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Voor De Kroon similar games & best alternatives

Voor De Kroon

PC (Microsoft Windows) • 2022

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Quick resume

Fight for control during the Friso-Hollandic Wars. Set in the medieval 13th century, the game features a strategy campaign and historical battles. Fight with your army in 3rd person battles and command your troops.

Global score

89/100

Genres

Action, Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Similar games

    Pros

    • Immersive and realistic medieval combat
    • Strong customization and mod support
    • Active and responsive developer
    • Unique historical dutch setting
    • Engaging leadership and strategy elements

    Cons

    • Early access with limited content
    • Clunky controls and ui issues
    • Small campaign map and unit limits
    • Lack of multiplayer or co-op
    • Some bugs and pathfinding problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from many factions and direct their armies and strategies freely on the campaign and battle maps, with many tactical options and modding support."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Players can direct their own actions in battles and campaign, with custom faction and campaign creation options."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful aiming, timing, and strategic command of troops; players report learning curve and gradual mastery."

      Capsule for Tales Of Glory Tales Of Glory

      "Combat requires skill and strategy; players report a learning curve and tactical decision-making."

    • Competition

      Game with the same Competition vibe

      -2

      "No multiplayer or ranked modes; focus is on single-player experience and personal progression without direct competition."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "Focus is on personal progression and campaign play; no multiplayer or ranked modes currently."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and long sessions, but small player base and early access status limit habitual play for some."

      Capsule for Of Guards And Thieves Of Guards And Thieves

      "Players report addictive gameplay and long sessions despite early access state."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game is primarily single-player with limited social interaction; no multiplayer or cooperative gameplay."

      Capsule for Mad Games Tycoon Mad Games Tycoon

      "Game is primarily single-player with no multiplayer or co-op modes; limited collaboration."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong modding support allows extensive customization and creation of new content, maps, factions, and gameplay mechanics."

      Capsule for Total War: ROME REMASTERED Total War: ROME REMASTERED

      "Strong customization with faction creation, custom campaigns, and mod support."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and respectful; no evidence of dominance or trash talk in reviews."

      Capsule for The Witcher Adventure Game The Witcher Adventure Game

      "Interactions are balanced; no evidence of dominance or trash talk in reviews."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive medieval fantasy escape from real life."

      Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

      "Players use the game to immerse in medieval fantasy and escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Miasma Chronicles Miasma Chronicles

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, test strategies, and experiment with different items and approaches."

      Capsule for PILGRIM PILGRIM

      "Players explore mechanics, test custom factions and campaigns, and experiment with strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and custom content, but limited by current map quantity and design."

      Capsule for Scoot Scoot

      "Some exploration of campaign map and custom content; limited by small map size currently."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of units and scenarios allows for self-expression and personalization."

      Capsule for Ultimate Epic Battle Simulator Ultimate Epic Battle Simulator

      "Customization of units, banners, and campaigns allows self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Medieval setting with some fantasy elements (especially in Stronghold Legends), blending realistic and imaginative themes."

      Capsule for The Stronghold Collection The Stronghold Collection

      "Medieval setting with historical accuracy but also cinematic and immersive fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with limited social/community interaction."

      Capsule for Paradiddle Paradiddle

      "Mostly solo play; small community but limited social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat, resource management, and party optimization; game encourages learning mechanics."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Players develop leadership, strategy, and combat skills; game encourages learning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; not designed for idle or background play."

      Capsule for Signs of Life Signs of Life

      "Requires focused attention; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions are surface-level."

      Capsule for Sudden Strike 4 Sudden Strike 4

      "Minimal social or emotional connection; interactions are surface-level."

    • Leadership

      Game with the same Leadership vibe

      5

      "Players act as commanders managing units, issuing orders, and guiding tactical decisions reflecting leadership roles."

      Capsule for Graviteam Tactics: Operation Star Graviteam Tactics: Operation Star

      "Players take on leadership roles managing armies, resources, and strategic decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate armies, upgrades, and territory through campaigns and battles."

      Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

      "Players accumulate troops, upgrades, and build settlements progressing through campaigns."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find atmosphere immersive and enjoyable, but combat is tense and challenging, limiting relaxation."

      Capsule for Trench Tales Trench Tales

      "Some players find immersion relaxing, but combat can be intense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive graphics, sound design, and intense combat provide sensory stimulation and emotional engagement."

      Capsule for Days Gone Days Gone

      "Enjoyment from immersive graphics, sound design, and visceral battle experiences."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition or competitive ranking; achievements mostly personal or within small community."

      Capsule for Main Assembly Main Assembly

      "Limited social recognition; achievements mostly personal and community small."

    • Story

      Game with the same Story vibe

      2

      "Campaign provides narrative context and some story elements, though story depth is limited."

      Capsule for Quarantine Zone: The Last Check Quarantine Zone: The Last Check

      "Campaign and historical setting provide narrative context, though story depth is limited."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on strategic planning, resource management, and tactical combat."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Strong emphasis on tactical planning, resource management, and battlefield strategy."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players enjoy suspense and tension from battles and countering opponents' strategies."

      Capsule for Istrolid Istrolid

      "Players enjoy intense, suspenseful battles with realistic combat tension."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price vs content; some find it worth the money for early access and potential, others feel it lacks content."

      Capsule for Rising Front Rising Front

      "Mixed opinions on value; some find it worth supporting early access, others find content lacking."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of brutal medieval combat, dismemberment, and destruction in battles."

      Capsule for Tales Of Glory Tales Of Glory

      "Enjoyment of brutal, realistic medieval combat with gore and dismemberment."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage threats and resources in battles and campaign to avoid defeat and loss."

      Capsule for Tales Of Glory Tales Of Glory

      "Players manage threats and resources to survive battles and campaigns."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026