Lucid similar games & best alternatives
Lucid
2011
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Quick resume
Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.
Global score
77/100
Genres
Indie, Casual, Adventure, Point-and-click
Similar games
Pros
- Relaxing and calming music
- Simple and accessible gameplay
- Increasing difficulty provides challenge
- Addictive for casual puzzle fans
- Low system requirements
Cons
- Limited resolution options and dated graphics
- Lack of game modes and replayability
- Progress save issues and poor ui design
- Frustrating difficulty spikes late in game
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore and choose paths within a linear structure, with some puzzle solving and combat decisions."
Narcosis
"Players have freedom to plan moves and decide how to connect blocks within given constraints"
-
Competence
Game with the same Competence vibe
2"Game requires strategic thinking and planning, with increasing difficulty and skill needed for advanced levels and mini-games."
Plants vs. Zombies GOTY Edition
"Game offers increasing difficulty and requires strategic thinking especially in later levels"
-
Competition
Game with the same Competition vibe
-4"No multiplayer or leaderboards; focus is on personal progress and self-set goals."
Internet Cafe Simulator
"No multiplayer, leaderboards, or direct competition; focus is on personal progress and score"
-
Continuation
Game with the same Continuation vibe
2"Players report addictive qualities and long play sessions, though some find repetition and difficulty cause frustration or abandonment."
Terroir
"Some players report addictive qualities and long play sessions, though others quit after frustration"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative elements"
Cute Cats
"Single-player only with no cooperative elements"
-
Creativity
Game with the same Creativity vibe
1"Limited player creativity; some puzzle solving and exploration but no building or customization."
The Death | Thần Trùng
"Limited creativity in gameplay; players can plan moves but no building or customization"
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others, purely individual experience"
Joe Dever's Lone Wolf HD Remastered
"No social dominance or power over others; purely individual experience"
-
Escapism
Game with the same Escapism vibe
3"Relaxing and calming gameplay with ambient music provides a mental break and stress relief."
Hexologic
"Relaxing music and ambient visuals support stress relief and mental escape"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for relaxation and casual enjoyment, not out of obligation."
Awe
"Players engage voluntarily for relaxation or casual play, not out of obligation"
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with movement and puzzle solutions, but mostly structured gameplay with limited novelty exploration."
Disney•Pixar WALL-E
"Some experimentation with move planning and strategy, but limited novelty"
-
Exploration
Game with the same Exploration vibe
-5"No exploration of new areas; puzzles are static and predefined."
Zen Chess: Mate in One
"No exploration of new areas; static puzzle boards"
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; fixed presentation."
Emily Wants To Play
"No character or environment customization; fixed presentation"
-
Fantasy
Game with the same Fantasy vibe
-5"Realistic puzzle mechanics without fictional or imaginative narrative elements."
Akin
"Realistic puzzle mechanics without fictional or imaginative narrative"
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only"
ISLANDERS
"No community or social features; solo play only"
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and improve over time."
Pixel Puzzles Traditional Jigsaw Puzzles
"Players develop puzzle-solving skills and learn level strategies over time"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity"
Master Reboot
"Sedentary gameplay with no physical activity"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; not suitable for background or idle play."
Voor De Kroon
"Requires focused attention; not suitable for background or idle play"
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay"
Cute Cats
"No social or emotional connections formed through gameplay"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles"
Fox Hime Zero
"No leadership or group management roles"
-
Progression
Game with the same Progression vibe
3"Players progress through 75 levels and unlock achievements, representing accumulation of accomplishments."
Cube Runner
"Progress through 55 levels and achievements; some score accumulation"
-
Relaxation
Game with the same Relaxation vibe
4"Calm, slow-paced gameplay with soothing music and atmosphere promotes relaxation."
LUNA The Shadow Dust
"Strong emphasis on relaxation with calming music and slow-paced gameplay"
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and audio provide moderate sensory stimulation."
Escape From Mystwood Mansion
"Pleasant visuals and ambient sounds provide moderate sensory stimulation"
-
Status
Game with the same Status vibe
-5"No social recognition or status systems"
fault - milestone one
"No social recognition or status systems"
-
Story
Game with the same Story vibe
-5"No story or narrative elements."
Achievement Idler: Black
"No narrative or story elements"
-
Strategy
Game with the same Strategy vibe
3"Requires planning shots, using power-ups strategically, and problem-solving to clear levels efficiently."
Peggle Deluxe
"Requires planning and problem solving to clear levels efficiently"
-
Thrill
Game with the same Thrill vibe
-3"Low emotional tension or risk; gameplay is calm and methodical rather than suspenseful."
Everyday Genius: SquareLogic
"Low suspense or risk; gameplay is calm with occasional frustration"
-
Value
Game with the same Value vibe
1"Mixed opinions on price; some find it worth it especially on sale, others feel content is limited."
Gal*Gun 2
"Mixed opinions on value; some find it worth the price on sale, others find it lacking content"
-
Violence
Game with the same Violence vibe
-5"Non-violent puzzle gameplay focused on constructive shape matching."
Roogoo
"Non-violent puzzle gameplay focused on matching blocks"
-
Survival
Game with the same Survival vibe
-3"Game operates in stable conditions with low threat; survival elements are minimal or absent."
Police Simulator: Patrol Officers
"No survival elements; failure comes from running out of moves rather than threats"
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026