Silver similar games & best alternatives

Silver

PC (Microsoft Windows), Mac, Linux, Dreamcast • 2017

Should you play it?

Silver, a corrupt and sinister sorcerer, rules the land of Jarrah with an iron fist. He and his henchmen have abducted the village women as part of a pact with the almighty god, Apocalypse. Now, only one man can put a stop to Silver and his minions. That man is you, David, a promising young knight whose wife is among the captured.

What works
  • Unique and intuitive mouse-driven combat system
  • Engaging fantasy story with voice acting
  • Beautiful pre-rendered backgrounds and soundtrack
  • Nostalgic and atmospheric experience
  • Affordable price and stable modern port
Things to keep in mind
  • Some bugs and occasional crashes reported
  • Clunky inventory and ui
  • Linear gameplay with limited replayability
  • Ai companions can be clumsy
  • Puzzles can be obscure and frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Deed

  • The Bard's Tale ARPG: Remastered and Resnarkled

  • Summoner

  • Labyronia RPG 2

  • OCTOPATH TRAVELER™

  • Sudeki

  • FINAL FANTASY VII REMAKE INTERGRADE

  • Game of Thrones

  • Ys SEVEN

Hidden Gems

Less popular games with surprisingly high similarity

  • Summoner

  • Jesus Christ RPG Trilogy

  • Twinsen's Little Big Adventure Classic

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Majesty 2 Collection

  • Escapism

    月圆之夜 (Night of Full Moon)

  • Story

    Deadlight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Silver: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Fantasy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control a single character with some freedom in combat tactics and weapon choice, but the game is largely linear with scripted events and limited exploration."

    Capsule for F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    "Players control their own actions with unique mouse-driven combat and party management, allowing some freedom in combat style and character choice, though the game is overall linear."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful button mashing and combo execution, with boss fights demanding defensive and offensive tactics."

    Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

    "Combat requires skillful mouse gestures and tactical use of party members and magic, providing a satisfying challenge especially in boss fights."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is single-player focused with no competitive elements or leaderboards; players progress at their own pace."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "The game is single-player focused with no mention of competitive elements or leaderboards; players progress at their own pace."

  • Continuation

    Game with the same Continuation vibe

    2

    "Nostalgia and replay value encourage repeated play, though the game is relatively short and easy to complete."

    Capsule for Putt-Putt® Saves The Zoo Putt-Putt® Saves The Zoo

    "Players express nostalgia and replay interest, though the game is relatively short and linear with limited replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Party-based gameplay with AI-controlled companions; no multiplayer or cooperative modes."

    Capsule for Drakensang Drakensang

    "Party members are AI-controlled or micromanaged by the player; no multiplayer or cooperative play is present."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization in party composition and character interaction, but mostly structured gameplay."

    Capsule for Learn Japanese To Survive! Katakana War Learn Japanese To Survive! Katakana War

    "Some customization in party composition and combat style, but the game follows a mostly linear path with limited player-driven creation."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative or solo against AI; no evidence of exerting control or superiority over other players."

    Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

    "Interactions are single-player and cooperative AI-based; no evidence of exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy world and story, escaping real life through engaging gameplay."

    Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

    "Players use the game to immerse themselves in a fantasy world, escaping real life with engaging story, atmosphere, and combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

    Capsule for RoboCop: Rogue City RoboCop: Rogue City

    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different mouse sensitivities and strategies to optimize pulling the sword."

    Capsule for The one who pulls out the sword will be crowned king The one who pulls out the sword will be crowned king

    "The unique mouse gesture combat system encourages players to experiment with different attack directions and combos."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of changing environments and secrets, though the game is mostly linear."

    Capsule for Neva Neva

    "The game offers some exploration of diverse locations and secrets, though it is largely linear with limited open-world elements."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players select characters but no avatar personalization or cosmetic modifications."

    Capsule for Mighty Gunvolt Mighty Gunvolt

    "Limited character customization; players choose party members but no avatar personalization or cosmetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with mythical creatures, magic, and heroic quests."

    Capsule for Majesty 2 Collection Majesty 2 Collection

    "Strong fantasy setting with magic, sorcery, mythical creatures, and an epic rescue quest in a fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player game with AI companions; minimal social or community interaction."

    Capsule for SAND LAND SAND LAND

    "Single-player experience with AI companions; minimal social connection or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in combat and understanding story, but limited character progression."

    Capsule for Alan Wake Alan Wake

    "Players learn and master the unique combat system and progress through the story, though character leveling is limited."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; typical sedentary gameplay."

    Capsule for Owlboy Owlboy

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for idle or background play."

    Capsule for CODE VEIN CODE VEIN

    "Requires active attention and focus during combat and exploration; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships or emotional sharing beyond single-player narrative."

    Capsule for Digimon Story Time Stranger Digimon Story Time Stranger

    "No evidence of forming close relationships or emotional sharing beyond single-player narrative."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players manage their own units and strategies but no formal leadership roles in multiplayer."

    Capsule for Cubemen Cubemen

    "Player manages a party of characters with some micromanagement, but no multiplayer leadership roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, powerups, and unlock new levels and content, showing clear progression."

    Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

    "Players collect weapons, magic orbs, and level up after boss fights, showing clear progression through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow; some tension in battles but overall enjoyable and engaging."

    Capsule for Rusted Warfare - RTS Rusted Warfare - RTS

    "The game balances challenge and flow, though some puzzles and combat can be frustrating; overall enjoyable and atmospheric."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable audio-visual style with satisfying combat sounds and voice acting enhance sensory experience."

    Capsule for Cave Crawlers Cave Crawlers

    "Engaging audio-visual experience with memorable soundtrack, voice acting, and unique combat animations."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; achievements are personal and the game is single-player focused."

    Capsule for Duck Detective: The Secret Salami Duck Detective: The Secret Salami

    "No social recognition or multiplayer status systems; achievements are personal and single-player focused."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven game with comic-style cutscenes, voice acting, and emotional story."

    Capsule for Deadlight Deadlight

    "Narrative-driven game with voice-acted characters, cutscenes, and an engaging fantasy plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require tactical thinking, timing, and use of different weapons and maneuvers."

    Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

    "Combat and boss fights require tactical thinking, use of different attacks, and party management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

    Capsule for Iconoclasts Iconoclasts

    "Some suspense and challenge in boss fights and puzzles, but overall moderate tension."

  • Value

    Game with the same Value vibe

    4

    "Players find good value in nostalgia, gameplay depth, and replayability for price paid."

    Capsule for Alisa Alisa

    "Players find good value for money due to nostalgia, unique gameplay, and affordable price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking and defeating enemies with sword and spells."

    Capsule for Vernal Edge Vernal Edge

    "Combat involves sword fighting, magic attacks, and defeating enemies, emphasizing action and destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive challenging combat encounters."

    Capsule for The Ascent The Ascent

    "Players must manage health, magic, and resources to survive combat encounters and progress."

Last update: 01/06/2026