheric and immersive but some frustration reported with backtracking and difficult hidden object scenes."

    • Sensation

      Game with the same Sensation vibe

      2

      "Artistic visuals and eerie music provide sensory engagement, though not intense stimulation."

      Capsule for Rusty Lake: Roots Rusty Lake: Roots

      "Eerie music and visuals provide sensory stimulation though graphics are dated."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging detective story, character development, and plot twists."

      Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

      "Strong narrative focus with detective mystery, character development, and plot progression."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic, deduction, and planning to solve puzzles and progress through the investigation."

      Capsule for Sherlock Holmes: The Awakened (2008) Sherlock Holmes: The Awakened (2008)

      "Players use logic and deduction to analyze clues and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspenseful and creepy atmosphere creates tension and occasional scares."

      Capsule for Pamali: Indonesian Folklore Horror Pamali: Indonesian Folklore Horror

      "Suspenseful and creepy atmosphere creates moments of tension and surprise."

    • Value

      Game with the same Value vibe

      4

      "Good value for time with engaging gameplay, replayability, and reasonable length."

      Capsule for Yoku's Island Express Yoku's Island Express

      "Good value for time spent with engaging story and gameplay; some bugs noted but overall positive."

    • Violence

      Game with the same Violence vibe

      -4

      "No emphasis on combat or destruction; focus on investigation and puzzle solving."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "No emphasis on combat or destruction; focus on investigation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable environment focused on puzzle exploration."

      Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

      "No survival mechanics; stable environment focused on exploration and puzzle solving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026