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The Crooked Man similar games & best alternatives

The Crooked Man

PC (Microsoft Windows) • 2018

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Quick resume

There was a crooked man, and he walked a crooked mile... This is the first title in the series known as The Strange Man, developed by Uri Games. Experience the myriad horrors awaiting David as he moves into his new house.

Global score

93/100

Genres

Adventure, Casual, Indie, Role-playing (RPG)

Similar games

    Pros

    • Engaging and emotional story
    • Atmospheric pixel art and sound design
    • Puzzle solving with moderate challenge
    • Multiple endings and replayability
    • Affordable price supporting developer

    Cons

    • Some frustrating or unclear puzzles
    • Clunky combat mechanics
    • Limited character development depth
    • Lack of customization options
    • Second playthrough content is minimal

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."

      Capsule for My Big Sister My Big Sister

      "Players explore multiple locations, solve puzzles, and make decisions influencing multiple endings, indicating moderate player control."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and boss fights provide some challenge but are generally easy to moderate; some players mention difficulty spikes and glitches."

      Capsule for Garten of Banban 4 Garten of Banban 4

      "Puzzles and boss fights provide some challenge, but many players describe them as manageable or occasionally frustrating."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage extended engagement and repeated playthroughs."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Multiple endings and a second playthrough encourage replay, showing desire to continue engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay or multiplayer features."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Entirely single-player experience with no cooperative gameplay or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration within designed environments, but no creation or modification of game content."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Players solve puzzles and explore environments, but no creation or modification mechanics are present."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are equal and narrative-focused."

      Capsule for despelote despelote

      "No elements of exerting control or superiority over others; interactions are narrative-focused and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark, psychological horror story, escaping real life through atmosphere and mystery."

      Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

      "Players use the game to immerse in a dark, psychological horror story, escaping real-life through narrative and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and story; no obligation or external pressure noted."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Players engage voluntarily for intrinsic interest in story and horror genre; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying different approaches, but gameplay largely follows established patterns."

      Capsule for The Land of Pain The Land of Pain

      "Some exploration and puzzle solving encourage trying different approaches, but gameplay largely follows set paths."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple environments and uncover story elements through discovery."

      Capsule for Rise of Insanity Rise of Insanity

      "Players explore multiple distinct locations and uncover story elements, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic modifications; presentation is standardized."

      Capsule for Ad Infinitum Ad Infinitum

      "No character customization or cosmetic modifications; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fictional horror story with supernatural and psychological elements."

      Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

      "Game features supernatural and psychological horror elements, blending fiction with emotional realism."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement during play."

      Capsule for Patrick's Parabox Patrick's Parabox

      "Primarily a solo experience with minimal social interaction or community involvement during play."

    • Growth

      Game with the same Growth vibe

      3

      "Players report learning mechanics, improving skill, and mastering boss fights, supporting personal development."

      Capsule for Strikey Sisters Strikey Sisters

      "Players learn story details, solve puzzles, and improve skills in boss fights, indicating personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story progression; not designed for casual or background play."

      Capsule for Whispers of a Machine Whispers of a Machine

      "Requires focused attention to puzzles and story progression; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connections to characters through story, but no social or relationship-building gameplay."

      Capsule for Deliver Us Mars Deliver Us Mars

      "Emotional connection to characters and story is present, but no social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and achievements, and unlock different endings, showing light progression mechanics."

      Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

      "Players collect items and unlock new areas and endings, showing some progression mechanics."

    • Relaxation

      Game with the same Relaxation vibe

      0

      "Game can be both relaxing and tense depending on player style and multiplayer dynamics."

      Capsule for SuperPower 2 Steam Edition SuperPower 2 Steam Edition

      "Game balances tension and calm moments; some players find it tense, others find it atmospheric and engaging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and pixel art visuals provide sensory stimulation and emotional engagement."

      Capsule for Skautfold: Shrouded in Sanity Skautfold: Shrouded in Sanity

      "Atmospheric audio and pixel art visuals create sensory engagement and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements exist but are personal and not social."

      Capsule for The Station The Station

      "No social status or recognition systems; achievements are personal and not social."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with emotional depth, multiple endings, and strong character development."

      Capsule for Eternal Senia Eternal Senia

      "Highly praised narrative with emotional depth, multiple endings, and strong character development."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and light combat require basic planning, but overall straightforward gameplay."

      Capsule for Estranged: The Departure Estranged: The Departure

      "Puzzle solving and some combat require planning, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create tension and occasional jump scares, though some found scares sparse."

      Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

      "Psychological horror and jump scares provide suspense and tension, though not overwhelming."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with engaging gameplay, story, and replayability."

      Capsule for Total Chaos Total Chaos

      "Players perceive good value for price with engaging story and replayability."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat avoidance and monster encounters, but violence is mild and not a core focus."

      Capsule for Somewhere in the Shadow Somewhere in the Shadow

      "Includes combat and monster encounters, but violence is not gratuitous or central focus."

    • Survival

      Game with the same Survival vibe

      2

      "Players avoid detection and manage threats to complete objectives, adding survival elements."

      Capsule for The WereCleaner The WereCleaner

      "Players avoid threats and manage encounters with the Crooked Man, adding survival elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Value. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026