Tacoma similar games & best alternatives
Tacoma
2017
Related articles
Quick resume
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Global score
86/100
Genres
Adventure, Indie
Similar games
Pros
- Innovative ar storytelling
- Immersive sci-fi atmosphere
- Well-written characters and narrative
- Detailed environment and worldbuilding
- Excellent voice acting
Cons
- Short gameplay duration
- Limited replay value
- Minimal gameplay challenge
- Some players find price high for content
- Linear progression with little player impact
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore large space station, choose stealth or distraction tactics, craft items, and decide how to approach threats."
Alien: Isolation
"Players freely explore the space station and choose how thoroughly to investigate, with no forced paths or combat."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of accomplishment but mostly straightforward tasks."
Titan Station
"Gameplay involves exploration and observation with minimal challenge or puzzles, but requires attention to detail."
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Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and narrative discovery without competitive or ranked elements."
Elsinore
"No competitive elements; focus is on personal exploration and narrative discovery."
-
Continuation
Game with the same Continuation vibe
-3"Short playtime (~10-15 minutes) and limited replay value lead to brief engagement sessions."
100 Asian Cats
"Short playtime (2-5 hours) and limited replay value lead to brief engagement periods."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation without multiplayer or cooperative play."
IMMORTALITY
"Single-player experience focused on individual investigation without multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
4"Highly creative surreal environments and effects encourage imaginative interpretation."
Yume Nikki
"Innovative storytelling through AR recordings and environmental details encourages creative interpretation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are friendly and equal."
DOGWALK
"No elements of exerting control over others; interactions are observational and equal."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi setting and narrative provide strong escape from reality and engrossing atmosphere."
Prey
"Immersive sci-fi setting and narrative provide escape from real life into a futuristic space station."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and exploration, not obligation."
Cradle
"Players engage voluntarily out of interest in story and exploration, not obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players explore novel camera mechanics and puzzle solutions, though some mechanics become routine on replay."
Studio System : Guardian Angel
"Players experiment with replaying AR scenes, exploring different perspectives and details."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay revolves around exploring the space station and discovering hidden details."
Verde Station
"Core gameplay is discovering new areas, objects, and story elements within the space station."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; focus is on experiencing preset surreal environments and narrative."
Disillusion
"Limited character customization; focus is on experiencing preset narrative and environment."
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi setting with imaginative aliens, humorous narrative, and fictional space station management."
Startopia
"Futuristic sci-fi setting with AI and space station life creates an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players experience character development and story progression but no skill growth."
KARAKARA
"Players develop understanding of story and characters through investigation, but no skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of walking simulators with no physical activity."
Chasing Static
"Sedentary gameplay typical of walking simulators with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to explore and interpret story; not a background or idle game."
Verde Station
"Requires focused attention to explore and piece together story; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connection to characters and their relationships is a strong aspect of the experience."
11-11 Memories Retold
"Emotional connection to characters and their relationships is a key part of the experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely single-player exploration."
SpaceEngine
"No leadership or group management roles; purely individual exploration."
-
Progression
Game with the same Progression vibe
2"Progression is narrative-based through unlocking story routes and achievements rather than items or upgrades."
the 9th day:第九日
"Progression is narrative-based through collecting story fragments rather than items or upgrades."
-
Relaxation
Game with the same Relaxation vibe
3"Slower paced exploration and meditative atmosphere provide relaxation and flow."
Svarog's Dream
"Calm, slow-paced exploration with atmospheric immersion promotes relaxation."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory design is pleasant but understated; not focused on intense sensory stimulation."
Heaven's Vault
"Visual and auditory design is pleasant but understated; not highly stimulating."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; experience is private and personal."
Hellblade: Senua's Sacrifice
"No social status or recognition systems; experience is private and personal."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with complex plots, character interactions, and layered mysteries."
Mask of the Rose
"Narrative immersion is central, with complex characters and unfolding plot through exploration."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic or problem-solving elements; gameplay is straightforward and exploration-based."
Mail Time
"Minimal strategic or problem-solving elements; gameplay is straightforward exploration."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; experience is contemplative rather than thrilling."
The Witness
"Lacks suspense or risk; experience is contemplative rather than thrilling."
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Value
Game with the same Value vibe
-2"Short length and limited replayability make some players feel price is high"
Homesick
"Short length and limited replayability lead some players to feel price is high for content."
-
Violence
Game with the same Violence vibe
-5"No violence or combat; focus on peaceful exploration and story."
Gone Home
"No violence or combat; focus on peaceful exploration and story."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; environment is stable and low risk."
Out of Ore
"No survival mechanics or threats; environment is stable and safe."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Value, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026