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Tacoma similar games & best alternatives

Tacoma

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2017

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Quick resume

Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Global score

86/100

Genres

Adventure, Indie

Similar games

    Pros

    • Innovative ar storytelling
    • Immersive sci-fi atmosphere
    • Well-written characters and narrative
    • Detailed environment and worldbuilding
    • Excellent voice acting

    Cons

    • Short gameplay duration
    • Limited replay value
    • Minimal gameplay challenge
    • Some players find price high for content
    • Linear progression with little player impact

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore large space station, choose stealth or distraction tactics, craft items, and decide how to approach threats."

      Capsule for Alien: Isolation Alien: Isolation

      "Players freely explore the space station and choose how thoroughly to investigate, with no forced paths or combat."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of accomplishment but mostly straightforward tasks."

      Capsule for Titan Station Titan Station

      "Gameplay involves exploration and observation with minimal challenge or puzzles, but requires attention to detail."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and narrative discovery without competitive or ranked elements."

      Capsule for Elsinore Elsinore

      "No competitive elements; focus is on personal exploration and narrative discovery."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime (~10-15 minutes) and limited replay value lead to brief engagement sessions."

      Capsule for 100 Asian Cats 100 Asian Cats

      "Short playtime (2-5 hours) and limited replay value lead to brief engagement periods."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual investigation without multiplayer or cooperative play."

      Capsule for IMMORTALITY IMMORTALITY

      "Single-player experience focused on individual investigation without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative surreal environments and effects encourage imaginative interpretation."

      Capsule for Yume Nikki Yume Nikki

      "Innovative storytelling through AR recordings and environmental details encourages creative interpretation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are friendly and equal."

      Capsule for DOGWALK DOGWALK

      "No elements of exerting control over others; interactions are observational and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and narrative provide strong escape from reality and engrossing atmosphere."

      Capsule for Prey Prey

      "Immersive sci-fi setting and narrative provide escape from real life into a futuristic space station."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and exploration, not obligation."

      Capsule for Cradle Cradle

      "Players engage voluntarily out of interest in story and exploration, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore novel camera mechanics and puzzle solutions, though some mechanics become routine on replay."

      Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

      "Players experiment with replaying AR scenes, exploring different perspectives and details."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around exploring the space station and discovering hidden details."

      Capsule for Verde Station Verde Station

      "Core gameplay is discovering new areas, objects, and story elements within the space station."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on experiencing preset surreal environments and narrative."

      Capsule for Disillusion Disillusion

      "Limited character customization; focus is on experiencing preset narrative and environment."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi setting with imaginative aliens, humorous narrative, and fictional space station management."

      Capsule for Startopia Startopia

      "Futuristic sci-fi setting with AI and space station life creates an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players experience character development and story progression but no skill growth."

      Capsule for KARAKARA KARAKARA

      "Players develop understanding of story and characters through investigation, but no skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of walking simulators with no physical activity."

      Capsule for Chasing Static Chasing Static

      "Sedentary gameplay typical of walking simulators with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to explore and interpret story; not a background or idle game."

      Capsule for Verde Station Verde Station

      "Requires focused attention to explore and piece together story; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connection to characters and their relationships is a strong aspect of the experience."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Emotional connection to characters and their relationships is a key part of the experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely single-player exploration."

      Capsule for SpaceEngine SpaceEngine

      "No leadership or group management roles; purely individual exploration."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is narrative-based through unlocking story routes and achievements rather than items or upgrades."

      Capsule for the 9th day:第九日 the 9th day:第九日

      "Progression is narrative-based through collecting story fragments rather than items or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Slower paced exploration and meditative atmosphere provide relaxation and flow."

      Capsule for Svarog's Dream Svarog's Dream

      "Calm, slow-paced exploration with atmospheric immersion promotes relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory design is pleasant but understated; not focused on intense sensory stimulation."

      Capsule for Heaven's Vault Heaven's Vault

      "Visual and auditory design is pleasant but understated; not highly stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; experience is private and personal."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social status or recognition systems; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with complex plots, character interactions, and layered mysteries."

      Capsule for Mask of the Rose Mask of the Rose

      "Narrative immersion is central, with complex characters and unfolding plot through exploration."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic or problem-solving elements; gameplay is straightforward and exploration-based."

      Capsule for Mail Time Mail Time

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; experience is contemplative rather than thrilling."

      Capsule for The Witness The Witness

      "Lacks suspense or risk; experience is contemplative rather than thrilling."

    • Value

      Game with the same Value vibe

      -2

      "Short length and limited replayability make some players feel price is high"

      Capsule for Homesick Homesick

      "Short length and limited replayability lead some players to feel price is high for content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; focus on peaceful exploration and story."

      Capsule for Gone Home Gone Home

      "No violence or combat; focus on peaceful exploration and story."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; environment is stable and low risk."

      Capsule for Out of Ore Out of Ore

      "No survival mechanics or threats; environment is stable and safe."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Value, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026