The one who pulls out the sword will be crowned king similar games & best alternatives
The one who pulls out the sword will be crowned king
2022
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Quick resume
Are you The Rightful King™ or just a filthy peasant? The sword is waiting for you to lift it, but it gets longer and heavier each time some else succeeds...
Global score
91/100
Genres
Adventure, Casual, Indie, Free To Play, Role-playing (RPG)
Similar games
Pros
- Unique and challenging gameplay
- Engaging competitive online mode
- Humorous and dark narrative
- Free to play
- Dynamic music enhancing experience
Cons
- Physically demanding causing hand and arm pain
- High frustration and rage potential
- Short king reigns due to quick dethroning
- No cooperative or creative elements
- Some players suspect crypto mining (debunked)
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over timing and button presses to move limbs, requiring personal skill and decision-making."
Ragdoll Runners
"Players have full control over mouse movements and timing to pull the sword, requiring personal skill and decision making."
-
Competence
Game with the same Competence vibe
5"The game requires mastering difficult and precise mouse control, with a high skill ceiling and constant feedback on performance."
Getting Over It with Bennett Foddy
"The game is a demanding test of skill and endurance, requiring precise and sustained mouse control with increasing difficulty."
-
Competition
Game with the same Competition vibe
5"Strong competitive element with players trying to outscore and outsmart each other in multiplayer matches."
Ultimate Chicken Horse
"Strong competitive element with online mode where players race to pull the sword first and dethrone others."
-
Continuation
Game with the same Continuation vibe
4"Players often engage in long sessions and repeated retries to progress, showing strong attachment and habitual play despite frustration."
Volgarr the Viking
"Players engage in long sessions with repeated attempts and persistence to become king despite frustration."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is entirely individual with no cooperative or team-based elements."
Egg Squeeze
"Gameplay is entirely individual with no cooperative or team-based elements."
-
Creativity
Game with the same Creativity vibe
-4"Gameplay follows a fixed mechanic and level design; no user creation or modification features present."
oO
"Gameplay follows a fixed mechanic of pulling the sword; no creation or customization involved."
-
Domination
Game with the same Domination vibe
4"Players exert dominance through raiding, imprisoning others, and controlling territory; power imbalances are common."
Rust
"Players exert dominance by dethroning others and taking control as king, though interactions are limited."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and stress relief, escaping real-life through intense gameplay."
Bob Was Hungry
"Players use the game as a challenging distraction and stress relief, escaping real life through focused effort."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of curiosity and personal interest, not obligation or external pressure."
how do you Do It?
"Players engage voluntarily out of curiosity and personal desire, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons and mobility options, experimenting with strategies to overcome obstacles and bosses."
SUPER CHICKEN JUMPER
"Players try different mouse sensitivities and strategies to optimize pulling the sword."
-
Exploration
Game with the same Exploration vibe
-3"The game is set in a single room with fixed locations; exploration is limited and not a primary focus."
Five Nights at Freddy's 4
"The game environment is static with no exploration; focus is on a single task."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; presentation is standardized."
Swarmlake
"No character or environment customization; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
3"Game features a fictional medieval world with imaginative story elements and romantic fantasy."
A Gay Love Story About Gay Love
"The game features a fictional medieval fantasy theme with kings, swords, and ceremonies."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly engage individually without community or group identity focus."
Goobies
"Minimal social interaction; players mostly compete individually without forming communities."
-
Growth
Game with the same Growth vibe
3"Players develop skills and tactics over time to improve performance and survive longer."
Furious Angels
"Players develop skill and endurance over time to improve performance."
-
Health
Game with the same Health vibe
-4"Reports of physical strain (e.g. carpal tunnel, hand pain) from extended play sessions."
One Finger Death Punch 2
"Extended play causes physical strain and discomfort, with reports of hand cramps and pain."
-
Idle
Game with the same Idle vibe
-4"Requires sustained attention and focus; not suitable for casual or background play."
Children of a Dead Earth
"Requires constant focused attention and sustained effort; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social interactions described."
Die Young
"No close relationships or emotional social interactions described."
-
Leadership
Game with the same Leadership vibe
3"Players lead agents and influence kingdoms strategically."
Shadows of Forbidden Gods
"Players temporarily lead as king, symbolically commanding the kingdom before being dethroned."
-
Progression
Game with the same Progression vibe
4"Strong progression via unlocking commanders, gear, relics, and increasing difficulty tiers."
There Are No Orcs
"Progression is marked by pulling the sword further and achieving king status; difficulty increases with more players."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and frustrating at times, inducing stress rather than relaxation."
Paddle Paddle Paddle
"Gameplay is tense and frustrating, causing stress rather than relaxation."
-
Sensation
Game with the same Sensation vibe
2"Enjoyment comes from fast-paced gameplay and satisfying mechanics rather than intense sensory stimulation."
DDNet
"Enjoyment comes from the tension and emotional rollercoaster rather than sensory stimulation."
-
Status
Game with the same Status vibe
5"Leaderboards and ranks provide social recognition and status."
Minion Masters
"High value placed on social recognition as king and leaderboard positions."
-
Story
Game with the same Story vibe
3"Game includes a humorous and ongoing narrative with lore and character interactions."
NGU IDLE
"The game includes a humorous and dark narrative with cutscenes and lore elements."
-
Strategy
Game with the same Strategy vibe
2"Requires some tactical thinking and planning in combat and movement, but mostly fast reflexes and skill."
Banana Shooter
"Some strategic choices in mouse sensitivity and grip technique, but mostly a test of endurance."
-
Thrill
Game with the same Thrill vibe
4"Time limit, suspenseful atmosphere, and risk of failure create a strong thrill and tension."
Belko VR: An Escape Room Experiment
"Strong thrill from suspense, risk of failure, and relief upon success."
-
Value
Game with the same Value vibe
5"Free to play with high perceived value due to unique concept and intellectual challenge."
Graphwar
"Free to play with high perceived value from unique experience and social status."
-
Violence
Game with the same Violence vibe
3"Includes assassination and killing choices, with some violent themes in story."
Sword of Asumi
"Includes thematic violence such as executions and beheadings as part of the story."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by not touching obstacles and managing momentum."
Verlet Swing
"Players must avoid failure by maintaining grip and control to survive the challenge."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Domination, Leadership, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026