Fallen ~Makina and the City of Ruins~ similar games & best alternatives
Fallen ~Makina and the City of Ruins~
2018
Related articles
Quick resume
Fallen takes you on an adventure with Makina into the Ruins of Gardona. What fate awaits Makina and her friends on their travels as they descend further into the ruins? Find out in this JRPG classic!
Global score
85/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Well-translated and polished text
- Good quality erotic artwork and scenes
- Option to skip grinding via level-up shop
- Multiple endings and replayability
- Free uncensored patch available
Cons
- Combat is simple and repetitive
- Linear and predictable story progression
- Some technical issues and bugs reported
- Heavy censorship on steam version
- Limited character customization and interaction
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players can switch between two characters and choose how to approach combat and puzzles, but progression is gated by level and item acquisition, requiring some routine grinding."
Zwei: The Arges Adventure
"Players can choose to engage in combat or skip grinding via level-up shop; multiple story paths and endings allow player choice."
-
Competence
Game with the same Competence vibe
1"Combat is simple and easy, with limited challenge even on hard mode; some grinding possible but not required."
Utawarerumono: Prelude to the Fallen
"Combat is simple and not challenging; players can buy levels to avoid grinding, indicating low skill requirement."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; focus is on personal progression and story."
Adventure Time: Pirates of the Enchiridion
"No evidence of competitive modes or player comparison; focus is on personal story progression and scene unlocking."
-
Continuation
Game with the same Continuation vibe
2"Players report spending multiple hours and replaying to achieve different endings, indicating some habitual engagement."
The Death | Thần Trùng
"Players report spending many hours exploring and unlocking scenes; some replayability with multiple endings."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements mentioned."
TheDawn
"Single-player experience with no multiplayer or cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
1"Some creative element in assembling objects and placing them back in scenes, but mostly predefined hidden object gameplay."
Mirror Mysteries
"Some exploration and discovery of hidden scenes; mostly linear story and RPG Maker preset structures."
-
Domination
Game with the same Domination vibe
-5"No indication of exerting control or superiority over others; interactions are individual and narrative-driven."
Cyber Crush 2069
"No indication of exerting control or superiority over others; interactions are narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and stress relief with fantasy erotic content and immersive story elements."
Spiral Clicker
"Players use the game as stress relief and distraction; immersive erotic and fantasy content provides escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest; no obligation or external pressure noted."
Strike Suit Zero: Director's Cut
"Players engage voluntarily for enjoyment and personal interest; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and discovery of story elements, but gameplay is mostly linear and routine."
Cave Crawler
"Some exploration of different story paths and unlocking scenes; gameplay is mostly routine and linear."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of dungeon floors and secrets, though maps are somewhat repetitive."
Metal Bringer
"Players explore dungeon floors and town; some hidden scenes require discovery, though map design is predictable."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; mostly standard avatars and preset aesthetics."
Green Project
"Limited customization; mostly preset characters and scenes with no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with monsters, supernatural characters, and imaginative, humorous scenarios."
Monster Prom 3: Monster Roadtrip
"Strong fantasy elements with monsters, curses, and erotic corruption themes; fictional and imaginative setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo and independent."
Mages of Mystralia
"No social or community features; gameplay is solo and independent."
-
Growth
Game with the same Growth vibe
2"Players level up characters and unlock skills, providing a sense of progression and learning."
RWBY: Grimm Eclipse
"Players level up and unlock scenes; some learning about story and mechanics but overall simple progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of RPG Maker games; no physical activity or health-related features."
Pocket Mirror ~ GoldenerTraum
"Sedentary gameplay typical of RPG Maker games; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires player attention during combat and exploration; some complaints about slow movement and backtracking."
WrestleQuest
"Requires player attention for exploration and combat; some players note ability to speed up or skip battles."
-
Intimacy
Game with the same Intimacy vibe
3"Narrative and erotic scenes focus on forming intimate relationships with characters."
Wish
"Erotic scenes and character interactions provide emotional and sexual intimacy, though limited to scripted events."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player controls only the main character."
Sam & Max Hit the Road
"No leadership or group management elements; player controls only the main character."
-
Progression
Game with the same Progression vibe
3"Story progression and unlocking new scenes and endings provide sense of advancement."
Fahrenheit: Indigo Prophecy Remastered
"Leveling up, unlocking scenes, and multiple endings provide a sense of progression and achievement."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and enjoyment balancing story, combat, and erotic content; some tension in combat."
Third Crisis
"Players find the game relaxing and enjoyable; pacing is balanced with story and erotic content."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory erotic stimuli with animated scenes and sound effects provide sensory engagement."
Lost
"Visual and auditory stimuli from erotic scenes and music provide sensory enjoyment."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; achievements are personal and not publicly ranked."
Zombie Night Terror
"No social recognition or ranking systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Engaging narrative with multiple endings and character development, though some find it cheesy or light."
Disgaea PC
"Narrative with multiple endings and character arcs; story is simple but engaging for fans of the genre."
-
Strategy
Game with the same Strategy vibe
-2"Combat is simple and easy with limited tactical depth; strategy is minimal and repetitive."
Storm Of Spears RPG
"Combat is straightforward with minimal strategy; mostly turn-based with simple mechanics."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in boss fights and story moments but mostly controlled and predictable gameplay."
Rise of the Argonauts
"Some suspense in boss battles and story progression; overall low risk and predictable gameplay."
-
Value
Game with the same Value vibe
3"Players report good value for price, especially with replayability and content variety."
Chasing Tails ~A Promise in the Snow~
"Players report good value for price, especially with free uncensored patch and replayability."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies, but violence is stylized and mixed with erotic elements."
Treasure Hunter Claire
"Combat involves fighting monsters; some sexual violence themes in erotic content but gameplay is tame."
-
Survival
Game with the same Survival vibe
0"No strong survival mechanics; gameplay focuses on combat and progression rather than avoiding failure or resource management."
DC Universe™ Online
"No strong survival mechanics; combat is simple and defeat leads to game over with save reload."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Relaxation. It leans lower than usual among comparable games on Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026