Craftopia similar games & best alternatives
Craftopia
2020
Related articles
Quick resume
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Global score
77/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Early Access, Hack and slash/Beat 'em up
Similar games
Pros
- Extensive crafting and automation
- Large open world with exploration
- Multiplayer cooperative play
- Frequent developer updates
- Character and base customization
Cons
- Performance and optimization issues
- Bugs and janky controls
- Some repetitive dungeon content
- Limited story and npc depth
- Occasional grind and balance problems
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, choose skills, build and automate at their own pace with many options."
Forager
"Players have extensive freedom to choose playstyles, build bases, automate production, and explore at their own pace."
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Competence
Game with the same Competence vibe
3"The game offers skill progression, crafting challenges, and some combat and exploration that provide a sense of mastery."
Starsand Island
"The game offers skill trees, combat challenges, crafting complexity, and progression that require player mastery."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration; multiplayer is cooperative rather than competitive."
Into the Radius 2
"Focus is primarily on personal progression and exploration; multiplayer is cooperative rather than competitive."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, multiple playthroughs, and habitual engagement with the game."
Shenmue III
"Many users report long playtimes and habitual engagement due to the game's depth and variety."
-
Cooperation
Game with the same Cooperation vibe
3"Multiplayer co-op is available and praised, enhancing teamwork and shared goals."
Ancient Dungeon
"Multiplayer co-op is supported and praised, enabling teamwork in building, combat, and exploration."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative VR art, interactive exhibits, and user expression through avatar customization."
Museum of Other Realities
"Strong emphasis on building, automation, crafting, and avatar customization including Vroid support."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative and balanced; no evidence of dominance or power imposition."
Satisfactory
"Interactions are generally balanced and cooperative; no evidence of dominance or power imposition."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with open world exploration and creative outlets."
ContractVille
"Players use the game as a relaxing, immersive escape with open world exploration and creative outlets."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."
Tinkerlands
"Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different vehicle builds, weapons, and strategies in combat and exploration."
FUMES
"Players experiment with different builds, automation setups, and exploration strategies."
-
Exploration
Game with the same Exploration vibe
4"Exploration of multiple islands and environments is a core gameplay element."
Haven Moon
"Exploration of diverse islands, dungeons, and biomes is a core gameplay element."
-
Expression
Game with the same Expression vibe
4"Character creation and customization, along with modding, allow for personal expression."
Mount & Blade: Warband
"Customization of characters via Vroid and base building allows for personal expression."
-
Fantasy
Game with the same Fantasy vibe
3"Game features fantasy elements like magic, bosses, and mythical creatures in an imaginative setting."
Necesse
"The game features fantasy elements like magic, mythical creatures, and imaginative settings."
-
Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer cooperation foster a sense of belonging among players."
ASTRONEER
"Community and multiplayer cooperation foster a sense of belonging among players."
-
Growth
Game with the same Growth vibe
3"Players develop skills, unlock abilities, and improve equipment, showing personal progression."
The Vagrant
"Players develop skills, unlock abilities, and improve gear, supporting personal growth."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay; typical sedentary gaming experience."
God of War Ragnarök
"No physical activity or health-related gameplay; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement with combat, exploration, and crafting; not designed for background or idle play."
Eternal Edge+ Prologue
"Requires active engagement with crafting, combat, and exploration; not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction in multiplayer but limited evidence of close emotional relationships."
Farming Simulator 25
"Some social interaction in multiplayer but limited evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
1"Some players may lead groups in multiplayer but overall balanced and cooperative interactions."
HumanitZ
"Some players may lead in multiplayer groups, but mostly cooperative with shared decision-making."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."
The Vagrant
"Strong progression through crafting, skill trees, gear upgrades, and unlocking new ages."
-
Relaxation
Game with the same Relaxation vibe
3"Players find the game relaxing and enjoyable despite some jank and bugs."
Gedonia
"Many players find the game relaxing and enjoyable despite some bugs and jankiness."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music provide sensory enjoyment, though graphics vary from dated to decent quality."
Hidden Object 6-in-1 bundle
"Visuals and music provide sensory enjoyment though graphics are not cutting-edge."
-
Status
Game with the same Status vibe
-2"Limited focus on social recognition or leaderboards; emphasis is on personal and cooperative achievement."
Soulmask
"Limited emphasis on social recognition or leaderboards; focus is on personal achievement."
-
Story
Game with the same Story vibe
1"Some lore and narrative elements exist but are minimal; story is not a major focus."
PANICORE
"Some lore and narrative elements exist but story is minimal and not a main focus."
-
Strategy
Game with the same Strategy vibe
3"Players plan automation layouts, resource management, and dungeon navigation requiring strategic thinking."
Dishwashing Simulator
"Players engage in planning for automation, combat builds, and resource management."
-
Thrill
Game with the same Thrill vibe
1"Some combat and exploration provide moments of tension and excitement, but overall experience is calm and steady."
Sengoku Dynasty
"Combat and exploration provide some excitement but overall experience is more casual."
-
Value
Game with the same Value vibe
4"Players report high value for money with many hours of gameplay and content."
Stoneshard
"Players report high value for money due to extensive content and hours of gameplay."
-
Violence
Game with the same Violence vibe
2"Combat involves shooting monsters and bosses, but violence is not the main focus."
Fobia - St. Dinfna Hotel
"Combat and monster capturing involve violence but also include constructive activities."
-
Survival
Game with the same Survival vibe
2"Survival elements present but not highly punishing; resource management and threats exist."
No Man's Sky
"Survival mechanics present but not overly punishing; resource management and threats exist."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026