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IMMORTALITY similar games & best alternatives

IMMORTALITY

PC (Microsoft Windows) • 2022

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Quick resume

Marissa Marcel was a film star. She made three movies. But none of the movies were ever released. And Marissa Marcel disappeared. An interactive trilogy from Sam Barlow, creator of Her Story.

Global score

84/100

Genres

Adventure, Casual, Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Unique and creative narrative structure
    • High production values and acting
    • Immersive cinematic experience
    • Deep thematic exploration
    • Engaging mystery and discovery

    Cons

    • Tedious and repetitive late-game gameplay
    • Randomness in clip unlocking
    • Clunky controls especially on keyboard/mouse
    • Lack of progress indicators
    • Not accessible for all player types

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore scenes and solve puzzles in their own order without strict routines."

      Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

      "Players have freedom to explore clips in non-linear order and choose objects to investigate, though some randomness limits full control."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves following complex storylines and piecing together mysteries, engaging cognitive skills rather than repetitive tasks."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "Requires skill in piecing together story from fragmented clips and using rewind mechanics, but gameplay is repetitive and sometimes random."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal discovery and narrative exploration without comparison to others."

      Capsule for Another Lost Phone: Laura's Story Another Lost Phone: Laura's Story

      "No competitive elements; focus is on personal discovery and narrative exploration."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report extended playtime due to exploration and replay, but others find late-game tedious and disengaging."

      Capsule for OK/NORMAL OK/NORMAL

      "Players often engage in long sessions to uncover clips, but some find late-game tedious and disengage."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual investigation without multiplayer or cooperative play."

      Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

      "Single-player experience focused on individual investigation without multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative art style, music, and narrative design with unique mechanics and evolving gameplay."

      Capsule for Neva Neva

      "Highly creative narrative structure and gameplay mechanic linking clips by objects; unique artistic presentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is personal and introspective."

      Capsule for GRIS GRIS

      "No elements of exerting control or superiority over others; experience is personal and introspective."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive and intense experience that allows players to escape into a dark, psychological narrative world."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "Immersive cinematic experience that allows players to escape into a mysterious and unsettling narrative world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of curiosity and interest in the unique narrative and atmosphere, not due to obligation."

      Capsule for THRESHOLD THRESHOLD

      "Players engage voluntarily out of curiosity and interest in film and narrative, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration and trying different interactions to uncover story secrets."

      Capsule for Verde Station Verde Station

      "Encourages exploration of different clips and rewinding to discover hidden scenes, though some randomness limits experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves discovering new areas and piecing together story through exploration"

      Capsule for Homesick Homesick

      "Core gameplay involves discovering new clips and piecing together story elements through exploration."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or personalization; fixed cinematic presentation."

      Capsule for Dead Reset Dead Reset

      "No customization or self-expression; players consume pre-made cinematic content."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Fictional narrative with some fantastical elements, but grounded in realistic historical and emotional themes."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Narrative includes surreal and Lynchian elements, blending fiction with meta-commentary on filmmaking."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story, characters, and cultural context, gaining knowledge and insight."

      Capsule for Tiny Bunny Tiny Bunny

      "Players develop understanding of complex narrative and film history elements, gaining insight and knowledge."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and quick-time events; not suited for casual or background play."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Requires focused attention to discover clips and piece story; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; emotional engagement is with narrative rather than interpersonal relationships."

      Capsule for Masochisia Masochisia

      "Limited social connection; emotional engagement is with narrative rather than interpersonal relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual experience."

      Capsule for NAIAD NAIAD

      "No leadership or group management elements; purely individual experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements."

      Capsule for Please, Don't Touch Anything 3D Please, Don't Touch Anything 3D

      "Progression through unlocking clips and achievements, though some find it tedious and random near the end."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and immersive, others find it frustrating and tense due to difficulty."

      Capsule for Sherlock Holmes - Nemesis Sherlock Holmes - Nemesis

      "Some players find the experience immersive and relaxing, others find late-game frustrating and tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong audiovisual presentation with cinematic effects and immersive sound design."

      Capsule for Hitman: Absolution™ Hitman: Absolution™

      "Strong audiovisual presentation with cinematic quality and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; experience is private and personal."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "No social recognition or status systems; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core element, with expanded storylines, character development, and cinematic presentation."

      Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

      "Narrative immersion is central, with complex, layered storytelling and cinematic presentation."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some mental engagement in piecing together story elements but limited strategic gameplay."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "Some mental challenge in piecing story and deciding where to explore next, but gameplay is largely exploratory."

    • Thrill

      Game with the same Thrill vibe

      3

      "Contains suspenseful and unsettling moments that create tension and emotional thrill."

      Capsule for When the Darkness comes When the Darkness comes

      "Contains suspenseful and eerie moments that create tension and emotional thrills."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for good value given low price and amount of engaging gameplay."

      Capsule for pyramida pyramida

      "Highly praised for artistic value and narrative depth, though some frustration with gameplay mechanics."

    • Violence

      Game with the same Violence vibe

      -3

      "Some combat and horror elements present but focus is more on psychological and symbolic horror than violence."

      Capsule for Decarnation Decarnation

      "Contains some violent and disturbing scenes but focus is more on narrative and psychological horror."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable narrative experience."

      Capsule for Virtual Virtual Reality Virtual Virtual Reality

      "No survival or threat avoidance mechanics; stable narrative exploration."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026