Rise of Insanity similar games & best alternatives
Rise of Insanity
2018
Related articles
Quick resume
In Rise of Insanity, as a doctor of psychology you will explore the darkest recesses of the human mind. Overcome your fear to find the truth behind the tragedy that has befallen your family.
Global score
79/100
Genres
Adventure, Indie, Simulator
Similar games
Pros
- Strong atmosphere and sound design
- Engaging psychological horror story
- Effective jump scares
- Vr support enhances immersion
- Good value on sale
Cons
- Short playtime (~1.5-3 hours)
- Some translation and voice acting issues
- Linear gameplay with minimal puzzles
- Minor bugs and glitches reported
- Lack of deeper gameplay mechanics
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players explore environments and solve puzzles at their own pace with some freedom in interactions."
The Journey Down: Chapter One
"Players explore environments freely and solve puzzles at their own pace, with some light interaction."
-
Competence
Game with the same Competence vibe
2"Puzzles are straightforward and not very challenging, allowing players to focus on story and exploration rather than complex skill tests."
Dead Secret
"Puzzles are simple and gameplay is straightforward, but players feel effective progressing through the story."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo exploration and narrative experience."
Chasing Static
"No competitive elements; focus is on solo exploration and narrative."
-
Continuation
Game with the same Continuation vibe
1"Some players report replay value via resetting achievements, but overall short playtime limits long engagement."
100 hidden birds 2
"Some players report replay value for achievements and story, but overall short playtime limits habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative features."
Loddlenaut
"Entirely single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
1"Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."
State of Mind
"Limited player creativity; mostly following a linear narrative with some exploration and puzzle solving."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide escape from real life."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"Strong atmospheric horror and immersive story provide escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in psychological horror and survival themes."
Lone Survivor: The Director's Cut
"Players engage voluntarily out of interest in horror and psychological themes."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying new things, but largely within a linear narrative."
Westworld Awakening
"Some exploration and puzzle solving encourage trying new things, but mostly linear progression."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple distinct locations and uncover story elements, encouraging discovery."
The Crooked Man
"Players explore multiple environments and uncover story elements through discovery."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
Getting Over It with Bennett Foddy
"No character customization or self-expression features."
-
Fantasy
Game with the same Fantasy vibe
4"Strong psychological and surreal horror elements with hallucinations and ambiguous reality."
Lone Survivor: The Director's Cut
"Psychological horror with surreal and imaginative elements, hallucinations, and mental breakdown themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo play only."
Bright Memory: Infinite
"No social or community features; solo play only."
-
Growth
Game with the same Growth vibe
2"Players learn story details and solve puzzles, gaining understanding and progressing through the narrative."
The Survey
"Players learn story details and solve puzzles, gaining understanding and progressing narrative."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of walking simulators with no physical activity."
Tacoma
"Sedentary gameplay typical of walking simulators; no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and immersion; not suitable for casual or background play."
What Remains of Edith Finch
"Requires continuous attention and immersion; not suited for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship building."
Hexcells
"No social interaction or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through story, unlocking areas and collecting notes and achievements."
Whispering Willows
"Progression through story and unlocking achievements, collecting notes and clues."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense and suspenseful atmosphere with jump scares; some players find it stressful rather than relaxing."
DOOM 3
"Tense atmosphere with jump scares; some players find it stressful rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through visuals, sound design, and atmospheric tension."
Anemoiapolis: Chapter 1
"Strong sensory stimulation through sound design, visuals, and atmospheric tension."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative-driven game with an engaging, albeit simple, horror story and multiple endings."
Lucid Dream
"Narrative-driven game with psychological horror story and plot twists."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic challenge; puzzles require some thought but are straightforward."
Rakuen
"Minimal strategic challenge; mostly straightforward puzzle solving and exploration."
-
Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful moments provide thrill and tension relief."
Bendy: Secrets of the Machine
"Jump scares and suspenseful moments provide thrills and tension."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, despite short length."
Gemini: Heroes Reborn
"Generally considered good value for the price, especially on sale, despite short length."
-
Violence
Game with the same Violence vibe
2"Contains graphic and gory imagery as part of psychological horror themes."
Hello Charlotte EP3: Childhood's End
"Some violent or disturbing imagery consistent with psychological horror themes."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat management; safe exploration environment."
Dreaming Sarah
"No survival mechanics or threat avoidance; safe exploration."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Strategy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026