Sherlock Holmes - Nemesis similar games & best alternatives
Sherlock Holmes - Nemesis
2008
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Quick resume
This new Sherlock Holmes game sends us to 19th Century London where Arséne Lupin, a young French burglar with an impressive track record, has just challenged Scotland Yard and the most famous of detectives - Sherlock Holmes.
Global score
72/100
Genres
Adventure, Role-playing (RPG), Puzzle, Point-and-click
Similar games
Pros
- Challenging and rewarding puzzles
- Engaging detective story
- Authentic london locations
- Immersive first-person perspective
- Built-in hint system
Cons
- Dated graphics and animations
- Repetitive backtracking
- Some puzzles overly difficult or obscure
- Technical bugs and glitches
- Lack of autosave feature
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore a wider area, experiment with different approaches and tactics, and solve puzzles in multiple ways."
Hello Neighbor 2 Alpha 1
"Players have freedom to explore locations, choose investigation order, and solve puzzles with some trial and error."
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Competence
Game with the same Competence vibe
5"The game is highly challenging with complex puzzles requiring skillful problem solving and precise execution."
Fish Fillets 2
"The game is highly challenging with complex puzzles requiring skill, logic, and knowledge; players receive feedback and must overcome difficult tasks."
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Competition
Game with the same Competition vibe
-4"Focus is on individual story and puzzle solving without competitive modes or leaderboards."
Kindergarten 3
"Focus is on individual puzzle solving and story progression without direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and repeated attempts to solve puzzles; some frustration but strong motivation to continue playing."
ibb & obb
"Many players report long play sessions and investment in solving puzzles despite occasional frustration."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation and puzzle solving."
Alex Hill: Whispers at White Oak Inn
"Single-player experience focused on individual investigation and puzzle solving."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and some inventory combinations, but within predefined story and environments."
Detective Di: The Silk Rose Murders
"Players engage in puzzle solving and some item combination, but within predefined scenarios and story."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven."
DATE A LIVE: Rio Reincarnation
"No elements of exerting control or superiority over others; interactions are narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a fictional detective world, escaping real life through story and exploration."
Sherlock Holmes Chapter One
"Players use the game as intellectual challenge and immersion in a fictional detective story, escaping real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to solve puzzles."
GRIDROAD
"Players engage voluntarily out of interest in puzzles, Sherlock Holmes, and intellectual challenge."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration of puzzle solutions and strategies, though mostly within established gameplay routines."
Somewhere in the Shadow
"Some trial and error and exploration of puzzle solutions, but mostly within structured gameplay."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple detailed locations in Oxford and mansion, discovering clues and secrets."
Gray Matter
"Players explore recreated London landmarks and museum environments, discovering clues and items."
-
Expression
Game with the same Expression vibe
-4"No character customization or player-driven expression; presentation is fixed."
Belladonna
"No character customization or player-driven expression; presentation is fixed."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional detective story with some supernatural and imaginative elements."
Jenny LeClue - Detectivu
"Fictional detective story with imaginative elements and characters like Arsène Lupin."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction."
Rogue Legacy 2
"Primarily a solo experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and logical reasoning through challenging puzzles."
Escape Memoirs: Mansion Heist
"Players develop problem-solving skills, knowledge of history and logic through challenging puzzles."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to solve puzzles and progress."
Day of the Tentacle Remastered
"Requires focused attention and continuous engagement to solve puzzles and progress."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; interactions are narrative and task-focused."
The Abbey of Crime Extensum
"No close social relationships or emotional sharing; interactions are narrative and task-focused."
-
Leadership
Game with the same Leadership vibe
-5"No leadership roles; player acts individually without managing others."
Apollo Justice: Ace Attorney Trilogy
"No leadership roles; player acts individually without managing others."
-
Progression
Game with the same Progression vibe
3"Players collect items and clues to progress through story and puzzles."
Kona
"Players collect clues and items to advance through the story and puzzles."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing, others find it tense and challenging."
Ultimate Tic-Tac-Toe
"Some players find the game relaxing and immersive, others find it frustrating and tense due to difficulty."
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Sensation
Game with the same Sensation vibe
1"The game offers moderate sensory stimulation through music and visuals but is not focused on intense sensory excitement."
Civilization IV: Beyond the Sword
"The game provides moderate sensory stimulation through music and visuals but is not focused on excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status elements present."
Pharaoh Rebirth+
"No social recognition or status elements present."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with continuing story and character interactions."
The House of Da Vinci 3
"Strong narrative immersion with well-written story and character interactions."
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Strategy
Game with the same Strategy vibe
4"Requires logical thinking, planning, and problem solving to complete puzzles."
Cube Escape Collection
"Requires logical thinking, planning, and problem solving to complete puzzles and progress."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story and puzzles, but overall controlled and calm experience."
The Dark Eye: Chains of Satinav
"Some suspense from puzzle difficulty and story, but overall controlled and calm experience."
-
Value
Game with the same Value vibe
3"Players perceive good value from extensive puzzles and story content for the price."
Murder by Numbers
"Players perceive good value from challenging puzzles, story, and length, especially at discounted price."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on investigation and puzzle solving."
Mainlining
"No combat or destruction; gameplay focuses on investigation and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
Bratz™: Flaunt your fashion
"No survival or threat elements; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Strategy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026