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FINAL FANTASY VII REMAKE INTERGRADE similar games & best alternatives

FINAL FANTASY VII REMAKE INTERGRADE

PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.

Global score

88/100

Genres

Action, Adventure, Role-playing (RPG)

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    Pros

    • Engaging and expanded story
    • Beautiful graphics and music
    • Strategic and fluid combat system
    • High replayability with side quests and dlc
    • Strong character development and voice acting

    Cons

    • Linear level design with limited exploration
    • Some performance issues and stuttering on pc
    • Price considered high by some players
    • Changes to original story may divide fans
    • Combat can feel clunky or repetitive at times

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, customize skill chips, and experiment with combat styles, indicating moderate player control and freedom."

      Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

      "Players can control multiple characters, switch between them on the fly, and choose combat styles including a classic mode, indicating moderate player control and decision-making freedom."

    • Competence

      Game with the same Competence vibe

      4

      "Combat system requires strategic planning and skillful use of abilities, especially on higher difficulties, providing a satisfying challenge."

      Capsule for Of Orcs And Men Of Orcs And Men

      "Combat system requires strategic thinking, skillful timing, and mastery of character abilities; hard mode and mods increase challenge, providing a strong sense of competence."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players engage at their own pace."

      Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

      "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players engage at their own pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, replayability, and habitual engagement with story, side quests, and DLC."

      Capsule for Red Dead Redemption Red Dead Redemption

      "Many players report long playtimes, high replayability, and engagement with side quests and DLC, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single-player focused with AI-controlled party members; no multiplayer or cooperative play described."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Gameplay is single-player focused with AI-controlled party members; no cooperative multiplayer or teamwork with other players."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize gear and builds, experiment with combat styles, but within predefined systems and narrative."

      Capsule for God of War God of War

      "Players can customize weapons, materia, and combat strategies; however, the game follows a largely linear narrative and predefined environments."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative or solo against AI; no evidence of exerting control or superiority over other players."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "Interactions are narrative-driven and cooperative with AI allies; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a rich fantasy world with emotional storytelling provides escape from real life."

      Capsule for Utawarerumono: Mask of Deception Utawarerumono: Mask of Deception

      "Strong immersion in a richly detailed fantasy world with emotional storytelling and engaging gameplay provides significant escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and enthusiasm for the game and its sequel, with no indication of obligation or external pressure."

      Capsule for Vertigo Remastered Vertigo Remastered

      "Players express intrinsic motivation and personal desire to experience the story and gameplay; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different combat styles, skill builds, and puzzle solutions, exploring game mechanics deeply."

      Capsule for CrossCode CrossCode

      "Players experiment with combat tactics, character switching, materia combinations, and difficulty modes, encouraging exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration occurs on campaign maps with resource gathering and questing, though maps are somewhat linear and limited."

      Capsule for Etherlords II Etherlords II

      "Exploration is limited to Midgar with detailed environments and side quests, but overall the game is linear with enclosed areas."

    • Expression

      Game with the same Expression vibe

      2

      "Weapon customization allows some player expression, though character and environment customization is limited."

      Capsule for Transience Transience

      "Customization of weapons and materia allows some player expression, but character and environment customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy motivation with whimsical characters, magical world, and imaginative storytelling."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "Set in a fictional world with fantasy elements, magic, and imaginative storytelling, strongly embodying fantasy motivation."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily single-player experience with AI companions, limited social connection."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Primarily a single-player experience with AI companions; social interaction is limited to narrative context rather than player community."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and strategy, level up characters, and progress through story and quests."

      Capsule for Actraiser Renaissance Actraiser Renaissance

      "Players develop skills in combat strategy, learn character abilities, and progress through story and side quests, supporting personal growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

      Capsule for Vampire: The Masquerade - Bloodlines Vampire: The Masquerade - Bloodlines

      "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat and story progression."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "Requires focused attention and continuous engagement; combat and story progression demand active player involvement."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional connection to characters is strong but social interactions are limited to the narrative."

      Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

      "Emotional connections with characters are strong, but social interactions are limited to scripted narrative rather than player relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage a party of characters and make tactical decisions, but no leadership over other players."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Players lead their party by controlling characters and making tactical decisions, but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring items, weapons, and upgrades throughout gameplay."

      Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

      "Strong emphasis on leveling up, acquiring weapons, materia, and upgrades; clear progression systems drive gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge with engaging storytelling, providing a satisfying flow."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "Game balances challenge and flow with strategic combat and story pacing, providing a satisfying and immersive experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality visuals, music, and sound design provide rich sensory stimulation and emotional impact."

      Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

      "High-quality visuals, music, and sound design create strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal enjoyment and story immersion rather than social recognition or competitive status."

      Capsule for The Legend of Heroes: Trails in the Sky the 3rd The Legend of Heroes: Trails in the Sky the 3rd

      "Focus is on personal experience and story immersion rather than social recognition or competitive status."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core aspect with branching storylines, character development, and lore."

      Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

      "Narrative immersion is a core element, with expanded storylines, character development, and cinematic presentation."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical positioning, skill management, and resource use, rewarding strategic planning."

      Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

      "Combat requires tactical planning, resource management, and strategic use of abilities and positioning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and boss fights provide moments of suspense and excitement, though overall pacing is moderate."

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      "Combat and boss fights provide moments of tension and excitement, though overall pacing is balanced."

    • Value

      Game with the same Value vibe

      2

      "Players find the game worth the price for its quality and experience, though some note it is short and recommend sales."

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      "Many players find the game worth the price due to length, quality, and replayability, though some mention high cost and waiting for sales."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves attacking enemies with weapons and magic; destruction and combat are central gameplay elements."

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      "Combat involves fighting enemies with weapons, magic, and limit breaks; destruction and combat are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and health to avoid defeat in battles; strategic defense and offense important."

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      "Players manage health, resources, and strategic defense to avoid failure and progress through challenging battles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026