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Rise of Insanity similar games & best alternatives

Rise of Insanity

PC (Microsoft Windows), PlayStation VR, SteamVR, PlayStation 4, Xbox One, Oculus Go, Gear VR, Nintendo Switch, Linux • 2018

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Quick resume

In Rise of Insanity, as a doctor of psychology you will explore the darkest recesses of the human mind. Overcome your fear to find the truth behind the tragedy that has befallen your family.

Global score

79/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Strong atmosphere and sound design
    • Engaging psychological horror story
    • Effective jump scares
    • Vr support enhances immersion
    • Good value on sale

    Cons

    • Short playtime (~1.5-3 hours)
    • Some translation and voice acting issues
    • Linear gameplay with minimal puzzles
    • Minor bugs and glitches reported
    • Lack of deeper gameplay mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore environments and solve puzzles at their own pace with some freedom in interactions."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players explore environments freely and solve puzzles at their own pace, with some light interaction."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are straightforward and not very challenging, allowing players to focus on story and exploration rather than complex skill tests."

      Capsule for Dead Secret Dead Secret

      "Puzzles are simple and gameplay is straightforward, but players feel effective progressing through the story."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on solo exploration and narrative experience."

      Capsule for Chasing Static Chasing Static

      "No competitive elements; focus is on solo exploration and narrative."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replay value via resetting achievements, but overall short playtime limits long engagement."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Some players report replay value for achievements and story, but overall short playtime limits habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

      Capsule for Loddlenaut Loddlenaut

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."

      Capsule for State of Mind State of Mind

      "Limited player creativity; mostly following a linear narrative with some exploration and puzzle solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and immersive story provide escape from real life."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Strong atmospheric horror and immersive story provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in psychological horror and survival themes."

      Capsule for Lone Survivor: The Director's Cut Lone Survivor: The Director's Cut

      "Players engage voluntarily out of interest in horror and psychological themes."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying new things, but largely within a linear narrative."

      Capsule for Westworld Awakening Westworld Awakening

      "Some exploration and puzzle solving encourage trying new things, but mostly linear progression."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple distinct locations and uncover story elements, encouraging discovery."

      Capsule for The Crooked Man The Crooked Man

      "Players explore multiple environments and uncover story elements through discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No character customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong psychological and surreal horror elements with hallucinations and ambiguous reality."

      Capsule for Lone Survivor: The Director's Cut Lone Survivor: The Director's Cut

      "Psychological horror with surreal and imaginative elements, hallucinations, and mental breakdown themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and solve puzzles, gaining understanding and progressing through the narrative."

      Capsule for The Survey The Survey

      "Players learn story details and solve puzzles, gaining understanding and progressing narrative."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of walking simulators with no physical activity."

      Capsule for Tacoma Tacoma

      "Sedentary gameplay typical of walking simulators; no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and immersion; not suitable for casual or background play."

      Capsule for What Remains of Edith Finch What Remains of Edith Finch

      "Requires continuous attention and immersion; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building."

      Capsule for Hexcells Hexcells

      "No social interaction or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story, unlocking areas and collecting notes and achievements."

      Capsule for Whispering Willows Whispering Willows

      "Progression through story and unlocking achievements, collecting notes and clues."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere with jump scares; some players find it stressful rather than relaxing."

      Capsule for DOOM 3 DOOM 3

      "Tense atmosphere with jump scares; some players find it stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through visuals, sound design, and atmospheric tension."

      Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

      "Strong sensory stimulation through sound design, visuals, and atmospheric tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven game with an engaging, albeit simple, horror story and multiple endings."

      Capsule for Lucid Dream Lucid Dream

      "Narrative-driven game with psychological horror story and plot twists."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic challenge; puzzles require some thought but are straightforward."

      Capsule for Rakuen Rakuen

      "Minimal strategic challenge; mostly straightforward puzzle solving and exploration."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspenseful moments provide thrill and tension relief."

      Capsule for Bendy: Secrets of the Machine Bendy: Secrets of the Machine

      "Jump scares and suspenseful moments provide thrills and tension."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, despite short length."

      Capsule for Gemini: Heroes Reborn Gemini: Heroes Reborn

      "Generally considered good value for the price, especially on sale, despite short length."

    • Violence

      Game with the same Violence vibe

      2

      "Contains graphic and gory imagery as part of psychological horror themes."

      Capsule for Hello Charlotte EP3: Childhood's End Hello Charlotte EP3: Childhood's End

      "Some violent or disturbing imagery consistent with psychological horror themes."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat management; safe exploration environment."

      Capsule for Dreaming Sarah Dreaming Sarah

      "No survival mechanics or threat avoidance; safe exploration."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Strategy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026