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Fallen ~Makina and the City of Ruins~ similar games & best alternatives

Fallen ~Makina and the City of Ruins~

PC (Microsoft Windows) • 2018

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Quick resume

Fallen takes you on an adventure with Makina into the Ruins of Gardona. What fate awaits Makina and her friends on their travels as they descend further into the ruins? Find out in this JRPG classic!

Global score

85/100

Genres

Adventure, Indie, Role-playing (RPG)

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    Pros

    • Well-translated and polished text
    • Good quality erotic artwork and scenes
    • Option to skip grinding via level-up shop
    • Multiple endings and replayability
    • Free uncensored patch available

    Cons

    • Combat is simple and repetitive
    • Linear and predictable story progression
    • Some technical issues and bugs reported
    • Heavy censorship on steam version
    • Limited character customization and interaction

    Motivations

    • Autonomy

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      "Players can switch between two characters and choose how to approach combat and puzzles, but progression is gated by level and item acquisition, requiring some routine grinding."

      Capsule for Zwei: The Arges Adventure Zwei: The Arges Adventure

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    • Competence

      Game with the same Competence vibe

      1

      "Combat is simple and easy, with limited challenge even on hard mode; some grinding possible but not required."

      Capsule for Utawarerumono: Prelude to the Fallen Utawarerumono: Prelude to the Fallen

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    • Competition

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      "No evidence of competitive modes or player comparison; focus is on personal progression and story."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "No evidence of competitive modes or player comparison; focus is on personal story progression and scene unlocking."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report spending multiple hours and replaying to achieve different endings, indicating some habitual engagement."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "Players report spending many hours exploring and unlocking scenes; some replayability with multiple endings."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements mentioned."

      Capsule for TheDawn TheDawn

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    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative element in assembling objects and placing them back in scenes, but mostly predefined hidden object gameplay."

      Capsule for Mirror Mysteries Mirror Mysteries

      "Some exploration and discovery of hidden scenes; mostly linear story and RPG Maker preset structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control or superiority over others; interactions are individual and narrative-driven."

      Capsule for Cyber Crush 2069 Cyber Crush 2069

      "No indication of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a distraction and stress relief with fantasy erotic content and immersive story elements."

      Capsule for Spiral Clicker Spiral Clicker

      "Players use the game as stress relief and distraction; immersive erotic and fantasy content provides escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest; no obligation or external pressure noted."

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    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and discovery of story elements, but gameplay is mostly linear and routine."

      Capsule for Cave Crawler Cave Crawler

      "Some exploration of different story paths and unlocking scenes; gameplay is mostly routine and linear."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of dungeon floors and secrets, though maps are somewhat repetitive."

      Capsule for Metal Bringer Metal Bringer

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    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly standard avatars and preset aesthetics."

      Capsule for Green Project Green Project

      "Limited customization; mostly preset characters and scenes with no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with monsters, supernatural characters, and imaginative, humorous scenarios."

      Capsule for Monster Prom 3: Monster Roadtrip Monster Prom 3: Monster Roadtrip

      "Strong fantasy elements with monsters, curses, and erotic corruption themes; fictional and imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo and independent."

      Capsule for Mages of Mystralia Mages of Mystralia

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    • Growth

      Game with the same Growth vibe

      2

      "Players level up characters and unlock skills, providing a sense of progression and learning."

      Capsule for RWBY: Grimm Eclipse RWBY: Grimm Eclipse

      "Players level up and unlock scenes; some learning about story and mechanics but overall simple progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of RPG Maker games; no physical activity or health-related features."

      Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

      "Sedentary gameplay typical of RPG Maker games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention during combat and exploration; some complaints about slow movement and backtracking."

      Capsule for WrestleQuest WrestleQuest

      "Requires player attention for exploration and combat; some players note ability to speed up or skip battles."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative and erotic scenes focus on forming intimate relationships with characters."

      Capsule for Wish Wish

      "Erotic scenes and character interactions provide emotional and sexual intimacy, though limited to scripted events."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player controls only the main character."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "No leadership or group management elements; player controls only the main character."

    • Progression

      Game with the same Progression vibe

      3

      "Story progression and unlocking new scenes and endings provide sense of advancement."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Leveling up, unlocking scenes, and multiple endings provide a sense of progression and achievement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and enjoyment balancing story, combat, and erotic content; some tension in combat."

      Capsule for Third Crisis Third Crisis

      "Players find the game relaxing and enjoyable; pacing is balanced with story and erotic content."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory erotic stimuli with animated scenes and sound effects provide sensory engagement."

      Capsule for Lost Lost

      "Visual and auditory stimuli from erotic scenes and music provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

      Capsule for Zombie Night Terror Zombie Night Terror

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with multiple endings and character development, though some find it cheesy or light."

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      "Narrative with multiple endings and character arcs; story is simple but engaging for fans of the genre."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Combat is simple and easy with limited tactical depth; strategy is minimal and repetitive."

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      "Combat is straightforward with minimal strategy; mostly turn-based with simple mechanics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in boss fights and story moments but mostly controlled and predictable gameplay."

      Capsule for Rise of the Argonauts Rise of the Argonauts

      "Some suspense in boss battles and story progression; overall low risk and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price, especially with replayability and content variety."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Players report good value for price, especially with free uncensored patch and replayability."

    • Violence

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      2

      "Combat involves defeating enemies, but violence is stylized and mixed with erotic elements."

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      "Combat involves fighting monsters; some sexual violence themes in erotic content but gameplay is tame."

    • Survival

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      "No strong survival mechanics; gameplay focuses on combat and progression rather than avoiding failure or resource management."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Relaxation. It leans lower than usual among comparable games on Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026