Voor De Kroon similar games & best alternatives
Voor De Kroon
2022
Related articles
Quick resume
Fight for control during the Friso-Hollandic Wars. Set in the medieval 13th century, the game features a strategy campaign and historical battles. Fight with your army in 3rd person battles and command your troops.
Global score
89/100
Genres
Action, Indie, Role-playing (RPG), Simulator, Strategy, Early Access
Similar games
Pros
- Immersive and realistic medieval combat
- Strong customization and mod support
- Active and responsive developer
- Unique historical dutch setting
- Engaging leadership and strategy elements
Cons
- Early access with limited content
- Clunky controls and ui issues
- Small campaign map and unit limits
- Lack of multiplayer or co-op
- Some bugs and pathfinding problems
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players can choose from many factions and direct their armies and strategies freely on the campaign and battle maps, with many tactical options and modding support."
Total War: ROME II - Emperor Edition
"Players can direct their own actions in battles and campaign, with custom faction and campaign creation options."
-
Competence
Game with the same Competence vibe
3"Combat requires skillful aiming, timing, and strategic command of troops; players report learning curve and gradual mastery."
Tales Of Glory
"Combat requires skill and strategy; players report a learning curve and tactical decision-making."
-
Competition
Game with the same Competition vibe
-2"No multiplayer or ranked modes; focus is on single-player experience and personal progression without direct competition."
BERSERK and the Band of the Hawk
"Focus is on personal progression and campaign play; no multiplayer or ranked modes currently."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and long sessions, but small player base and early access status limit habitual play for some."
Of Guards And Thieves
"Players report addictive gameplay and long sessions despite early access state."
-
Cooperation
Game with the same Cooperation vibe
-3"Game is primarily single-player with limited social interaction; no multiplayer or cooperative gameplay."
Mad Games Tycoon
"Game is primarily single-player with no multiplayer or co-op modes; limited collaboration."
-
Creativity
Game with the same Creativity vibe
4"Strong modding support allows extensive customization and creation of new content, maps, factions, and gameplay mechanics."
Total War: ROME REMASTERED
"Strong customization with faction creation, custom campaigns, and mod support."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and respectful; no evidence of dominance or trash talk in reviews."
The Witcher Adventure Game
"Interactions are balanced; no evidence of dominance or trash talk in reviews."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and immersive medieval fantasy escape from real life."
Chivalry: Medieval Warfare
"Players use the game to immerse in medieval fantasy and escape real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation."
Miasma Chronicles
"Players engage voluntarily out of interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore mechanics, test strategies, and experiment with different items and approaches."
PILGRIM
"Players explore mechanics, test custom factions and campaigns, and experiment with strategies."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and custom content, but limited by current map quantity and design."
Scoot
"Some exploration of campaign map and custom content; limited by small map size currently."
-
Expression
Game with the same Expression vibe
4"Customization of units and scenarios allows for self-expression and personalization."
Ultimate Epic Battle Simulator
"Customization of units, banners, and campaigns allows self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Medieval setting with some fantasy elements (especially in Stronghold Legends), blending realistic and imaginative themes."
The Stronghold Collection
"Medieval setting with historical accuracy but also cinematic and immersive fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with limited social/community interaction."
Paradiddle
"Mostly solo play; small community but limited social interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills in combat, resource management, and party optimization; game encourages learning mechanics."
Touhou Artificial Dream in Arcadia
"Players develop leadership, strategy, and combat skills; game encourages learning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; not designed for idle or background play."
Signs of Life
"Requires focused attention; not suitable for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections; interactions are surface-level."
Sudden Strike 4
"Minimal social or emotional connection; interactions are surface-level."
-
Leadership
Game with the same Leadership vibe
5"Players act as commanders managing units, issuing orders, and guiding tactical decisions reflecting leadership roles."
Graviteam Tactics: Operation Star
"Players take on leadership roles managing armies, resources, and strategic decisions."
-
Progression
Game with the same Progression vibe
4"Players accumulate armies, upgrades, and territory through campaigns and battles."
Total War: NAPOLEON – Definitive Edition
"Players accumulate troops, upgrades, and build settlements progressing through campaigns."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."
Trench Tales
"Some players find immersion relaxing, but combat can be intense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Immersive graphics, sound design, and intense combat provide sensory stimulation and emotional engagement."
Days Gone
"Enjoyment from immersive graphics, sound design, and visceral battle experiences."
-
Status
Game with the same Status vibe
-3"Limited social recognition or competitive ranking; achievements mostly personal or within small community."
Main Assembly
"Limited social recognition; achievements mostly personal and community small."
-
Story
Game with the same Story vibe
2"Campaign provides narrative context and some story elements, though story depth is limited."
Quarantine Zone: The Last Check
"Campaign and historical setting provide narrative context, though story depth is limited."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic planning, resource management, and tactical combat."
Supreme Commander 2
"Strong emphasis on tactical planning, resource management, and battlefield strategy."
-
Thrill
Game with the same Thrill vibe
3"Players enjoy suspense and tension from battles and countering opponents' strategies."
Istrolid
"Players enjoy intense, suspenseful battles with realistic combat tension."
-
Value
Game with the same Value vibe
0"Mixed opinions on price vs content; some find it worth the money for early access and potential, others feel it lacks content."
Rising Front
"Mixed opinions on value; some find it worth supporting early access, others find content lacking."
-
Violence
Game with the same Violence vibe
4"Enjoyment of brutal medieval combat, dismemberment, and destruction in battles."
Tales Of Glory
"Enjoyment of brutal, realistic medieval combat with gore and dismemberment."
-
Survival
Game with the same Survival vibe
3"Players manage threats and resources in battles and campaign to avoid defeat and loss."
Tales Of Glory
"Players manage threats and resources to survive battles and campaigns."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026