Three Digits similar games & best alternatives
Three Digits
2015
Related articles
Quick resume
Three Digits is the sequel to our first game Two Digits. You are given 14 numbers less than 1000, and all you have to do is to choose two subsets with the same sum.
Global score
49/100
Genres
Casual, Indie, Puzzle
Similar games
Pros
- Simple and clear mathematical puzzle concept
- Large number of levels (300)
- Affordable price
- Minimalistic design suitable for focused brain training
- Some players find it relaxing or enjoyable as a mental exercise
Cons
- Repetitive and tedious gameplay leading to boredom
- Buggy achievement system requiring game restarts
- Poor controls and ui not optimized for pc
- Lack of progression variety or innovation across levels
- Minimal sensory and social engagement
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely choose colors to manipulate the environment and solve puzzles, allowing personal control over actions and decisions."
Hue
"Players freely choose which numbers to select and how to assign colors to solve puzzles, indicating high control over actions."
-
Competence
Game with the same Competence vibe
3"The game challenges players with puzzles and requires problem solving, though some tasks rely on trial and error and can be confusing."
The Room Syndrome
"The game challenges players with mathematical puzzles requiring mental calculation and problem solving, though some find it tedious and reliant on trial and error."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual puzzle solving without direct player-vs-player competition or leaderboards."
Hexcells Plus
"Focus is on individual puzzle solving without mention of leaderboards or direct player comparison; some players enjoy competing informally with friends."
-
Continuation
Game with the same Continuation vibe
-2"Many reviews mention boredom and repetitive gameplay leading to disengagement; some players play only briefly before quitting."
Football Life Simulator
"Many reviews mention boredom and repetitiveness leading to quitting early; some play in short bursts or use guides to finish."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player puzzle solving with minimal to no cooperative elements."
SpaceChem
"Gameplay is single-player puzzle solving with no cooperative elements described."
-
Creativity
Game with the same Creativity vibe
-3"Players solve predefined puzzles with no creation or modification of content."
Zen Chess: Mate in One
"Players work within fixed puzzle constraints with no creation or modification of game elements."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are solo and non-competitive."
Nova Lands
"No evidence of exerting control over others; interactions are solitary and non-competitive."
-
Escapism
Game with the same Escapism vibe
1"Some players mention using the game as a distraction or relaxation tool during difficult times."
Achievement Clicker 2019
"Some players use the game as a brain training or distraction, but others find it stressful or tedious rather than relaxing."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in puzzles, not due to obligation or external pressure."
Wayout
"Players generally engage voluntarily out of interest in math puzzles; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some variety in puzzles encourages trying different approaches, but overall gameplay follows established puzzle-solving routines."
The Tiny Bang Story
"Players try different number combinations and approaches to solve puzzles, though some rely on guides or brute force."
-
Exploration
Game with the same Exploration vibe
-5"No exploration of new areas or secrets; puzzles and images are fixed and known."
Pretty Angel
"Game consists of fixed puzzle sets with no new areas or secrets to discover."
-
Expression
Game with the same Expression vibe
-5"No customization or personalization features are mentioned; presentation is standardized."
THE CORRIDOR
"No customization or personalization features; presentation is minimalistic and standardized."
-
Fantasy
Game with the same Fantasy vibe
-5"The game is grounded in realistic logic and math puzzles without fictional or imaginative elements."
Everyday Genius: SquareLogic
"Game is grounded in realistic arithmetic puzzles without fictional or imaginative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; play is solitary with minimal social connection."
Mayonnaise Simulator
"No social or community features; play is solitary with minimal social connection."
-
Growth
Game with the same Growth vibe
3"Players develop logical thinking and problem-solving skills through puzzle solving and combination discovery."
Doodle God
"Players develop mental arithmetic and combinatorial skills through puzzle solving."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not suited for background or casual idle play."
Retro/Grade
"Requires focused attention and mental effort; not suited for background or casual idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing through gameplay."
Broken Armor
"No evidence of forming close relationships or emotional sharing through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
2"Players collect items and unlock achievements, but progression is limited and linear."
Psychopomp
"Players progress through 300 levels and can unlock achievements, though progression is linear and repetitive."
-
Relaxation
Game with the same Relaxation vibe
-2"Game induces tension and frustration but also flow; not purely relaxing."
OLDTV
"Some find the game relaxing as a brain exercise, but many report frustration and boredom causing tension."
-
Sensation
Game with the same Sensation vibe
-3"Minimal sensory stimulation; simple graphics and repetitive music."
Bonsai
"Minimal sensory stimulation; simple visuals and repetitive music with limited excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems apparent; achievements exist but are buggy and not highly valued."
Control Craft 3
"No social recognition or status systems; achievements exist but are buggy and not prominent."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely abstract puzzle gameplay."
LYNE
"No narrative or story elements; purely abstract puzzle gameplay."
-
Strategy
Game with the same Strategy vibe
2"Players use logical reasoning and puzzle solving, but overall gameplay is straightforward and guided."
SIMULACRA
"Requires logical thinking and problem solving, but many players resort to trial and error or guides."
-
Thrill
Game with the same Thrill vibe
-4"Gameplay is calm and predictable, lacking suspense or risk."
Rock Simulator
"Lacks suspense or risk; gameplay is predictable and low emotional intensity."
-
Value
Game with the same Value vibe
1"Mixed opinions on value; some find it worth the price for the experience, others feel content is limited for cost."
Bodycam
"Affordable price and large number of levels provide some value, though many feel content is repetitive and limited."
-
Violence
Game with the same Violence vibe
-5"No violent or destructive content; gameplay is constructive mental challenge."
OLDTV
"No violent or destructive content; gameplay is constructive mental activity."
-
Survival
Game with the same Survival vibe
-5"No threats or failure conditions; stable and low-risk environment."
Spirit City: Lofi Sessions
"No threats or failure conditions; stable and low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Survival, Thrill, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026