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Sherlock Holmes - Nemesis similar games & best alternatives

Sherlock Holmes - Nemesis

PC (Microsoft Windows) • 2008

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Quick resume

This new Sherlock Holmes game sends us to 19th Century London where Arséne Lupin, a young French burglar with an impressive track record, has just challenged Scotland Yard and the most famous of detectives - Sherlock Holmes.

Global score

72/100

Genres

Adventure, Role-playing (RPG), Puzzle, Point-and-click

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    Pros

    • Challenging and rewarding puzzles
    • Engaging detective story
    • Authentic london locations
    • Immersive first-person perspective
    • Built-in hint system

    Cons

    • Dated graphics and animations
    • Repetitive backtracking
    • Some puzzles overly difficult or obscure
    • Technical bugs and glitches
    • Lack of autosave feature

    Motivations

    • Autonomy

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      "Players have freedom to explore a wider area, experiment with different approaches and tactics, and solve puzzles in multiple ways."

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    • Competence

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      "The game is highly challenging with complex puzzles requiring skillful problem solving and precise execution."

      Capsule for Fish Fillets 2 Fish Fillets 2

      "The game is highly challenging with complex puzzles requiring skill, logic, and knowledge; players receive feedback and must overcome difficult tasks."

    • Competition

      Game with the same Competition vibe

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      "Focus is on individual story and puzzle solving without competitive modes or leaderboards."

      Capsule for Kindergarten 3 Kindergarten 3

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    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long play sessions and repeated attempts to solve puzzles; some frustration but strong motivation to continue playing."

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      "Many players report long play sessions and investment in solving puzzles despite occasional frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual investigation and puzzle solving."

      Capsule for Alex Hill: Whispers at White Oak Inn Alex Hill: Whispers at White Oak Inn

      "Single-player experience focused on individual investigation and puzzle solving."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and some inventory combinations, but within predefined story and environments."

      Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

      "Players engage in puzzle solving and some item combination, but within predefined scenarios and story."

    • Domination

      Game with the same Domination vibe

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      "No elements of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

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    • Escapism

      Game with the same Escapism vibe

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      "Players use the game to immerse in a fictional detective world, escaping real life through story and exploration."

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      "Players use the game as intellectual challenge and immersion in a fictional detective story, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to solve puzzles."

      Capsule for GRIDROAD GRIDROAD

      "Players engage voluntarily out of interest in puzzles, Sherlock Holmes, and intellectual challenge."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration of puzzle solutions and strategies, though mostly within established gameplay routines."

      Capsule for Somewhere in the Shadow Somewhere in the Shadow

      "Some trial and error and exploration of puzzle solutions, but mostly within structured gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple detailed locations in Oxford and mansion, discovering clues and secrets."

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      "Players explore recreated London landmarks and museum environments, discovering clues and items."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven expression; presentation is fixed."

      Capsule for Belladonna Belladonna

      "No character customization or player-driven expression; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional detective story with some supernatural and imaginative elements."

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      "Fictional detective story with imaginative elements and characters like Arsène Lupin."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

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      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and logical reasoning through challenging puzzles."

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      "Players develop problem-solving skills, knowledge of history and logic through challenging puzzles."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

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      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles and progress."

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      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are narrative and task-focused."

      Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

      "No close social relationships or emotional sharing; interactions are narrative and task-focused."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; player acts individually without managing others."

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      "No leadership roles; player acts individually without managing others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and clues to progress through story and puzzles."

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      "Players collect clues and items to advance through the story and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing, others find it tense and challenging."

      Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

      "Some players find the game relaxing and immersive, others find it frustrating and tense due to difficulty."

    • Sensation

      Game with the same Sensation vibe

      1

      "The game offers moderate sensory stimulation through music and visuals but is not focused on intense sensory excitement."

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      "The game provides moderate sensory stimulation through music and visuals but is not focused on excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements present."

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      "No social recognition or status elements present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with continuing story and character interactions."

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      "Strong narrative immersion with well-written story and character interactions."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to complete puzzles."

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      "Requires logical thinking, planning, and problem solving to complete puzzles and progress."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in story and puzzles, but overall controlled and calm experience."

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      "Some suspense from puzzle difficulty and story, but overall controlled and calm experience."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from extensive puzzles and story content for the price."

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      "Players perceive good value from challenging puzzles, story, and length, especially at discounted price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on investigation and puzzle solving."

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      "No combat or destruction; gameplay focuses on investigation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Strategy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026