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Fish Fillets 2 similar games & best alternatives

Fish Fillets 2

PC (Microsoft Windows) • 2010

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Quick resume

In this underwater puzzle game you control fish secret agents Max Flounder and Tina Guppy. Seemingly a common case turns into a tough fight with a mysterious enemy and the strings appear to lead pretty high. Fortunately, you are not alone.

Global score

78/100

Genres

Casual, Indie, Puzzle

Similar games

    Pros

    • Challenging and well-designed puzzles
    • Unique multi-character mechanics
    • Humorous and engaging dialogue
    • Long gameplay with replayability
    • Good value for price

    Cons

    • Dated graphics and sound
    • Steep difficulty curve may frustrate casual players
    • Repetitive dialogue can become annoying
    • Limited customization and social features
    • Some control and ui clunkiness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control multiple characters and make decisions to solve puzzles with some freedom."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

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    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring skillful reasoning, planning, and execution to solve intricate puzzles."

      Capsule for Recursed Recursed

      "The game is highly challenging with complex puzzles requiring skillful problem solving and precise execution."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal achievement rather than competing against others."

      Capsule for Blocks That Matter Blocks That Matter

      "Focus is on individual puzzle solving and personal accomplishment rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, repeated returns, and strong engagement with the puzzles."

      Capsule for Can of Wormholes Can of Wormholes

      "Many players report long playtimes and repeated attempts to solve difficult puzzles, indicating strong engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Gameplay involves switching and coordinating between two characters to solve puzzles together."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Players coordinate actions between multiple characters to solve puzzles, requiring internal cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different abilities and approaches to puzzles; some customization and unique interactions enhance creative problem solving."

      Capsule for 24 Killers 24 Killers

      "Players experiment with different approaches to puzzles and use character abilities creatively to find solutions."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solitary and puzzle-focused."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "No evidence of exerting control over others; gameplay is solitary and puzzle-focused."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a mental challenge and distraction, sometimes to relax or escape daily routine."

      Capsule for TIS-100 TIS-100

      "Players use the game as a mental challenge and distraction, often returning for extended sessions."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment of puzzles, not out of obligation."

      Capsule for Tetrobot and Co. Tetrobot and Co.

      "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new characters, builds, and strategies to solve puzzles differently."

      Capsule for Let's! Revolution! Let's! Revolution!

      "The game encourages trying new strategies and experimenting with character abilities to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of puzzle environments, but mostly confined to known puzzle areas."

      Capsule for Shepherd of Light Shepherd of Light

      "Some discovery of puzzle mechanics and hidden starfish, but mostly confined to known puzzle rooms."

    • Expression

      Game with the same Expression vibe

      -2

      "Minimal customization or self-expression; players follow preset aesthetics and puzzle designs."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Limited customization; players follow preset puzzle designs and character roles."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features imaginative story, quirky characters, and fantastical underwater creatures."

      Capsule for DAVE THE DIVER DAVE THE DIVER

      "The game features imaginative underwater characters and a humorous, fictional story loosely based on X-Files."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a single-player experience with minimal social interaction or community focus."

      Capsule for Freedom Planet Freedom Planet

      "Primarily a single-player experience with minimal social interaction or community focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn complex puzzle mechanics."

      Capsule for The Eyes of Ara The Eyes of Ara

      "Players develop problem-solving skills and improve through learning complex puzzle mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle gameplay with no physical activity involved."

      Capsule for Railbound Railbound

      "Sedentary puzzle gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles."

      Capsule for Antichamber Antichamber

      "Requires focused attention and continuous engagement to solve challenging puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships; experience is solitary."

      Capsule for The 7th Guest VR The 7th Guest VR

      "No evidence of forming close social relationships; experience is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by unlocking new puzzles, mechanics, and collecting stars."

      Capsule for Linelight Linelight

      "Players progress by completing puzzles and unlocking bonus content such as starfish and new characters."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and sometimes frustrating, requiring patience and focus rather than relaxation."

      Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

      "The game is challenging and can be frustrating, requiring patience rather than providing relaxation."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are simple and functional; some players enjoy quirky humor but sensory stimulation is moderate."

      Capsule for Laundry Store Simulator Laundry Store Simulator

      "Visuals are simple and dated; some players find the voice acting and humor enjoyable but sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal achievement."

      Capsule for Turbo Kid Turbo Kid

      "No social status or recognition systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with humorous dialogue and character interactions enriches player immersion."

      Capsule for Guacamelee! Super Turbo Championship Edition Guacamelee! Super Turbo Championship Edition

      "Includes a humorous narrative with voiced dialogue and character interactions enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires planning, logical reasoning, and multi-level problem solving."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "Requires careful planning, logical reasoning, and multi-step problem solving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Gameplay is steady and strategic rather than suspenseful or high-risk."

      Capsule for Simutrans Simutrans

      "Gameplay is controlled and methodical rather than suspenseful or high-risk."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money due to extensive content and hours of gameplay."

      Capsule for Craftopia Craftopia

      "Players report high value for money due to extensive content and long playtime."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on puzzle solving and exploration."

      Capsule for ANIMAL WELL ANIMAL WELL

      "No combat or destructive gameplay; focus is on puzzle solving and manipulation."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding hazards and failure, but overall low-risk environment."

      Capsule for Offspring Fling! Offspring Fling!

      "Some elements of avoiding hazards and careful movement, but overall low risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026