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Craftopia similar games & best alternatives

Craftopia

PC (Microsoft Windows), Xbox One • 2020

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Quick resume

Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.

Global score

77/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up

Similar games

    Pros

    • Extensive crafting and automation
    • Large open world with exploration
    • Multiplayer cooperative play
    • Frequent developer updates
    • Character and base customization

    Cons

    • Performance and optimization issues
    • Bugs and janky controls
    • Some repetitive dungeon content
    • Limited story and npc depth
    • Occasional grind and balance problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose skills, build and automate at their own pace with many options."

      Capsule for Forager Forager

      "Players have extensive freedom to choose playstyles, build bases, automate production, and explore at their own pace."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill progression, crafting challenges, and some combat and exploration that provide a sense of mastery."

      Capsule for Starsand Island Starsand Island

      "The game offers skill trees, combat challenges, crafting complexity, and progression that require player mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration; multiplayer is cooperative rather than competitive."

      Capsule for Into the Radius 2 Into the Radius 2

      "Focus is primarily on personal progression and exploration; multiplayer is cooperative rather than competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, multiple playthroughs, and habitual engagement with the game."

      Capsule for Shenmue III Shenmue III

      "Many users report long playtimes and habitual engagement due to the game's depth and variety."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Multiplayer co-op is available and praised, enhancing teamwork and shared goals."

      Capsule for Ancient Dungeon Ancient Dungeon

      "Multiplayer co-op is supported and praised, enabling teamwork in building, combat, and exploration."

    • Creativity

      Game with the same Creativity vibe

      5

      "Strong emphasis on creative VR art, interactive exhibits, and user expression through avatar customization."

      Capsule for Museum of Other Realities Museum of Other Realities

      "Strong emphasis on building, automation, crafting, and avatar customization including Vroid support."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition."

      Capsule for Satisfactory Satisfactory

      "Interactions are generally balanced and cooperative; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with open world exploration and creative outlets."

      Capsule for ContractVille ContractVille

      "Players use the game as a relaxing, immersive escape with open world exploration and creative outlets."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Tinkerlands Tinkerlands

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different vehicle builds, weapons, and strategies in combat and exploration."

      Capsule for FUMES FUMES

      "Players experiment with different builds, automation setups, and exploration strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of multiple islands and environments is a core gameplay element."

      Capsule for Haven Moon Haven Moon

      "Exploration of diverse islands, dungeons, and biomes is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      4

      "Character creation and customization, along with modding, allow for personal expression."

      Capsule for Mount & Blade: Warband Mount & Blade: Warband

      "Customization of characters via Vroid and base building allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fantasy elements like magic, bosses, and mythical creatures in an imaginative setting."

      Capsule for Necesse Necesse

      "The game features fantasy elements like magic, mythical creatures, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer cooperation foster a sense of belonging among players."

      Capsule for ASTRONEER ASTRONEER

      "Community and multiplayer cooperation foster a sense of belonging among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and improve equipment, showing personal progression."

      Capsule for The Vagrant The Vagrant

      "Players develop skills, unlock abilities, and improve gear, supporting personal growth."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay; typical sedentary gaming experience."

      Capsule for God of War Ragnarök God of War Ragnarök

      "No physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement with combat, exploration, and crafting; not designed for background or idle play."

      Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

      "Requires active engagement with crafting, combat, and exploration; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer but limited evidence of close emotional relationships."

      Capsule for Farming Simulator 25 Farming Simulator 25

      "Some social interaction in multiplayer but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead groups in multiplayer but overall balanced and cooperative interactions."

      Capsule for HumanitZ HumanitZ

      "Some players may lead in multiplayer groups, but mostly cooperative with shared decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."

      Capsule for The Vagrant The Vagrant

      "Strong progression through crafting, skill trees, gear upgrades, and unlocking new ages."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable despite some jank and bugs."

      Capsule for Gedonia Gedonia

      "Many players find the game relaxing and enjoyable despite some bugs and jankiness."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide sensory enjoyment, though graphics vary from dated to decent quality."

      Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

      "Visuals and music provide sensory enjoyment though graphics are not cutting-edge."

    • Status

      Game with the same Status vibe

      -2

      "Limited focus on social recognition or leaderboards; emphasis is on personal and cooperative achievement."

      Capsule for Soulmask Soulmask

      "Limited emphasis on social recognition or leaderboards; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but are minimal; story is not a major focus."

      Capsule for PANICORE PANICORE

      "Some lore and narrative elements exist but story is minimal and not a main focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan automation layouts, resource management, and dungeon navigation requiring strategic thinking."

      Capsule for Dishwashing Simulator Dishwashing Simulator

      "Players engage in planning for automation, combat builds, and resource management."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some combat and exploration provide moments of tension and excitement, but overall experience is calm and steady."

      Capsule for Sengoku Dynasty Sengoku Dynasty

      "Combat and exploration provide some excitement but overall experience is more casual."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for money with many hours of gameplay and content."

      Capsule for Stoneshard Stoneshard

      "Players report high value for money due to extensive content and hours of gameplay."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting monsters and bosses, but violence is not the main focus."

      Capsule for Fobia - St. Dinfna Hotel Fobia - St. Dinfna Hotel

      "Combat and monster capturing involve violence but also include constructive activities."

    • Survival

      Game with the same Survival vibe

      2

      "Survival elements present but not highly punishing; resource management and threats exist."

      Capsule for No Man's Sky No Man's Sky

      "Survival mechanics present but not overly punishing; resource management and threats exist."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026