SIMULACRA similar games & best alternatives
SIMULACRA
2017
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Quick resume
An interactive horror experience of exploring a missing woman’s phone.
Global score
90/100
Genres
Adventure, Indie, Simulator, Visual Novel, Role-playing (RPG)
Similar games
Pros
- Immersive and unique phone interface
- Engaging mystery story with multiple endings
- Well-designed puzzles
- Effective audio and atmosphere
- Good replayability
Cons
- Poor voice acting
- Some jump scares considered cheap
- Limited customization and expression
- Lack of save points/checkpoints
- Some narrative and puzzle pacing issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the phone and make choices affecting multiple endings, though constrained by the game's narrative and tasks."
Replica
"Players have freedom to explore the phone, make dialogue choices affecting endings, and solve puzzles with some personal decision-making."
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Competence
Game with the same Competence vibe
2"Puzzles range from easy to medium difficulty with some challenging ones, providing a moderate sense of skill and accomplishment."
The Last Campfire
"Puzzles range from simple to moderately challenging, providing a sense of accomplishment without excessive difficulty."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal investigation and story progression without competitive elements or leaderboards."
Kathy Rain 2: Soothsayer
"Focus is on personal investigation and story progression without any competitive or leaderboard elements."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replay value encourage players to continue playing beyond initial completion."
Into The Gloom
"Multiple endings and replayability encourage players to continue playing beyond the first completion."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily solo with limited interaction with NPCs via radio, no multiplayer or teamwork."
Last Report
"Gameplay is primarily a solo experience with limited interaction framed as conversations with NPCs rather than cooperative play."
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Creativity
Game with the same Creativity vibe
2"Players engage in creative problem solving through interrogation and exploration, but within a fixed narrative and structure."
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
"Players engage in creative problem solving through puzzles and dialogue choices, but within a structured narrative and phone interface."
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Domination
Game with the same Domination vibe
-5"Interactions emphasize balanced dialogue and investigation without exerting control or superiority over others."
Song of Farca
"Interactions emphasize investigation and dialogue without exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Immersive horror atmosphere and story provide a strong escape from reality."
Alpha Polaris : A Horror Adventure Game
"The immersive horror story and phone simulation provide a strong escape from reality and engrossing experience."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and interest in story rather than obligation or external pressure."
SUNLESS SEA
"Players engage voluntarily driven by curiosity and interest in the story rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple dialogue choices and branching paths encourage players to try different approaches and outcomes."
The Crown of Leaves
"Multiple dialogue paths and endings encourage players to try different choices and explore alternate outcomes."
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Exploration
Game with the same Exploration vibe
4"Players explore a virtual phone environment, uncovering hidden clues, social media posts, and secrets."
SIMULACRA 2
"Players explore a detailed virtual phone environment, uncovering secrets, messages, and clues."
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Expression
Game with the same Expression vibe
-2"Limited customization; players mainly interact with preset characters and environments."
A Park Full of Cats
"Limited customization; players mainly interact with preset content rather than personalizing characters or environments."
-
Fantasy
Game with the same Fantasy vibe
2"Psychological horror with some paranormal elements, blending realistic and imaginative fiction."
[Chilla's Art] Night Delivery | 例外配達
"The story includes sci-fi and supernatural elements, blending realistic phone use with imaginative horror fiction."
-
Fellowship
Game with the same Fellowship vibe
-4"Experience is solitary with minimal social connection beyond NPC interactions."
Shenmue III
"Experience is solitary with minimal social connection beyond scripted NPC interactions."
-
Growth
Game with the same Growth vibe
2"Players develop skills in puzzle solving and combat, though learning curve is moderate."
Obscure II (Obscure: The Aftermath)
"Players develop investigative and puzzle-solving skills through gameplay, though learning curve is moderate."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of narrative puzzle games with no physical activity."
OneShot: World Machine Edition
"Sedentary gameplay typical of narrative puzzle games with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and follow story; not suited for casual or background play."
Syberia
"Requires focused attention to solve puzzles and follow story; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Character interactions exist but are limited to scripted dialogue without deep emotional connection or socializing."
I am Setsuna
"Interactions are limited to surface-level scripted conversations without deep emotional connection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts independently."
Duck Detective: The Ghost of Glamping
"No leadership or group management elements; player acts independently."
-
Progression
Game with the same Progression vibe
3"Players unlock achievements, endings, and story content, reflecting progression through the game."
MiSide
"Players unlock new information, endings, and achievements, showing clear progression through the story."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and suspenseful with jump scares, creating emotional strain rather than relaxation."
Project Unknown
"Tense atmosphere with suspense and jump scares reduces relaxation; game maintains emotional strain."
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Sensation
Game with the same Sensation vibe
3"Effective use of sound design, visuals, and jump scares provide sensory stimulation and emotional engagement."
Fears to Fathom - Woodbury Getaway
"Effective use of audio design and jump scares provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal experience."
Paranormal Activity: The Lost Soul
"No social recognition or status systems; focus is on personal experience."
-
Story
Game with the same Story vibe
5"Strong narrative focus with multiple endings, character development, and immersive storytelling."
Edna & Harvey: Harvey's New Eyes
"Strong narrative focus with multiple endings, character interactions, and immersive storytelling."
-
Strategy
Game with the same Strategy vibe
2"Players use logic and reasoning to solve puzzles and piece together clues, though the gameplay is straightforward and linear."
Duck Detective: The Secret Salami
"Players use logical reasoning and puzzle solving, but overall gameplay is straightforward and guided."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful moments provide thrill and tension."
港詭實錄ParanormalHK
"Jump scares and suspenseful moments create tension and thrill throughout the experience."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, with replayability through challenges."
Ben and Ed
"Generally regarded as good value for price, especially with replayability and unique experience."
-
Violence
Game with the same Violence vibe
-4"No combat or destructive gameplay; focus is on investigation and puzzle solving."
Nancy Drew®: Secrets Can Kill REMASTERED
"No emphasis on combat or destruction; gameplay centers on investigation and puzzle solving."
-
Survival
Game with the same Survival vibe
1"Basic survival mechanics present but not challenging; low risk and forgiving environment."
Arctico
"Some tension related to saving a missing person, but no direct survival mechanics or resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026