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Lucid similar games & best alternatives

Lucid

PC (Microsoft Windows), Web browser • 2011

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Quick resume

Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.

Global score

77/100

Genres

Indie, Casual, Adventure, Point-and-click

Similar games

    Pros

    • Relaxing and calming music
    • Simple and accessible gameplay
    • Increasing difficulty provides challenge
    • Addictive for casual puzzle fans
    • Low system requirements

    Cons

    • Limited resolution options and dated graphics
    • Lack of game modes and replayability
    • Progress save issues and poor ui design
    • Frustrating difficulty spikes late in game
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore and choose paths within a linear structure, with some puzzle solving and combat decisions."

      Capsule for Narcosis Narcosis

      "Players have freedom to plan moves and decide how to connect blocks within given constraints"

    • Competence

      Game with the same Competence vibe

      2

      "Game requires strategic thinking and planning, with increasing difficulty and skill needed for advanced levels and mini-games."

      Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

      "Game offers increasing difficulty and requires strategic thinking especially in later levels"

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or leaderboards; focus is on personal progress and self-set goals."

      Capsule for Internet Cafe Simulator Internet Cafe Simulator

      "No multiplayer, leaderboards, or direct competition; focus is on personal progress and score"

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive qualities and long play sessions, though some find repetition and difficulty cause frustration or abandonment."

      Capsule for Terroir Terroir

      "Some players report addictive qualities and long play sessions, though others quit after frustration"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative elements"

      Capsule for Cute Cats Cute Cats

      "Single-player only with no cooperative elements"

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited player creativity; some puzzle solving and exploration but no building or customization."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Limited creativity in gameplay; players can plan moves but no building or customization"

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others, purely individual experience"

      Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

      "No social dominance or power over others; purely individual experience"

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing and calming gameplay with ambient music provides a mental break and stress relief."

      Capsule for Hexologic Hexologic

      "Relaxing music and ambient visuals support stress relief and mental escape"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for relaxation and casual enjoyment, not out of obligation."

      Capsule for Awe Awe

      "Players engage voluntarily for relaxation or casual play, not out of obligation"

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with movement and puzzle solutions, but mostly structured gameplay with limited novelty exploration."

      Capsule for Disney•Pixar WALL-E Disney•Pixar WALL-E

      "Some experimentation with move planning and strategy, but limited novelty"

    • Exploration

      Game with the same Exploration vibe

      -5

      "No exploration of new areas; puzzles are static and predefined."

      Capsule for Zen Chess: Mate in One Zen Chess: Mate in One

      "No exploration of new areas; static puzzle boards"

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; fixed presentation."

      Capsule for Emily Wants To Play Emily Wants To Play

      "No character or environment customization; fixed presentation"

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "Realistic puzzle mechanics without fictional or imaginative narrative elements."

      Capsule for Akin Akin

      "Realistic puzzle mechanics without fictional or imaginative narrative"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only"

      Capsule for ISLANDERS ISLANDERS

      "No community or social features; solo play only"

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and improve over time."

      Capsule for Pixel Puzzles Traditional Jigsaw Puzzles Pixel Puzzles Traditional Jigsaw Puzzles

      "Players develop puzzle-solving skills and learn level strategies over time"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity"

      Capsule for Master Reboot Master Reboot

      "Sedentary gameplay with no physical activity"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; not suitable for background or idle play."

      Capsule for Voor De Kroon Voor De Kroon

      "Requires focused attention; not suitable for background or idle play"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay"

      Capsule for Cute Cats Cute Cats

      "No social or emotional connections formed through gameplay"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles"

      Capsule for Fox Hime Zero Fox Hime Zero

      "No leadership or group management roles"

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through 75 levels and unlock achievements, representing accumulation of accomplishments."

      Capsule for Cube Runner Cube Runner

      "Progress through 55 levels and achievements; some score accumulation"

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, slow-paced gameplay with soothing music and atmosphere promotes relaxation."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Strong emphasis on relaxation with calming music and slow-paced gameplay"

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and audio provide moderate sensory stimulation."

      Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

      "Pleasant visuals and ambient sounds provide moderate sensory stimulation"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems"

      Capsule for fault - milestone one fault - milestone one

      "No social recognition or status systems"

    • Story

      Game with the same Story vibe

      -5

      "No story or narrative elements."

      Capsule for Achievement Idler: Black Achievement Idler: Black

      "No narrative or story elements"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning shots, using power-ups strategically, and problem-solving to clear levels efficiently."

      Capsule for Peggle Deluxe Peggle Deluxe

      "Requires planning and problem solving to clear levels efficiently"

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low emotional tension or risk; gameplay is calm and methodical rather than suspenseful."

      Capsule for Everyday Genius: SquareLogic Everyday Genius: SquareLogic

      "Low suspense or risk; gameplay is calm with occasional frustration"

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price; some find it worth it especially on sale, others feel content is limited."

      Capsule for Gal*Gun 2 Gal*Gun 2

      "Mixed opinions on value; some find it worth the price on sale, others find it lacking content"

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent puzzle gameplay focused on constructive shape matching."

      Capsule for Roogoo Roogoo

      "Non-violent puzzle gameplay focused on matching blocks"

    • Survival

      Game with the same Survival vibe

      -3

      "Game operates in stable conditions with low threat; survival elements are minimal or absent."

      Capsule for Police Simulator: Patrol Officers Police Simulator: Patrol Officers

      "No survival elements; failure comes from running out of moves rather than threats"

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Exploration, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026